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An Eternity Gone By

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An Eternity Gone By screenshot 1
Game Trailer - Defrog Update trailerWatch trailer on Steam ↗

An Eternity Gone By

Trashfire Games LLC · Published by Trashfire Games LLC · Official site ↗

Positive — 100% positive (11 reviews)

Last updated 28 Sept 2026

Use your telekinetic powers to hurl watermelons, lamp posts, toilets and more at the monsters roaming this strange yet familiar world. You’ll take the role of Mirai: a young sorceress trying to save her friend from the monsters who’ve abducted her.

DJCTQ 10Full Controller Support

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.5030 Sept 2026

Action, Adventure, Indie, Casual · 2025 · More £5 - £15 games

Embark on Mirai's quest to save her friend from monstrous foes using your telekinetic powers. In An Eternity Gone By, hurl everyday objects at threats in an indie adventure that blends casual gameplay with thrilling action.

About this game

An Eternity Gone By is a time-based adventure across a series of strange worlds, filled with fun and imaginative monsters for you to face. Use Mirai’s telekinetic magic to launch the objects covering various worlds right back at the monsters inhabiting them… Revisit past levels decades later as you work your way to face the evil Spider Dragon: King of the Monsters.

It is said that every thirty years monsters descend upon Starblast Village. Everyone knows not to leave home during this event - everyone except for Mirai Starblazer.

That night, Mirai convinces her best friend Kako to sneak out and watch the stars. However, during their outing the two are ambushed by monsters and Kako is abducted and taken away to a mysterious world. Mirai ventures after her, not yet realizing just how long this journey will take…

It will take more than one attempt for Mirai to save Kako. Mirai might not have enough time on the first attempt. And with every failed attempt, time will pass and Mirai and the worlds she visits will change.

Follow Mirai through the different phases of her life. With age comes new perspectives as well as new abilities on the battlefield!

Mirai isn’t the type to attack with fireballs or lasers. Her weapons are the very objects that make up the world around her!

See an orange? You can throw it! Is there a giant cake at the top of a mountain? Hurl it down at your enemies! The world is your plaything, and it’s your only weapon against the waves of monsters you’ll be fighting.

All sorts of monsters inhabit this strange world Mirai finds herself in. Fight hordes of enemies to gain new skills that will help you on your journey!

Just don’t linger too long. The portal to the next world won’t stay open forever…

  • Interesting and colorful handcrafted worlds to explore

  • Dozens of unique and silly monsters to face

  • A unique telekinetic fighting style featuring 100+ different objects to control.

  • A tense race against the clock in every level.

  • Upgrades and new abilities just waiting to be unlocked

  • Alternate aged versions of worlds previously explored

  • Dynamic and fun voiced lines from the protagonist throughout gameplay

  • Beautifully hand drawn and fully voice acted cutscenes

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-10400H @ 2.60GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1080
  • DirectX: Version 11
  • Storage: 1200 MB available space
  • Sound Card: Integrated Sound Card
  • VR Support: N/A

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-10400H @ 2.60GHz or Better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1080 or better
  • DirectX: Version 12
  • Storage: 1200 MB available space
  • Sound Card: Integrated Sound Card
  • VR Support: N/A

Supported Languages

English*, Japanese*, Spanish - Latin America*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    June 2026 - QoL Update

    💻June 2026 Quality of Life Update 🌌UI · Skill Tree 🌳Improved navigation experience within the skill tree.Complete visual interface overhaul.Added visual feedback for button selection: confirmation and rejection states.Video preview for certain abilities and related image display.Full keyboard/mouse and controller support added.UI · Settings ⚙️Minor visual update to the settings panel: rounded corners.Fixed navigation issues within settings menus.Graphics 🎥Shadow distance increased: max range set to 300 m with 4 cascade splits instead of 2.Antialiasing enabled: MSAA 8x.Dash visual effect is now rendered correctly.Fixed stretched textures in level 2.Level 1 clock now displays the correct materials.Entity silhouettes (enemies and player) are now visible through walls and scenery.Dissolution effect applied to defeated enemies.Added a decoration piece on a level 1 map border for better immersion.Gameplay & Design 🛠️Vitality chests introduced, differentiated by color.Additional chests (currency and vitality) added in levels 1, 2 and 3.Final boss rebalance:Level timer increased to 15 min. Reduced penalties caused by fall-through-floor bugs.Below 65% boss HP, enemy summons now appear progressively instead of all at once.Level 3 "aged" rebalance: adjusted enemy wave spawn timing.Level 2 "young": enemies can no longer spawn inside the central tree. Second arena enlarged for better visibility (especially the candy cane enemy).Improved item physics: magnetic pull effect around telekinesis-grabbed objects, and temporary high-frequency collision checks when thrown to prevent clipping through scenery.Certain non-movable items in level 3 can now be retrieved by the player.Miscellaneous Fixes ✅Boss can now correctly summon enemies mid-attack. Previously, simultaneous attacks caused summons to be skipped.Repositioned various scenery objects in scenes 1 and 2.Added and adjusted colliders on multiple objects to better match their visual shapes.Added new collision layers to limit uninte...
    Read full article on Community Announcements (Dreamweaver)
  • Patch NotesOfficial

    June 2026 - QoL Update 😎

    Hey, y'all - we've made a ton of new quality of life updates to the game over the last several months! You can grab AEGB at a discounted 50% off during this Summer sale. Thank you for playing with us as we've continued to build on AEGB 😄 💻June 2026 🌌UI · Skill Tree 🌳Improved navigation experience within the skill tree.Complete visual interface overhaul.Added visual feedback for button selection: confirmation and rejection states.Video preview for certain abilities and related image display.Full keyboard/mouse and controller support added.UI · Settings ⚙️Minor visual update to the settings panel: rounded corners.Fixed navigation issues within settings menus.Graphics 🎥Shadow distance increased: max range set to 300 m with 4 cascade splits instead of 2.Antialiasing enabled: MSAA 8x.Dash visual effect is now rendered correctly.Fixed stretched textures in level 2.Level 1 clock now displays the correct materials.Entity silhouettes (enemies and player) are now visible through walls and scenery.Dissolution effect applied to defeated enemies.Added a decoration piece on a level 1 map border for better immersion.Gameplay & Design 🛠️Vitality chests introduced, differentiated by color.Additional chests (currency and vitality) added in levels 1, 2 and 3.Final boss rebalance:Level timer increased to 15 min. Reduced penalties caused by fall-through-floor bugs.Below 65% boss HP, enemy summons now appear progressively instead of all at once.Level 3 "aged" rebalance: adjusted enemy wave spawn timing.Level 2 "young": enemies can no longer spawn inside the central tree. Second arena enlarged for better visibility (especially the candy cane enemy).Improved item physics: magnetic pull effect around telekinesis-grabbed objects, and temporary high-frequency collision checks when thrown to prevent clipping through scenery.Certain non-movable items in level 3 can now be retrieved by the player.Miscellaneous Fixes ✅Boss can now correctly summon enemies mid-attack. Previously, simultaneous atta...
    Read full article on Community Announcements (Dreamweaver)
  • Patch NotesOfficial

    Updated Unity Engine

    🔥 The game engine was updated to Unity version 2021.3.45f2 for 🔥 stability 🔥. 🔥🔥🔥🔥🔥
    Read full article on Community Announcements (aarroyo777)
  • Patch NotesOfficial

    July 2025 Dev Log - Enemy Damage Visibility ☀️

    Hey, y'all - we added some quality of life improvements, most importantly showing when Gendai is invincible. This should aid to not destroy your items when it was previously unclear. 💻July Dev LogVersion 2.5 brings the following:- Adds a flashing effect to the final boss to indicate invincibility frames- Improved the navmesh on Level 1 so enemies can enter/leave buildings and walk through tables- Fixes Mirai's jump sfx in the skill menu & pause menu- Fixes some typos in skill descriptionsHope you're having a great summer!With love 💖,- The Trashfire Team
    Read full article on Community Announcements (marz)
  • Patch NotesOfficial

    Mid-May patch - Several bug fixes that affected QOL of game

    A small amount of very important bugs were fixed including - Roaming Snail - Ambient Audio in Pause Menu - Gendai audio not matching animation - Remove items in portal that made ambient noise
    Read full article on Community Announcements (Trashfire Games)

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