
Screenshots

Watch trailer on Steam ↗Kiosk Simulator
Neptun Interactive · Published by Neptun Interactive · Official site ↗
Content notice: You will get into fights with some people that enter your Kiosk
Last updated 28 Sept 2026
Kiosk Simulator is an action-packed, comedic take on the hustle of running a big-city kiosk and the nostalgia of reaching that lone open kiosk on a rainy late night.
Action, Indie, Simulation, Early Access · 2026 · More free games
Dive into Kiosk Simulator and experience the rush of running a bustling city kiosk. Navigate through the challenges of late-night customers in this early access indie game from Neptun Interactive, blending action with nostalgic charm.
About this game
Kiosk Simulator is an action-packed, comedic take on the hustle of running a big-city kiosk and the nostalgia of reaching that lone open kiosk on a rainy late night.
Roleplay
Take on the role of a kiosk owner in Cologne, Germany.
Restock, serve customers, and maintain and protect your kiosk against robbery and vandalism!
Vibrant Cast and Dynamic Gameplay
Each customer could be a loyal regular, a potential shoplifter, or even a troublemaker!
Difficulty Curve
Tougher antagonists/bosses might take away your hard-earned cash—so be prepared for a challenge!
Progression
Restock the kiosk with better products
Upgrade to new furniture and better security
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1
- Processor: Dual Core 2.4 GHz
- Memory: 4 GB RAM
- Graphics: 1GB VRAM
- DirectX: Version 10
- Storage: 1 GB available space
Recommended
- OS: Windows 10
- Processor: Dual Core 3.0 GHz+
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- DirectX: Version 10
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Sign of Life & Stream-Shoutout
Hello everyone,Last week, we were pleasantly surprised to be featured on 2 major Twitch channels. We want to express our gratitude to KaddiTV and LPGjustJohnny for their time! If you want to see someone struggling with the daily Kiosk challenges of our current demo, you can find the respective VODs here:KaddiTV: https://www.twitch.tv/videos/2786833721 LPGjustJohnny: https://www.twitch.tv/videos/2788356678 But that´s not all! After 1 year of continuous development, we are glad to announce that "Kiosk Simulator" is now feature complete! In terms of game development, this means that all missing parts of the game are finalized. What remains is for us to puzzle these parts together, while ensuring flawless fun for you all.Based on your demo feedback, we added lots of new mechanics and quality-of-life features, while also getting rid of unbeloved parts of the demo (f.e. the tedious skillpoint mechanic). We listened to your feedback and are hyped to publish an extensive list of changes and additions within the next few weeks. Snapshot of us, after mercilessly hunting down the parade of bugs and issues you all pointed out to us in the Public Demo:Thank you for reading, and stay tuned for more visibility and updates here soon! We will publish a roadmap and gradual teasers of new features in the game - to kill time until then, give our fellow Streamers a visit. See you all at the shop - either for a refreshing, cold pint or a decent mouthful of brawls!Read full article on Community Announcements (Neptun Interactive)Patch NotesOfficial
Demo Update v.0.1.2
Long time no see! It has been a little while since the last update, many apologies! Unfortunately, there had been delays with some features in this update and on top of that, there was Gamescom the last week here in our hometown of Cologne. So a bit of time and effort went into prepping for the convention. But good news is there is finally a new update with some improvements and new features. First off, we had the request to add in a save system. With the addition of the progression tree, the demo has become quite a bit longer than we initially had planned. So, a way to save your progress was long overdue! It has not been playtested to the fullest extent yet, so if you do encounter any problems with it, please report them over on the discord. Many thanks!! Almost more important than adding a way to save was actually fixing the customer spawn rates. Something was pretty broken here, without going into too much detail: We should have our customers back, ideally a lot of them! This brings us to one more feature: the trash can. To help out with the trash these new customers will most definitely leave behind, we added a way to keep the outside of the kiosk clean. The trash can must be unlocked first and can then be bought in the shop. It forced customers to throw away any trash they have instead of throwing it on the ground. Now at last but definitely not least we have a great new addition to our Kiosk staff: the Chefin. The Chef's wife is now a playable character, besides the OG Chef. Until they get to manage and fight alongside, you have to decide which character you want to play when starting a new singleplayer game (only visual/cosmetic currently). This wraps up most changes from this update. Check out all the changes below! Let us know what you think about these new features. Many thanks and until next time (hopefully not in a month)! Neptun Interactive All changesFixed customer spawn ratesAdded Save systemAdded Chefin (character selection)Added customer level syste...Read full article on Community Announcements (Neptun Interactive)Patch NotesOfficial
Demo Update v.0.1.1
Hello Friends! First small update for the demo. We have improved on a few balancing issues, mostly making sure that there are more customers visiting the Kiosk. Also, the item skill tree has been heavily expanded, so you can now unlock a lot more wares than before. Check out all changes below! Let us know what you think about these new features. Many thanks and until next time! Neptun Interactive All changesFixed shop item namesBalanced Customer stats/spawn ratesAdded Skill Tree info BoxFixed Carton/Crate stackingAdded budget Game OverFixed Recycling (Trashbags)Added ordering rules to PCRead full article on Community Announcements (Neptun Interactive)AnnouncementsOfficial
DEMO Release
A milestone achieved Public demo is out!After 6 months of close internal development, we are proud to announce the release of our first public demo - we sincerely hope you enjoy it! Expect never-before-seen gameplay features like a full CooP-Mode, wares and price progression, and a full-fledged skill tree for the Chef and his lovely wife! We also welcome you to join our new, dedicated Discord server to share feedback and questions or to mingle and philosophize about gaming in general: https://discord.gg/Wq6jvjS34Y The last six months were stressful, and we want to apologize for being quiet on our socials and in here. We promise to give our best to stay more public from this day onwards, so feel free to also check "Neptun Interactive" on Instagram and TikTok. While the important stuff will be posted here and on Discord, some behind-the-scenes tomfoolery awaits you there, when you check in from time to time.But enough talking - play and enjoy the demo and let us know how you feel about it at Discord: https://discord.gg/Wq6jvjS34Y See you soon, we look forward to hearing about your endeavours to become a kiosk-shop imperator! Neptun out - until next time!Read full article on Community Announcements (Neptun Interactive)AnnouncementsOfficial
MERRY CHRISTMAS + 2024 RECAP
We wish you all the best! {STEAM_CLAN_IMAGE}/44788849/77ce90b63dfa45f19cd05de41e22208726e96cbe.png Hello and a merry Christmas to you all! As the snow blankets Germany, lights glow warmly, the fruits of a productive year are brought home from the kiosk! And a bountiful year it was – after nearly 6 months of traveling to attend events, meetings and public exhibitions, we gathered enough feedback to know where our journey will lead us next. The chef made many friends (and dabbled with some foes) and gained the knowledge to upgrade his shop to never expected standards. And there are also some special gifts in the bag: We are happy to announce that “Kiosk Simulator” is now officially supported by the German “Press Start: Gründungsstipendium Games” stipend, our deepest gratitude goes towards this one of a kind program*! {STEAM_CLAN_IMAGE}/44788849/b266ab9810c25bdfcf1745b9340642d03619e943.jpg As an independent studio without external funding, this opportunity enables us to dedicate our full attention to the development of our game. It allows us to accelerate our progress and ensure we deliver the highest-quality user experience possible for you – great things lie ahead! The entire team at Neptun Interactive thanks for your support. Stay tuned for updates, and in the meantime, we wish you a wonderful end-of-year celebration. And if you’re stocking up at your local shop, don’t forget to think of the Chef! *The Games Start-Up Grant is managed by “game – Verband der Deutschen Games-Branche” in collaboration with the “Stiftung Digitale Spielekultur”. It is funded by the Federal Government Commissioner for Culture and Media.Read full article on Community Announcements (Neptun Interactive)






