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Watch trailer on Steam ↗Vaporware Odyssey
Goodaboutgames · Published by Goodaboutgames
Positive — 90% positive (10 reviews) · 64 achievements
Last updated 28 Sept 2026
Vaporware Odyssey is a fast paced action rogue-like combining souls-like and bullet hell mechanics. It features procedurally generated levels and a deeply synergetic upgrade system.
£8.50
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2025 · More £5 - £15 games
Embark on a fast-paced journey through randomly generated challenges in Vaporware Odyssey. Your decisions shape your survival as you explore, upgrade, and face relentless foes in this unique rogue-like experience from Goodaboutgames.
About this game
Vaporware Odyssey is a action roguelike inspired by vaporwave and synthwave aesthetics. It blends souls-like and bullet hell mechanics to create a uniquely action packed experience.
◆ Procedurally generated levels
Every room in the game is procedurally generated on a hex grid.

◆ Synergetic Upgrades
Most upgrades are designed to synergies in fun and useful ways. There is almost always more then one way to combine upgrades.



◆ Intense combat focused on dodging and jumping to avoid enemy attacks.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: intel core i7
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060
- Storage: 550 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 1
- Added new enemies to most levels. - Rebalanced enemy spawns. - Adjusted the health pools of all enemies.Read full article on Community Announcements (sylvestergamedev)Patch NotesOfficial
Bug Fixes
- you can no longer apply status effects or gain combo from enemies still in the spawning animation. - fixed a bug where the second boss could gain insane speed permanently.Read full article on Community Announcements (sylvestergamedev)AnnouncementsOfficial
Vaporware Odyssey Launch
Vaporware Odyssey has officially launched! The game has gone through many changes since the first concept. But each iteration has greatly refined it. This started out just a cube running around hitting other cubes. It ended much more complicated then that. So the final feature list is as follows: - 4 distinct levels to play. - 1 unique boss for each level (4 in total). - 60 upgrades to unlock and find. Of course, I will have my ear open for feedback and suggestions. So please share them if you have any. There is a possibility of more content. It just depends on how interested people are in it. {STEAM_CLAN_IMAGE}/44788863/2198f5487432586262a3ce19ff33c97342a60b2a.pngRead full article on Community Announcements (sylvestergamedev)Patch NotesOfficial
Demo V2 Update
{STEAM_CLAN_IMAGE}/44788863/5550abee0aeae2feda2407dbdb4f38131c92286f.png Over 6 months ago I uploaded the original demo to this game. In all honestly the response was very disappointing. However, I did receive a lot of harsh, though helpful, feedback. And since then I have been working hard to improve the quality of this game. {STEAM_CLAN_IMAGE}/44788863/dcdbcfbf1f80c1195839ee3bb3a5038e8bd06169.png ~~ UPDATES ~~ - Complete overhaul of the player character and his combat mechanics. - The combat is a lot more fluid now. And the player has much more potential for moving around the level fast. Also, the player can perform a verity of special moves by attacking while jumping, running, or diving. - Better upgrades. - The upgrade system acts a lot more like a survivor-like now. That means after you clear each room you can select one of three upgrades. Or you have the chance to level up an upgrade you already have. Also, I designed the upgrades to synergies with each other in fun ways. Such as one upgrade creating fireballs and another upgrade making fireballs move towards poisoned enemies, ect. - Level Design. - Main thing, you don't have to wait on portals anymore. As soon as the room is cleared then you can move on. Now, each 'Run' of the game has 4 rooms. Each time you beat a specific room then that room's difficulty levels up for next time. If you level up a room high enough then that room's boos will spawn. You win the run if you beat any room boss. {STEAM_CLAN_IMAGE}/44788863/38b96eedb9160be12b5f594b663095fec79bee40.png The full game will launch with 4 rooms in total and have 4 room bosses to beat. The demo here technically only has 1 room type, though repeated with slight variations so that the game can be played properly. The demo only has 1 boss available, and only a small selection of the upgrades are available. But I made sure to include some of the most fun upgrades. All that is left for me to do for the final launch is to finish the 3 other bosses and flesh ou...Read full article on Community Announcements (sylvestergamedev)AnnouncementsOfficial
Public Demo Available
{STEAM_CLAN_IMAGE}/44788863/e550d7cc444e864cb99b69aea59804b0bc4d2f7e.png The Vaporware Odyssey demo is finally available to the public. This demo presents the first few levels of the game, as well as introduces some of the characters and their motives. It is designed to give you an idea what to expect gameplay wise in the full release. For those of you who playtested the game, a lot may have changed since last you saw it. Your feedback was well used. Please Enjoy!Read full article on Community Announcements (sylvestergamedev)






