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The Bibites: Digital Life

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The Bibites: Digital Life screenshot 1
Official Early Access Trailer trailerWatch trailer on Steam ↗

The Bibites: Digital Life

Omnia Studios · Published by Omnia Studios · Official site ↗

Very Positive — 96% positive (248 reviews) · 20 achievements

Last updated 28 Sept 2026

Explore real digital life in The Bibites! Play god by guiding your bibites on their evolutionary journey or engineer your own. Analyze their Neural Network brains and genetic information as they adapt to their environments. Save your favorites and test their strength in Challenge Mode!

Early AccessDJCTQ l

£8.60

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.60 · Highest: £8.607 Oct 2026

Indie, Simulation, Early Access · 2025 · More £5 - £15 games

In The Bibites: Digital Life, shape your digital creatures’ evolution and analyze their neural networks. Explore the unique simulation from Omnia Studios where every decision affects your bibites' survival.

About this game

Welcome to the Incredible World of the Bibites!

The Bibites is an Artificial Life Simulation with the ambitious goal of proving that life does not have to be carbon based.

Join The Bibites community in using the power of evolution to create digital creatures of unlimited complexity. Each Bibite has a unique brain and genetic information that evolves over generations. What will your Bibites become?

Custom Sand Box Worlds

Create your own digital worlds using various physical and biological parameters then populate them with bibite save files or templates. Play a benevolent god by assisting your bibites in their struggle for survival, or challenge them with desert like conditions where only the best can survive. The choice is yours.

Evolution in Real time

Watch as your world explodes with diverse life! Through the pressures of natural selection, bibites evolve to fill various environmental roles including predation and parasitism. With their Neural Network brains and pheromone system they can even learn to communicate and work together.

Lifeform Engineering

If natural selection is too slow, you can now create your very own bibites with the in game editor tool.  Tinker with every aspect of their genetic information and brains to create the ultimate lifeform

Analyze

Unlock the secrets hidden within your worlds with various in-game tools. Follow your Bibite's ancestral journey with family trees and lineage views, or, analyze the population's stats and genetic information over time.

Compete!

Test your Bibite's strength by submitting them to Challenge Levels, where they compete in diverse trials or against bosses, unlocking new content, achievements, and a chance to dominate the community leaderboards. Will your bibite reign supreme?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-4340 / AMD Ryzen 3 3200G / or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 610 or other modern integrated GPUs
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-7640x / AMD Ryzen 5 3500x / or better
  • Memory: 8 GB RAM
  • Graphics: RX 6400 / GTX 970 / or equivalent
  • Storage: 2 GB available space
  • Additional Notes: maximum simulation size increases greatly with additional CPU performance

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    The Bibites 0.6.3.1 Patch

    Changes Made Red Death Settings available for all users Added Simulation Setting to enable/disable corpses Corrected scenarios and templates capitalization to fix issues for Linux builds Significant Improvement to performance of corpses Fixes Fixed Latch function tooltip Fixed Custom Templates being able to replace default templates Fixed bibite field of view display bugs when toggleing hiding/showing (or reviving dead bibites) Fixed bug that created zombie bibites when spamming kill/revive Fixed Layering issue in the ancestral lineage panel, where selected bibites would never show armor
    Read full article on Community Announcements (Omnia Studios)
  • AnnouncementsOfficial

    The Bibites 0.6.3: Corpses and Seasons

    It's been a long time coming, but 0.6.3 is now out for the full public! We have a lot of new stuff to cover, so let's get right into it:Settings Animators / SeasonsYou can now create animation curves for settings, so they change gradually and automatically over time!You can specify any number of settings to follow a given curve. You only need to specify the base for each, and the settings animator will take care of the rest! The curves function multiplicatively, so that's why it's important to pick the bases correctly. In the example above, since the curve oscillates around 1.0 with an amplitude of 0.5, this means that the global fertility will oscillate around 10uE, with an amplitude of 5uE. Every 10h, the fertility will increase to 15uE, go back down to 5uE, and then return to 10uE, to then repeat the cycle. This had to be done so a single animator could animate many different settings together, even if they had wildly different scales and ranges. Since the animation curve is a spline that you can edit pretty freely, this allows you to make pretty much any curve you want (\ to add/remove points)And the ability to create as many animators as you want allows you to create environments that are a lot more dynamic and interestingCorpsesLook at all these disgusting, decomposing corpses!! Corspes have been a requested feature for a long time, so it was about time I delivered! Now, when bibites have their health drop to 0, they won't explode into meat anymore! They will turn into a corpse! A bibite, but brain dead, and with no active processes, that will slowly decay... and then explode into meat.... Corpses will slowly decay based on their previous metabolism (simulating their remaining metabolic processes slowly cannibalizing their carcass's integrity to hang on to existence)This can be sped up with attacks from other bibites, or even collisions.As this happens, the bibite will slowly turn ashen, then red when getting close to 0 integrity. Also, as they decay, corpses ...
    Read full article on Community Announcements (Omnia Studios)
  • Community & EventsOfficial

    The Bibites Official Second Tournament

    Back By Popular Demand!We are Hosting Another Official Tournament Get ready for the second official bibite tournament, a Bibite's Battle Royale! If you missed the first tournament, here is how it went.The map features a deadly "Red Death" algae bloom that creeps in from the edges, forcing bibites to the center. It's toxic to bibites and consumes pellets. Bibites can detect it by the red pheromones it produces. Subscribe to Full Map hereThe diverse map includes four biomes. Each biome has a limited number of finalist slots proportional to its biomass.BiomesThe Desert - 3 slots Subscribe hereA desolate area sparsely covered with plant and meat pellets, with a few hidden oases sprinkled in. A potential home for scavengers suited for the harsh environment.The Swamp - 6 slots Subscribe here Rings of plants surrounding pools of decaying meat, perfect for carnivores and rugged herbivoresThe Grassland - 5 slots Subscribe here Many small plant pellets evenly distributed, ideal for grazersThe Jungle - 10 slots Subscribe here Rich in large and small plant pellets for herbivores of all shapes and sizes.You can also download maps here and place in your scenarios folder at this path:C:\\Users\\*YOU”\\AppData\\LocalLow\\The Bibites\\The Bibites\\Scenarios(There was a bug with the red death in 0.6.2 make sure to update to 0.6.2.1 if you use itch.io, done automatically if you use steam)IMPORTANT! Helpful hints and map information:Selection Round Free-For-Alls: For each of the four biomes, we will run a selection round free-for-all. The rounds will end once the number of species remaining is equal to the biome slot count. Those surviving species will be finalists and move on to the Battle Royale.15Ku map sizeThe Red Death will sit at the periphery of the map but will not encroachThe Main Event: Battle Royale: Finalists (5 individuals per bibite) spawn in their chosen biome. Red Death will slowly advance creating a small central safe zone in 5hrs and finally completely covering the ma...
    Read full article on Community Announcements (alex.sawyer)
  • AnnouncementsOfficial

    The Bibites 0.6.2: Steam Workshop

    It's been a while since we updated the public version, and we think we were overdue, so here it is! We have started doing a lot of background work, but we still have quite a bit to share this time around. Obviously, the Steam Workshop integration, but also many small improvements and quite a lot of bugfixes (and one small surprise 🤫)! Let's go right to it!The Workshop!The people who bought the simulation on Steam (please do so if you haven't already
    Read full article on Community Announcements (Omnia Studios)
  • AnnouncementsOfficial

    Vote for 0.6.X Features!!

    Go vote for your favorites here. Voting closes 3/30 Now that we are a few weeks past the Steam launch, we are entering the next phase of The Bibites roadmap, version 0.7!!!! We are FINALLY working on implementing the innovative BIOME algorithm, a complete rework of the underlying bibites framework that will allow for more exciting and emergent behaviors and will serve as a foundation as we incorporate future system reworks such as to vision, digestion and reproduction (sex update). BIOME will be built with the new highly performant, Unity ECS/DOTS technology stack (multi-threading by default) which could increase performance by 10-20x. We are very excited for these features and work on them has already begun. That being said, 0.7 requires a lot of background rework that will not be conducive to public releases. So, in order to make sure we are providing our community with fresh content over the next year, we will be releasing "Community Selected" features in 2-3month cycles on the 0.6 branch. With assistance from our Patreon community, we have generated a list of 10 features that could be added in the next 0.6.X update. (See poll link above) The top feature will be added in the next public release along with some others already requested by our Patreon such as programmable settings(seasons), bibite corpses, radiation towers and more. Check out our Trello board for more details on what's to come. Don't worry if your favorites aren't selected this time around! We will recast the vote right after the next public release.
    Read full article on Community Announcements (alex.sawyer)

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