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Watch trailer on Steam ↗Super Dash
Gustavo Passos · Published by Gustavo Passos · Official site ↗
Positive — 100% positive (15 reviews) · 40 achievements
Last updated 28 Sept 2026
Dash through enemies, collect power ups and survive waves of enemies in this fast paced bullet-hell
£2.65
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More under £5 games
Navigate relentless enemy waves as you dash through a fast-paced bullet-hell experience. Collect power-ups to survive and thrive in Super Dash, an intense action game from Gustavo Passos.
About this game
A fast paced bullet hell where your ship doesn't shoot — you dash through enemies to destroy them.
The game has a variety of power-ups, enemy types, and bosses that create interesting and distinct challenges when surviving through waves. The minimalist gameplay is easy to learn but hard to master.



Game Modes
Roguelike: Complete all levels, defeat enemies and *super bosses*, build your strategy by choosing and upgrading power ups. Your progress is reset on death, but your upgrades are kept.
Arcade Mode: Endless waves of enemies. Test your skills and see how far you can go.
Mechanics
Dash: Charge the dash and release to go forward and destroy enemies and bullets in the way. Hitting an enemy will extend your dash forward, get the right angle to destroy more enemies with a single dash.
Dash Canceling: You can cancel your dash midway to stop at a better position.
Power Ups: According to the game mode you selected it will be different how you select and upgrade power ups. Power ups have specific triggers, like number of kills or dash levels.
Power ups have specific triggers, like amount of kills or dash levels.Dash Levels: Each level requires you to destroy an amount of enemies, starting with 2. If you do it, the dash level will increase and the amount of enemies to be destroyed too. Higher levels trigger stronger power ups.
Health Restoring: After getting hit you have a chance to restore your HP by completing the challenge. It can be something that will put you in more risk, so it your choice to do it.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: x64 architecture with SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: DX11, DX12 capable
- Storage: 500 MB available space
Recommended
- OS: Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.1.0 Global Leaderboards
Global Leaderboards The Arcade Mode now has a global leaderboards where you can compare your best score with other players. Improvements and Fixes Last month I took Super Dash to Jogatório, an indie game event here in Brazil. There I saw around 100 players interacting with the game and got a lot of feedback and new ideas on how to make it better. All changes in this version were made with their help so if you were there thank you for playing the game! Tutorial - The initial tutorial was restructured to be easier to understand. It has more text but the game only has that amount of text in this section. - You'll see a popup to play the Advanced Tutorial once, there you can learn more mechanics about the game and hopefully get to higher waves - Unecessary tutorial popups were removed to make the game more dynamic Bosses - The first 4 bosses were updated and rebalanced - The teleporter boss is less annoying now and has a bigger window before it teleports - The shooter boos has a different visual that shows where he'll shoot next and when he can receive damage Controllers - The aiming is different with a controller now, it doesn't flick to the opposite direction if you stop aiming before a dash - You can adjust sensibility in the settings - The default "stop dash" button is now the right shoulder (R1, RB) Others - when you revive enemies around you get destroyed - the shield is easier to see now and stays for more time before breaking - complicated power ups don't appear in initial waves - the UI for some health challenges is better now and you can see how much time its left - fixing some typosRead full article on Community Announcements (Gus)Patch NotesOfficial
1.0.8 New SFXs
Phelippe just made some new sfx for the game that make it juicierrr, they're for bosses and gameplay in general: - sonar sound for the last enemy destroyed in every wave - shield boss laser - and a lot of new sfxs for the last super boss Also fixing a bug that would remove infinite lives in Zen Mode, thanks Aergis for reporting that.Read full article on Community Announcements (Gus)Patch NotesOfficial
1.0.7 Localization
The game now can be played in: Spanish Italian French Russian Japanese Korean Chinese Traditional Chinese SimplifiedRead full article on Community Announcements (Gus)Patch NotesOfficial
1.0.6 Advanced Tutorial
This new tutorial explains some more advanced mechanics that can be used to make runs easier. Its available through the main menu and can be played after you try your first run in the game.Read full article on Community Announcements (Gus)Patch NotesOfficial
1.0.5
New Features/Improvements: When connecting a gamepad the new input mode will be the new gamepad The analog aim now moves smoothly instead of teleporting Thanks Delboni for testing with a gamepadRead full article on Community Announcements (Gus)






