
Screenshots

Watch trailer on Steam ↗How Little We Wait
NoisyNixx · Published by Trapped By Static
Content notice: Depictions of blood and violence. References to sex. Smoking.
2 user reviews — 100% positive (2 reviews)
Last updated 28 Sept 2026
In this classic point-and-click adventure you will collect and combine items scattered around an otherworldly room you find yourself trapped in. You only have one minute to escape before the man counts down to zero and the room resets itself.
£0.89
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Price history
Indie · 2024 · More under £5 games
How Little We Wait challenges you to survive by gathering items within one minute before the room resets. Navigate the puzzles and countdowns in this tense point-and-click adventure from NoisyNixx.
About this game
This game is intended to be beaten within a fast time limit. Repetition and quick learning are key factors needed to successfully uncover the truth behind the situation you are caught in. The full truth will only be awarded to those who uncover every possible clue in the room.
System Requirements
Will my PC run this? →Minimum
- OS: 64-bit operating system
- Processor: Intel(R) Core(TM) i5-7300U CPU @ 2.60Hz 2.71 GHz
- Memory: 8 GB RAM
- Graphics: Intel(R) HD Graphics 620
- DirectX: Version 12
- Storage: 2 GB available space
Recommended
- OS: 64-bit operating system
- Processor: AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 Ti
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Final Bug Fix
+Adjusted brightness values -I noticed a lot of people playing the game were cranking up the brightness value making the game ugly. I made the base brightness higher and limited the cap of the brightness value. The game should be visible, but still encourage the player to light up the room fully. +Adjusted the blue door unlock to be in the middle of the game -A lot of people either unlock both doors at the same time, or never open the blue door at all. I adjusted the blue door to open sooner to allow for better story telling. Bug Fixes: -Fixed the piano song playing when the game is resetting -Attempted to fix the UI still showing when the reset cutscene is playing. Internal testing doesn't show this bug. Cannot test if this is fixed.Read full article on Community Announcements (trappedbystatic)Patch NotesOfficial
Bug Fix
+For realsies this time. I fixed the cutscene issue.Read full article on Community Announcements (trappedbystatic)Patch NotesOfficial
Update Fix 3
+Totally fixed the videos not playing correctly this timeRead full article on Community Announcements (trappedbystatic)Patch NotesOfficial
Bug Fix 2
+Fixed timing issue +Fixed final cutscene not playing +Added a hint after opening blue doorRead full article on Community Announcements (trappedbystatic)Patch NotesOfficial
Bug Fixes Update 1
+Fixed brightness setting not saved when restarting game from the pause menu +Fixed the flashbang that happens at the beginning of every cutscene =Attempted to fix the achievements not workingRead full article on Community Announcements (trappedbystatic)






