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Interstellar Inn

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Interstellar Inn

Kunaya · Published by Kunaya

Last updated 28 Sept 2026

Interstellar Inn is a 2D hotel building and management sim in space.

Free to PlayComing SoonDJCTQ 101 DLC available ↗

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Strategy · More free games

Embark on a cosmic adventure as you design and expand your interstellar inn, balancing guest needs with strategic planning. Experience the thrill of managing a floating hotel across vast galaxies.

About this game

Welcome to Interstellar Inn, a space hotel management simulation.

Build, customise, and manage your own space hotel. Choose your hotel location, expand your hotel by placing walls and building rooms, attract visitors, manage crew, and keep the hotel profitable as it grows.

GAMEPLAY HIGHLIGHTS

  • Expand your hotel by placing walls and building rooms
    Add bedrooms, restaurants, food courts, cafes, pubs, recreation rooms, shops, service rooms, logistics rooms, and utility rooms.

  • Bring in visitors through contracts and spaceports
    Sign tourism agency contracts to bring public visitors to your hotel. Build spaceports for private visitors arriving in their own ships. Merchants and companions arrive through their own routes and add more needs to manage.

  • Serve different origins and wealth classes
    Host Earthborn, Lunite, Martian, and Spacer visitors across Economy, Business, and First Class. Each origin has different needs, expectations, and travel times.

  • Manage visitor satisfaction
    Provide the right bedrooms, food, recreation, and special facilities to keep visitors satisfied. Primary traits such as Casual, Cultural, Foodie, and Thrill Seeker affect which satisfaction categories matter most to each visitor.

  • Balance desirability and income
    Place rooms carefully, use modules, and support nearby rooms to improve desirability. Set rents to increase income, while keeping desirability high enough for visitors to choose your rooms.

  • Run hotel services
    Build and staff cleaning, maintenance, security, room service, and construction services to keep rooms clean, operational, safe, and supported.

  • Scale your utilities
    Build energy, ventilation, communications, water, and shielding systems to support your hotel as it grows.

  • Manage two crew shifts
    Hire crew and assign them across two alternating shifts. One shift works while the other is away, so staffing decisions affect how the hotel runs.

  • Complete missions for rewards and unlocks
    Take on organisation missions to earn credits, unlock new options, and open new ways to develop your hotel.

  • Progress through contracts and star ratings
    Improve agency contracts, meet room requirements, increase visitor satisfaction, and unlock more advanced rooms as your hotel rises from zero stars.

HOW THE HOTEL WORKS

Choose your hotel location, place walls, and build rooms to shape how rooms are arranged. Each room you add increases the load on services and utilities, and unmet demand reduces room condition and visitor satisfaction.

Tourism agency contracts are the main way to bring in public visitors. Each contract sends a specific type and number of visitors. Completing agency missions improves those contracts and increases visitor flow. Private visitors arrive in their own ships through spaceports. Merchants and companions arrive through their own routes and add their own needs.

Visitors come from different origins and wealth classes. Earthborn, Lunite, Martian, and Spacer visitors each have their own needs, travel times, and expectations. Economy, Business, and First Class visitors require different standards. Each visitor tracks room, food, recreation, and special satisfaction. These combine into an overall rating. Primary traits such as Casual, Cultural, Foodie, and Thrill Seeker place more weight on specific satisfaction categories.

Room placement and desirability are central to the game. Nearby rooms, services, and modules change desirability, which affects whether visitors choose to use or rent those rooms. Recreation rooms and supporting facilities can increase desirability, while poor placement reduces it.

You also balance desirability with income. Increasing rent raises revenue but lowers desirability, making rooms harder to fill. Finding the right balance between pricing and demand is key to growth.

Services affect room condition and visitor experience. Cleaning maintains cleanliness, maintenance keeps rooms operational, security affects safety, and room service supports visitor needs. Construction allows you to expand and modify rooms.

Utilities supply the hotel. Energy, ventilation, communications, water, and shielding must match the size and demand of your rooms.

Crew operate the hotel in two alternating shifts. One shift is active while the other is away. You assign crew to roles to keep services, utilities, and daily operations running.

Organisations offer missions that provide rewards such as credits and unlocks. Completing missions expands your options and opens new ways to develop the hotel.

Your hotel begins at zero stars. To reach higher star ratings, you need to build the required rooms, increase room variety, and reach the overall visitor satisfaction needed for each level. Higher star ratings unlock more advanced rooms and allow you to serve more demanding visitors.

A CONNECTED HOTEL SIMULATION

Room placement affects desirability. Desirability affects visitor choice. Rents affect income and demand. Services affect room condition. Utilities support expansion. Missions, reviews, contracts, and star ratings shape how your hotel develops.

Growth works best when the whole hotel works together.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i3 3210, AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Storage: 250 MB available space
  • Additional Notes: Requires 720p or higher resolution and outputs 16:9 aspect only

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Closed Beta Testers Wanted

    Hi everyone!I am preparing a closed beta of the full version of Interstellar Inn ahead of its planned release, and I am looking for additional testers.I would particularly like to hear from people who played the demo and are interested in continuing beyond the demo’s three-star and 800 wall limit. The beta provides access to the full progression of the game and I am planning to update it regularly until the game release.I am looking for testers who are willing to spend some time with the game and provide written feedback about bugs, balance, progression, unclear mechanics, or anything else that does not feel right. If you have some free time during August and would like to contribute to the game’s development, please let me know.To apply, please email kunaya555@gmail.comPlease do not post your email address publicly in the comments but feel free to comment below any questions you may have.Thank you again to everyone who played the demo and shared feedback. It has been extremely helpful. You can now also request access directly from the Interstellar Inn Steam store page by clicking Request Access. Access will be granted to a limited number of players.
    Read full article on Community Announcements (Kunaya)
  • Patch NotesOfficial

    Demo Update 3

    Hi everyone,I have released the third update for the Interstellar Inn demo.This update focuses on explaining Interstellar Inn's early game mechanics more clearly and addresses feedback from players who have tried the demo.Main ChangesAdded a new News Log.Open it from the bottom HUD to review up to 50 previous messages.Supported news entries can be clicked to move the camera to the relevant location.Improved visitor arrival news.The game now gives clearer messages when bedroom desirability checks fail or when there are not enough suitable bedrooms.Most news messages will now move the camera directly to the relevant location when clicked.Improved crew roster explanations.Crew wording has been changed from “Shift” to “Roster” for better clarity.Added more text to hire button tooltips to explain rosters and crew arrival timing better.Improved tutorial and Almanac text.The tutorial text and game explanations have been heavily revised.The F1 Menu now explains more game systems in detail, including visitors, bedrooms, desirability rolls, rosters, utilities, food, services, health, ratings, agencies, and events.Improved room and HUD tooltips.Added tooltips for room values on left HUD for cleanliness, maintenance, security, and room service .Added more hire crew button tooltips to better explain rosters and crew arrival timing.Reworked HUD tooltip positions.Improved bottom HUD layout.Reduced the height of the bottom HUD to show more of the hotel.Made the news display more prominent.Added camera movement blockers near bottom HUD buttons to reduce accidental camera movement.Improved wall placement clarity.Airlock build ranges are now shown during wall placement.Airlock range is also shown when placing or selecting an airlock.This should make it clearer where new walls can be built and why airlocks are required.Fixed an early virus mechanics issue.Virus mechanics should now only activate after hotel level 2; when the Doctor’s Room is unlocked. This should also help early constr...
    Read full article on Community Announcements (Kunaya)
  • Patch NotesOfficial

    Demo Update 2

    Hi everyone,I have released the second update for the Interstellar Inn demo.This update focuses on stability fixes, clearer visitor arrival information, tutorial/news text improvements, and a small visual improvement when agency ships arrive.Main ChangesAdded Visitor Forecast information to the Agency widget tooltip. Hovering over the agency icon now shows the expected visitors for today and tomorrow, including agency visitors arriving and leaving on those days. This should make it easier to plan bedroom capacity and activate / deactivate agencies with better information.Added more in-game news text updates for missed visitors, including the reasons why visitors were missed.Updated some tutorial text to make parts of the game clearer.Fixed Canteen naming in bottom button tooltips.Addressed a possible save/load issue with bedrooms when playing on different difficulty settings.Fixed a destroy-related bug for bedrooms. A major crash after destroying rooms should now be resolved.Added a small ship landing / room-check animation. When an agency ship lands, the game now briefly highlights bedrooms being checked. A small green or red result animation plays depending on whether the visitor roll succeeds or fails. I may improve this animation further in later versions.Thank you again to everyone playing the demo and reporting issues. The feedback has been very helpful, especially around game clarity, balance, UI, and crashes.I will keep improving the demo while working toward the full version of Interstellar Inn. The main game is also built on this foundation, so your feedback is always appreciated!
    Read full article on Community Announcements (Kunaya)
  • Patch NotesOfficial

    Demo Update: Casual Mode, Economy Balance Changes and Faster Construction

    Hi everyone,I have released the first update for the Interstellar Inn demo.This update focuses on early-game pacing, difficulty balance, and making Casual mode more forgiving for players who want a smoother experience. Main ChangesEasy difficulty has been renamed to Casual difficultyCasual difficulty no longer applies missed visitor penaltiesStarting constructor crew now begins at efficiency level 4 in all difficulties, so early game construction is relatively quicker.All bedroom base rents are increased for for normal and casual difficulties. This should offset the effect of missed bookings penalties and make the overall game experience smoother. Updated bedroom rent balance by difficulty:Casual Economy Bedroom base rent: 400 CreditsBusiness Bedroom base rent: 600 CreditsFirst Class Bedroom base rent: 800 CreditsNormalEconomy Bedroom base rent: 250 CreditsBusiness Bedroom: 400 CreditsFirst Class Bedroom: 600 CreditsHard (these were the default base rents for all difficulties before the update)Economy Bedroom base rent: 200 CreditsBusiness Bedroom base rent: 300 CreditsFirst Class Bedroom base rent: 400 CreditsOther UpdatesSmall agency details menu tooltip updatedAdditional tutorial texts addedSeveral visitor, crew, and constructor logic changes implemented for smoother performanceNews text speed is reduced in faster game speedsMissed bookings penalties are now shown as news textDefault starting hotel position changed to the easiest locationCrimson Explorers first mission now requires 5 built economy bedrooms to upgradeThank you very much to everyone who has played the demo and shared feedback. This update is mainly focused on balancing the game economy and improving the early-game pacing. Normal difficulty should now feel more balanced, and Casual difficulty is intended for players who want a much easier experience and more freedom to see what they can build without too much economic pressure.
    Read full article on Community Announcements (Kunaya)
  • AnnouncementsOfficial

    Gameplay Video from The Geek Cupboard

    A big thank you to The Geek Cupboard for checking out Interstellar Inn during Steam Next Fest.They have posted a full 1h+ gameplay video of the Steam Next Fest demo:
    Read full article on Community Announcements (Kunaya)

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