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How Little We Wait

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How Little We Wait screenshot 1
How Little We Wait Trailer trailerWatch trailer on Steam ↗

How Little We Wait

NoisyNixx · Published by Trapped By Static

Content notice: Depictions of blood and violence. References to sex. Smoking.

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

In this classic point-and-click adventure you will collect and combine items scattered around an otherworldly room you find yourself trapped in. You only have one minute to escape before the man counts down to zero and the room resets itself.

DJCTQ 14Full Controller Support

£0.89

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.8911 Oct 2026

Indie · 2024 · More under £5 games

How Little We Wait challenges you to survive by gathering items within one minute before the room resets. Navigate the puzzles and countdowns in this tense point-and-click adventure from NoisyNixx.

About this game

How Little We Wait is a classic Point & Click Adventure. You will need to uncover the mystery behind the two strangers you meet who are both imprisoned by their past mistakes. Escape the room that binds you to the past by collecting and combining the scattered items around this otherworldly room that you find yourself trapped in. Time is stuck in a stasis, forever looping. You only have seconds before time resets and the sins of the past are repeated. Opening both doors is the only way to reveal the full truth behind the two strangers. Can you escape with limited time?



This game is intended to be beaten within a fast time limit. Repetition and quick learning are key factors needed to successfully uncover the truth behind the situation you are caught in. The full truth will only be awarded to those who uncover every possible clue in the room.

System Requirements

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Minimum

Minimum:
  • OS: 64-bit operating system
  • Processor: Intel(R) Core(TM) i5-7300U CPU @ 2.60Hz 2.71 GHz
  • Memory: 8 GB RAM
  • Graphics: Intel(R) HD Graphics 620
  • DirectX: Version 12
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: 64-bit operating system
  • Processor: AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 Ti
  • DirectX: Version 12
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Final Bug Fix

    +Adjusted brightness values -I noticed a lot of people playing the game were cranking up the brightness value making the game ugly. I made the base brightness higher and limited the cap of the brightness value. The game should be visible, but still encourage the player to light up the room fully. +Adjusted the blue door unlock to be in the middle of the game -A lot of people either unlock both doors at the same time, or never open the blue door at all. I adjusted the blue door to open sooner to allow for better story telling. Bug Fixes: -Fixed the piano song playing when the game is resetting -Attempted to fix the UI still showing when the reset cutscene is playing. Internal testing doesn't show this bug. Cannot test if this is fixed.
    Read full article on Community Announcements (trappedbystatic)
  • Patch NotesOfficial

    Bug Fix

    +For realsies this time. I fixed the cutscene issue.
    Read full article on Community Announcements (trappedbystatic)
  • Patch NotesOfficial

    Update Fix 3

    +Totally fixed the videos not playing correctly this time
    Read full article on Community Announcements (trappedbystatic)
  • Patch NotesOfficial

    Bug Fix 2

    +Fixed timing issue +Fixed final cutscene not playing +Added a hint after opening blue door
    Read full article on Community Announcements (trappedbystatic)
  • Patch NotesOfficial

    Bug Fixes Update 1

    +Fixed brightness setting not saved when restarting game from the pause menu +Fixed the flashbang that happens at the beginning of every cutscene =Attempted to fix the achievements not working
    Read full article on Community Announcements (trappedbystatic)

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