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Break, Enter, Repeat

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Break, Enter, Repeat Teaser Trailer trailerWatch trailer on Steam ↗

Break, Enter, Repeat

Rhombico Games · Published by Rhombico Games

Last updated 28 Sept 2026

"Break, Enter, Repeat" is a strategic burglary sim set in the Cold War era, where you plan & execute heists in the city of Flumenborg. Recruit crew members, improve your skills, gather tools and intelligence, fence stolen goods, and navigate a city teeming with targets in this indie game!

Free to PlayComing SoonDJCTQ 10Co-op

Free

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Action, Indie, Strategy · More free games

In "Break, Enter, Repeat," craft your burglary crew, gather intel, and outsmart security to pull off daring heists in the Cold War-era city of Flumenborg.

About this game

GAME CURRENTLY IN EARLY STAGES OF DEVELOPMENT / SCREENSHOTS AND GAME MECHANICS NOT FINAL

Welcome to Flumenborg, the city that never sleeps... mainly because people are afraid that you'll rob them blind while they do!

"Break, Enter, Repeat" thrusts you into the exciting world of burglaries, set against the frosty backdrop of the Cold War era. You are the architect of your own destiny, plotting burglaries from cosy homes to fortified government agencies, and from jewellery stores to museums, all while navigating the murky waters of espionage and intrigue.

🏠 Plan the perfect heist: Strategise your way from humble suburban homes to high-profile targets. Every decision matters as you climb the criminal ladder in a city brimming with wealth and risk.

🔦 Choose your own approach: Go in with a bang or be stealthy. Plan everything carefully in advance or improvise. The choice is yours!

📉 Risks and reward: Face the consequences of your actions, be it a stint in prison or a hospital stay. Manage your time wisely, as the clock never ceases to tick! Will you retire to a life of luxury, or will you spend the rest of your days behind bars?

👥 Play solo or with friends: Experience the main story-driven campaign and sandbox modes by yourself. Or team up with up to 3 other accomplices in real-time co-op multiplayer. Coordinate with your crew to plan the ultimate heist, or improvise when everything (almost inevitably) goes wrong.

🏗️ Create and share levels: Use the built-in level editor to design your own burglary scenarios. Craft intricate maps filled with loot, security systems and challenges to play with friends or share with the world via Steam Workshop.

👥 Recruit your crew: Recruit a diverse team of specialists from the smoky corners of the friendly neighbourhood pub. Each member brings unique skills: lockpicking, disguise, electronics, demolition, stealth, and more.

💎 Fence your goods: Offload your ill-gotten gains at art collectors, shady pawn shops, or high-end delicatessen stores. But beware, the market is savvy, and your rewards will depend on your character's skills. The same artifact might be a gem to one, but a trinket to another. It's not just about stealing... it's about stealing smart.

🎓 Skill progression: Evolve your character's skills through hands-on experience. The more you pick locks, sweet-talk guards, or fence stolen items, the better you become. Your success depends on your expertise! Stealth, agility, strength, electronics, driving, first aid, disguise, persuasion, demolition, lockpicking, appraisal (to avoid selling a Picasso for the price of a pizza), and negotiation. All these skills are at your disposal. Make the most out of them!

🕵️‍♂️ Cold War undertones: Get entangled in the web of espionage as government agencies seek your particular set of skills. Steal classified documents, engage in industrial espionage, and make allies (or enemies) in the shadowy world of covert operations.

🗒️ Discovery awaits: Piece together the stories of key figures and the city's lore through newspaper clippings, old photos, personal letters and other items you'll encounter during your heists.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-6700 / AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Thank you for playing!

    Hello everyone, I have made the incredibly difficult decision to begin winding down Rhombico Games. It’s a bittersweet moment, for sure. I am, at the same time, filled with pride for everything we’ve built, gratitude for everyone who’s been part of the journey, and some sadness for what’s coming to an end. Sometimes, things simply don't work out as we expected, despite putting all of our effort in them. We had a good run, though! As part of this transition, the development of our upcoming game, “Break, Enter, Repeat”, will be put on hold indefinitely. It’s a project I deeply care about and believe in. And I still hope that, in some form, its vision and spirit may find a way forward someday. As for the other games (Winds Of Trade, Automachef, Power to the People, Consumption Line), they sadly won't receive any more content or feature updates. I will try my best, though, to address critical bug fixes or security vulnerabilities that might arise in the future. To everyone who played our games, supported our projects, and believed in what we were trying to do: a massive thank you, from the bottom of my heart. For a more detailed look into this process, take a look here: https://www.rhombicogames.com/2025/10/31/thank-you-for-playing/ Feel free to use the contact form on the website to send your questions, words of support, or anything else you might want to share. Here’s to new adventures ahead! Federico.
    Read full article on Community Announcements (Rhombico Games)
  • AnnouncementsOfficial

    "Break, Enter, Repeat" Devlog #6

    Hello again, fellow burglars! We're back with another devlog packed with exciting developments for our game about heists, "Break, Enter, Repeat". Our team has been hard at work refining mechanics, squashing bugs, and introducing new features to make your heisting experience even better! Let's dive into what's new: Injuries and first aid Heists are no longer just about finding a way in and taking as much loot as possible. Now they're also about survival! We're happy to introduce our new injury and first aid system. https://www.rhombicogames.com/wp-content/uploads/2025/05/138-Injuries.gif Dynamic injuries: Characters can now suffer injuries based on their actions, gear and skills. Attempting to disable an alarm might result in an electrical burn, while kicking down a door could lead to a sprained ankle. Smashing a window with your bare hands might be tempting... But will you risk getting a massive hand laceration? Debuffs and healing: Injuries come with both skill and speed debuffs that affect your performance. However, with the right tools (like bandages, burn gels, and splints) and the first aid skill, you can treat these injuries during the heist. Visual feedback: Injured characters will visibly limp, and blood splatters will mark the scene, adding a layer of realism and urgency to your missions. Motion capture magic We're thrilled to announce our first foray into motion capture! This technology is more accessible than ever before, and has allowed us to create more realistic animations for actions such as: Drilling safes and locks: Experience the tension as your character carefully drills into a safe. Disabling alarms: Watch as your character expertly handles the electronics kit to bypass security systems. https://www.rhombicogames.com/wp-content/uploads/2025/05/140-Animations.gif These animations bring a new level of immersion to your heisting adventures, and there are many more to come, now that the proof of concept has been successful! Enhanced planning and scou...
    Read full article on Community Announcements (Rhombico Games)
  • AnnouncementsOfficial

    "Break, Enter, Repeat" Devlog #5

    Hello again, fellow criminals! It’s time for another "Break, Enter, Repeat" development update, and this one's packed with improvements! We've been busy refining game mechanics, implementing tutorials, and even giving the visuals a slight boost. Learning the ropes We've been hard at work making sure new players don't get lost in the shadows. The game now has a basic tutorial system in place that covers everything from the basics of the game to how to plan heists and how to navigate Flumenborg. https://www.rhombicogames.com/wp-content/uploads/2025/02/132-Tutorial.gif The tutorial system so far includes: The Lair Tutorial, where Aunt Ursula gives you the rundown on planning your first heist. The Planning Tutorial, guiding you through placing actions and synchronisation points. The After-Heist Tutorial, explaining what happens after a job is done, including selling loot. The Map Tutorial, which highlights important locations in Flumenborg. https://www.rhombicogames.com/wp-content/uploads/2025/02/133-Tutorial.gif More stuff (to steal and otherwise) We have added a ton of new props and furniture models to the game, especially for store environments. And we've put them to good use in the new Flumen Kiosk level, which will also be where the tutorial takes place. https://www.rhombicogames.com/wp-content/uploads/2025/02/103-Kiosk-1024x576.png Now we can finally call the Flumen Kiosk level done! Which means we can move to creating even more levels, with much more complex layouts and security systems. Gameplay & visual tweaks We've also been busy with refinements that improve the game's look and feel: Better furniture placement system in the level editor, making it easier to align objects, including an optional "snap to grid" system. Colour grading adjustments that give the game a slightly more contrasty look. New visual effects which give the heist scene some extra depth and 'oomph' (yeah, that is the technical term for it). Fix for a bug that was causing loot to have negativ...
    Read full article on Community Announcements (Rhombico Games)
  • AnnouncementsOfficial

    "Break, Enter, Repeat" Devlog #4

    Hello again, fellow criminals, It’s time for another development update for "Break, Enter, Repeat", and we’ve got quite the selection of new features, game mechanics improvements, and bug fixes to share. Let’s dive right in! Getaway cars One of the most exciting additions in this update is the introduction of getaway cars! Here’s what’s new: You can now use the newspaper to browse classified ads and find the perfect getaway vehicle. Will you prioritise cargo capacity? Or speed? Or reliability? Or perhaps you have a limited budget and you’ll have to settle for a beat-up Insect Nova (totally not a VW Beetle)?Having a getaway vehicle will greatly improve your chances of escaping successfully, particularly if the police are already coming!You can now also store loot in your car in the middle of the heist, allowing you to completely empty the target, without having to worry about your inventory limits all that much.Need some extra cash for some new tools or a bribe or two? Unload your old getaway cars for a profit. https://www.rhombicogames.com/wp-content/uploads/2025/01/128-Cars.gif This is still a work in progress, and we’re continuing to refine the feature, including better integration into the planning mode and UI improvements for tracking your fleet. New carrying system We’ve completely redesigned the way you handle large items during a heist, making looting even more dynamic and interesting. You can now carry one item that exceeds your inventory’s normal size, at the cost of mobility. Remember to think ahead or ask your accomplices for help! Once your hands are full, you won’t be able to pick locks, disable alarms, or even open doors. https://www.rhombicogames.com/wp-content/uploads/2025/01/127-Carry.gif This mechanic works beautifully with the new getaway car feature. You can now make multiple trips to your car, to make sure that you get every last bit of loot you can. Now you can decide whether that giant TV is worth the slower getaway, or if you’d rather make a ...
    Read full article on Community Announcements (Rhombico Games)
  • AnnouncementsOfficial

    "Break, Enter, Repeat" Devlog #3

    Hello, fellow burglars! We’re back with another devlog packed with exciting developments for “Break, Enter, Repeat”. We’ve been hard at work making lots of improvements, and we hope you’ll be as thrilled as we are with the latest progress! Let’s get into it: Multiplayer mode is now good to go! The hard work has paid off, and we’re happy to announce that the multiplayer mode is graduating from its prototype phase to fully playable. We’ve finished implementing network synchronisation for all game elements, such as alarm systems, NPCs, noise levels, and item transfers between players. Additionally, we’ve added checks to make sure only one player can interact with specific items at a time, such as inspecting a cabinet’s contents or picking a door’s lock. https://www.rhombicogames.com/wp-content/uploads/2025/01/091-MP.png Improved level editor Creating custom heist scenarios is now a lot easier and more powerful with our improved level editor. You can build and play your own levels, whether alone in sandbox mode or with friends in multiplayer. The player created levels will also be able to be shared with the community through Steam Workshop, bringing endless new challenges for everyone. Our updates, besides stability and UI fixes, include tools for designing environmental art around heist targets and procedurally generated roofs. https://www.rhombicogames.com/wp-content/uploads/2025/01/123-Cutaway.gif Polish, polish, polish While implementing new features is always exciting, it’s important to remember to refine what’s already there. We have, therefore, squashed around a dozen bugs and addressed plenty of small graphical glitches. We’ve also introduced subtle VFX and animation tweaks in some of the scenes (such as the lair, hardware store and pawn shop) to enhance the overall experience. Improved visuals Say goodbye to flat surfaces! Wall and floor textures now have smoothness and normal maps, adding extra depth to the game’s environments. These improvements focus on how ...
    Read full article on Community Announcements (Rhombico Games)

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