
Screenshots

Watch trailer on Steam ↗Primage
Fadzior · Published by Fadzior · Official site ↗
Content notice: This Stone Age survival game contains mature content that players should be aware of. This includes: Violence and Gore: The game features hunting and combat with realistic depictions of violence and blood. Players may fight prehistoric animals and other human characters, where injuries and death are portrayed with a degree of realism. Survival Themes: The game includes survival challenges in harsh environments, which may involve situations of danger and life-threatening scenarios. The game does not contain sexual content, sexual assault or non-consensual sex, or themes of self-harm.
Mostly Positive — 76% positive (21 reviews) · 18 achievements
Last updated 28 Sept 2026
As the leader of a Stone Age tribe, gather resources, develop your settlement and lead your people through the challenges of a world full of danger and mystery. Your survival skills, strategic planning and decision-making will be key in this battle for survival.
£2.51
£6.29Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access · 2025 · More under £5 games
Primage immerses you as the leader of an ancient tribe, where strategic planning and survival skills are your key weapons. Gather resources, develop your settlement, and face the challenges that lie ahead in a world full of mystery and danger.
About this game
Primage – a unique blend of survival, RPG, and strategic management
Explore a procedurally generated world set in the Stone Age. Develop your settlement, craft tools, fight for survival, and shape your character in a world full of challenges.Game World
– Infinite, procedurally generated terrain with diverse biomes: forests, swamps, deserts, mountains, caves, and water areas– Dynamic day and night cycle
– Changing weather: rain, storms, fog
– Four seasons affecting conditions and resource availability
Survival Elements
– Hunger and exhaustion affecting regeneration speed and action efficiency– Acquiring food through hunting, gathering, and farming
– Crafting tools and weapons from basic materials
Combat and Hunting
– Over 20 animal species: land, aquatic, flying, and venomous– 10 types of weapons and tools
– Tracking, skinning, and realistic animal behaviors
– Combat based on dodging, heavy attacks, and throwing
Character Development
– Point-based ability unlocking system– Skills affecting survival, combat, gathering, and tracking
– Active and passive abilities triggered by context
Settlement Management
– Over 30 types of structures: shelters, workstations, storage buildings, furniture– Settlers perform tasks: gathering, building, defending, hunting
– Satisfaction system influencing population growth
– Reputation and relations with other settlements
– Task automation through gathering and construction zones
Early Access is just the beginning
Primage is a long-term project developed in stages. The release version offers a solid foundation, and upcoming updates will introduce new systems, content, and improvements.Thank you for your interest and for helping shape the future of the game.
System Requirements
Will my PC run this? →Minimum
- OS: 10
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended
- OS: 10
- Processor: Core 2 Duo
- Memory: 4 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.098 – Workstation Automation & Tornadoes
Update 0.098 Fixes:Optimized and improved shoreline generation performance.Arrow breaking sounds are no longer audible from long distances.Fixed an issue where settlers gathering resources near villages could stop with items in their hands and never deliver them.Sleeping settlers can no longer be pushed.Improved settler migration between villages. Changes:New cloud shadow effect.New mountain shadows.Animals no longer ignore humans while chasing prey.Tree ambient sounds now dynamically react to the camera position.Settlement resources are no longer paid out. All items stored in the main warehouse now belong to the settlement.Rebalanced settlement resource production.Improved animal attack hitboxes.Komodo dragons now inflict poison during leap attacks.Rebalanced animal AI behaviors, making combat more challenging. Added:Wind simulation.Dynamic smoke effects.Tornadoes as a rare natural disaster:Knock down trees.Destroy buildings.Threaten nearby creatures.Move nearby objects caught in their path.Automatic obstacle avoidance.New settlement production and consumption balance tab.Ability to rename map markers.Automated workstation tasks for settlers. Settlement Workstations: Settlers assigned to workstations can now automatically perform selected task sequences depending on their profession. Woodcutter - Wood processing.Stonecutter - Stone processing.Hunter - Meat and hide processing, crafting arrows and traps.Farmer - Planting, harvesting and tending crops.Fisherman - Fish processing and rope crafting. Other:As always, this update also includes numerous minor bug fixes, stability improvements, and additional optimizations to improve overall game performance and smoothness.Read full article on Community Announcements (Fadzior)Patch NotesOfficial
Update 0.097 – Pathfinding Rework & World Enhancements
Update 0.097 Fixes:Fixed missing skinning sound for settlers.Voice chat in multiplayer has been restored.Fixed leftover connectors after destroying palisades.Rain no longer makes the player wet inside caves.Rain splash effects are no longer visible inside caves.Fixed incorrect generation of random settler quests.You can now switch weapons while using the whetstone via the inventory icon.Attacked animals now react better to threats.Improved bird spawning.Items carried by settlers to another map no longer disappear.Komodo dragon movement is now more natural. Changes:Caves are now warmer and protect from low temperatures.Increased chance of village generation.New rhinoceros behavior: charges and knocks back.Damage numbers are now larger.Palisade hitbox reduced.Palisades no longer damage units of the same faction.Building plans now display required resources on hover.Gate opening/closing animation is smoother.Slight visual update to the map.Updated map marker visuals.Zoom no longer blurs the image.Ability to shoot while crouching.Increased number of storm days per year.Storm rain is now more intense.Improved quality of some ground textures.Generated settlements can now have fortifications.Wooden arrows can no longer penetrate crocodile hide. Added:New effect: knockback and knockdown caused by large animals.Dynamic snow accumulation and melting in temperate biomes.New pathfinding algorithm.Headshots deal 2x damage (applies to arrows and thrown weapons).Holding the drop button (1s) drops all carried items.Arrows break upon hitting rocks.Water edge effect.Clicking a building while the settlement menu is open now shows its type and workstation bonus percentages.Path creation mechanic using a hoe. Other: Various performance improvements, UI polish, and minor gameplay tweaks. Next Updates: Improving behaviors of certain animals.Improving settlement generation for greater variety.Expanding combat with more depth and variety.Adding different combat tactics for enemies.Adding au...Read full article on Community Announcements (Fadzior)Patch NotesOfficial
Small Fix
- Placing meat on the grill is now more accurate- Fixed a rare terrain generation bug- Restored Steam integration (achievements and screenshots now work)Read full article on Community Announcements (Fadzior)Patch NotesOfficial
UPDATE 0.096 - Major Fixes & Improvements
Update 0.096Fixes:Fixed map transfers in multiplayer.Fixed a bug that could corrupt singleplayer save files.Fixed incorrect burn-time display for campfires and settler torches.Settler torches no longer keep their light after burning out.Fixed an issue causing only one player marker to appear in multiplayer.Building weapon racks no longer causes a crash.Settlers no longer steal resources from other players’ hands.Improved settler weapon display.Fixed carrying animations for players and settlers in multiplayer.Fixed chaotic settler behavior at night.Settlers no longer take resources from construction sites back to storage.Settlers now correctly receive debuffs from enemy arrows.Nearby chest resources are now properly summed.Fixed saving issues related to used carts.Settlers no longer get stuck in mountain terrain.Fixed issue where carrying multiple items prevented the player from being knocked down.Getting knocked down now drops all carried items.Beavers no longer make sounds underwater.Fixed flickering bushes shadows.Skill points from elite animals are awarded only if the player dealt at least 10% damage.Fixed a multiplayer crafting bug creating invalid items with a tusk icon.Improved accuracy when placing grass/sticks into fires.Fixed carrying animation staying after using materials for construction.Settlers can no longer be assigned to workstations in neutral villages.Changes:Fast travel to villages is disabled when enemies or aggressive animals are nearby.XP from animals and enemies drops only if the player is close enough.Construction outline updated: red on collision, yellow when lacking resources, green when buildable.Reduced glow intensity on resources and weapons.Clothing and accessories can no longer be stored in chests.Arrow types can now be inspected even if the player cannot craft them yet.Rafts can now be built on land.Buildings containing furniture can no longer be demolished.Damaging village buildings now decreases reputation.Increased damage dealt to ...Read full article on Community Announcements (Fadzior)Patch NotesOfficial
Game server update
Game server upgraded to a more powerful machineFixed: occasional error when connecting to another playerVoice chat temporarily disabled due to crashes on some devices, will be fixed soonRead full article on Community Announcements (Fadzior)






