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Watch trailer on Steam ↗CardScrawl
Mire Studios · Published by Mire Studios · Official site ↗
7 user reviews — 86% positive (7 reviews) · 31 achievements
Last updated 28 Sept 2026
Enter the Chaotic Tower and take part in the Tower Lord's gambit in this Old-School, Tactical, Roguelike Deckbuilder. Wielding the power of your Creature and Enchantment decks, the limits of your strategy will be tested. The Tower Lord awaits a worthy opponent. Are you ready?
£8.50
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Price history
Indie, Strategy · 2025 · More £5 - £15 games
Embark on a strategic journey through the Chaotic Tower as you face off against the cunning Tower Lord. Using your Creature and Enchantment decks, outwit each challenge to prove your worthiness.
About this game
CardScrawl is a Roguelike Deckbuilder that melds tactical combat, resource management and auto battler elements into a novel experience. Set in a dark gothic fantasy setting, CardScrawl compels the player to not only test their Deck Building skills but think strategically and survey the gameboard before every move.

Unlock and play with 30 unique champions, each possessing an exclusive powerful ultimate ability. Some Champions will be trickier to use than others, and will require more calculated decisions. Coming up with the right mix of Creatures, Enchantments, and Spoils for each Champion will be integral to ascend the Tower's dark halls unscathed.

From Orcs, Goblins and Imps to Dragons, Jabberwocks and Mind Flayers, all familiar Creatures from popular fantasy universes are here. The possibilities are endless!

The Game Board is where all the magic happens. Use Mana to summon Creatures onto the Board. From there, each Player's Creatures will automatically move to the Opponent's end of the board every turn. Strategically use Creatures offensively or defensively, but beware, if an opponent's Creature reaches the end of the Board it will attack your Health Points directly!

Employ a second Enchantment Deck, boasting powerful Spell Cards used to enhance your Creatures combat abilities. Enchantments vary greatly including Horizontal, Vertical, Random, Chain, and Board-Wide effects. You must analyze the gameboard wisely and choose the best move.
At the end of every match, choose a Spoil. These will be used to permanently upgrade your Champion. Select Spoils that mesh well with your Champions ultimate ability and current deck strategy. Your decision making skills will be put to the test.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 64 bit processor
- Graphics: intel HD4000 or better.
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: AMD A6-7630 was weakest cpu used for testing.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Community & EventsOfficial
CardScrawl Joins the Steam Board Game Festival with 50% Off
CardScrawl is taking part in the Steam Board Game Festival with a 50% discount running through February 2. If you’ve been curious about the game’s tactical flow, this is a great moment to jump in or revisit the climb. CardScrawl blends old‑school roguelike structure with tactical deckbuilding and auto‑battler movement, rewarding smart positioning, clever synergies, and adaptive play. Each run challenges you to refine your Creature and Enchantment decks as you ascend the Tower Lord’s shifting halls. If you’re curious how a match actually plays out, you can watch the short “How a Match Works” video here: We’re also just a couple of weeks away from releasing The Hull, our upcoming first‑person co‑op underwater horror shooter set in the drowned remnants of a ruined world. If you want to follow its progress or wishlist it ahead of launch, you can find it here: Thanks for supporting our work!. More updates are on the way.Read full article on Community Announcements (Mire Studios)AnnouncementsOfficial
CardScrawl 1.0 Launch: Full Release is Here!
CardScrawl 1.0 is now live!The game has officially left Early Access. Version 1.0 includes final polish, quality-of-life improvements, and several bug fixes to ensure a smoother and more consistent experience.Thank you to everyone who played and provided feedback during development. We hope you enjoy the full release. We'll continue supporting the game with future updates and bug fixes as needed. The 1.0 Release Patch Notes are below: General ImprovementsEnchantment Descriptions: All enchantments now use "Equipped creature" wording for naming consistency.Stone Skin & Haste: Fixed incorrect description text being displayed.AP Regen Status Bar Text: "Ap Recharge" has been renamed to "Ap Regen" for consistency in the status bar.Visual Clarity & Input PolishCreature Mouseover Highlight: Hovering over creatures now uses a distinct selector color for improved visual feedback.Equip Target Selector (Controller/Keyboard): When equipping a creature, a selector now appears over the target for clearer targeting.Mouse & Keyboard Improvements:The mouse no longer shows the equipment icon over invalid tiles or already-equipped creatures.This also resolves an issue where the mouse would override keyboard input in mixed control use, resulting in smoother, more intuitive hybrid input behavior.Tutorial PolishCreature Unsummon SFX: Added sound effects when creatures are unsummoned for better consistency in the tutorial.Champion Unlock FixesUnlock Bug Resolution: Champions affected by the earlier unlock bug (fixed in RC1.1) should now be unlocked correctly. (Note: Anyone playing RC1.1 or newer is not affected.)Unlock UI Update: Champion unlock conditions now display full descriptions instead of just achievement names. Progress trackers have also been added for those unlocked via in-game criteria.Please check out the basic "How A Match Works" video below:Read full article on Community Announcements (Mire Studios)AnnouncementsOfficial
Full Release Coming July 17
Hey everyone, We're excited to officially announce that the full release of the game is coming on July 17. As we approach this milestone, we want to take a moment to say thank you to everyone who has been part of the journey so far. This game began as a passion project between two developers who had an idea for a tactical experience that felt different. After countless iterations and experiments, we finally found the version that clicked. It may not be perfect, but we believe it offers something truly unique, and we hope you enjoy what we’ve built. Internally, we refer to this genre as a "Scrawl-like". It features creatures that move automatically, with strategy emerging from resource management, positioning, and planning several moves ahead, similar to chess. The concept is loosely inspired by the Hero Line War custom maps from the old Warcraft modding scene, as well as Phantasy Star Online Episode 3: C.A.R.D. Revolution, which blended card mechanics with tactical board control. While this chapter is nearing its end, we are already thinking about how this idea could evolve in the future. To everyone who tested the game, provided feedback, streamed it, or supported us during Early Access, thank you. Your input helped shape the game in meaningful ways. At this point, we've implemented and refined most of the features we originally envisioned, along with many that came directly from community feedback. The game is in a place we're proud of, and we’re excited to share it with even more players. That said, this is not the end. We will continue to support the game going forward, and we have one more update planned. It may even arrive before the official release on July 17. Beyond that, we also plan to support the game with bug fixes, balance tweaks, and general maintenance to ensure the experience stays smooth for all players. Thank you again for all your support. Mire StudiosRead full article on Community Announcements (Mire Studios)AnnouncementsOfficial
CardScrawl RC 1.1
This update focuses on polish, bug fixes, and improving gameplay clarity across multiple systems. Thanks for all your feedback and support. Combat and Gameplay FixesVampiric Strike Phase Status: Will now display "Vampiric Strike" instead of "Leech"Vampiric Strike Feedback Improved: Creatures with Vampiric Strike now display a +{x} healing value during the combat phase to indicate the amount healed. This resolves a visual bug where unrelated tiles were being highlighted.Creature Attack Clarity: Creature attack interactions have been made more clear during combat.Opponent Summon Fix: Fixed an issue where opponents could sometimes summon a creature without having enough mana. This previously resulted in a flame sigil icon appearing incorrectly next to the opponent's mana roll.UI and Visual UpdatesPhase Status Display: Fixed cases where the wrong phase name was displayed during gameplay.Help Button Glyph: The help button now correctly reflects the active control scheme (keyboard or controller) when opened.Resume Run Menu: Updated keyboard/controller input behavior. The menu can now be closed by pressing the back button on either input method.Progression and UnlocksCharacter Unlock Fix: Fixed an issue where some characters were not unlocking properly, despite achievements being awarded. This bug was preventing approximately nine champions from becoming available.Chaos Hardcore Progression: Chaos Hardcore mode now correctly tracks character unlock progress.Champion FixesWeeping Maiden: Fixed a bug where Weeping Maiden was losing health at the end of each turn unintentionally.Read full article on Community Announcements (Mire Studios)Patch NotesOfficial
RC 1 Update - Gameplay, Visual, and Bug Fixes
RC 1 Update - Gameplay, Visual, and Bug FixesWe are excited to release our first Release Candidate for the game. This marks a major milestone as we focus on refining gameplay, improving clarity, and resolving remaining issues as we move toward a full release. Thank you for all your feedback and support as we continue to polish the game.Champion ChangesBattle Knight Wonder: Fixed an issue where the opponent's ability would damage their own creatures (Player version was correct).Nocturne: Opponent's creatures without enchantments are now darkened, as they cannot be targeted.Valeena: Ability effect no longer plays on creatures without enchantments (visual fix only).Koross: All tiles other than opponent's creatures are now darkened during ability targeting.Immolator:Fixed an issue where creatures summoned after casting the ability would not receive the correct power bonus.Ability is now usable during the Summon Phase to prevent unintended gameplay interactions.Cat Kaiser:Ability would incorrectly skip the movement phase if a creature advance occurred. This has been corrected.Visuals for the extra combat phase have been corrected to accurately reflect gameplay.Enchantment and Board ChangesArcane Aberration: Ability has been reworked to create Manaburn Sigils on the board that deal damage based on a creature's mana cost. These sigils cannot be overridden by Flame or Stone Sigils for their duration and pierce Enchantment Immunity. The pattern appears staggered across the board depending on whether the player or opponent casts it.Flame Sigil:Damage text now displays the actual damage amount instead of showing it as a percentage.Enchantment Immunity: All text and phase names updated for consistency.Green Cast Arrow Sprite: Corrected visual issue with the casting arrow.General Gameplay ImprovementsSummon and Action Phases have been reworked so that the opponent completes all of their actions first, followed by the player. This change allows players to better react to the oppo...Read full article on Community Announcements (Mire Studios)






