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Rogue Slime

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Rogue Slime screenshot 1
Welcome To the dungeon trailerWatch trailer on Steam ↗

Rogue Slime

Lunar Llama · Published by Lunar Llama

9 user reviews — 89% positive (9 reviews) · 6 achievements

Last updated 28 Sept 2026

Rogue Slime: An engaging isometric 2D roguelike adventure where you maneuver a slime character through dynamic dungeons, utilizing slime ball attacks and a variety of power-ups to overcome diverse enemies and evolving challenges.

DJCTQ 10Full Controller Support

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.796 Oct 2026

Action, Indie, RPG · 2023 · More £5 - £15 games

Navigate treacherous isometric mazes as Rogue Slime's adventurous protagonist, wielding slime balls to defeat foes and gather upgrades.

About this game

Note:
Parts of this games revenue goes to charity. Check under the description
Dive into the squishy world of "Rogue Slime," an adventurous journey of a unique slime character in a visually rich, isometric 2D roguelike world. In this action-packed game, players guide a brave little slime through labyrinthine dungeons, encountering a variety of enemies and mysterious environments.

"Rogue Slime" is a randomly generated action-adventure game with a twist of roguelike elements. As you control the main character, a slime with the ability to shoot slime balls, you navigate through an ever-changing landscape filled with challenges and surprises. The game features a collection of passive and active items, each offering unique effects and abilities to power up your slime, and powerups that are earned through leveling.

Each playthrough offers a new experience with varied items, enemies, and room layouts. Players will find themselves captivated by the dynamic gameplay and the depth of strategy required to progress through the game's engaging levels. Will you evolve and adapt, overcoming the odds to guide your slime to victory?

Embark on this slimy adventure and uncover the secrets of "Rogue Slime," where every play is a unique dive into an ever-evolving dungeon of delight and danger!

Charity
The author of this game has been helping out in the Ukraine war, working as a volunteer doing humanitarian work.
Because of this, half of the revenue of this game will be donated towards helping those most effected by the horrible effects of war.

System Requirements

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Minimum

Minimum:
  • OS: 7
  • Processor: core 2 Duo
  • Memory: 4 MB RAM
  • Graphics: Discreet Video Card
  • Storage: 400 MB available space

Recommended

Recommended:
  • OS *: Windows 8 / 10 / 11
  • Processor: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
  • Memory: 8 MB RAM
  • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
  • Storage: 400 MB available space

Supported Languages

English*, German, Spanish - Spain, Norwegian, Portuguese - Portugal, Turkish, Ukrainian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Version 1.0.6

    Notes: This update contains mostly updates around the stat tracking, leaderboard implementation and death screen display. In addition to this, it has some minor balance changes and some bug fixes. The leaderboard should be cross platform and should work for everyone. New features Leaderboard -- Leaderboard is finally implemented, This comes separated by difficulty and 3 different stats, Run duration(might not be working as of the release of the beta), Damage dealt and total score. -- The leaderboard allows for quick comparison between players, the setting of your own username (so long as it is unique and non offensive) and Comparing yourself to the developer. --The leaderboard is cross platform and in the future will also feature specific races, runs and challenge modes. Death Recap -- The death recap is now live. Upon dying, you will now be able to see who killed you, which attacks you took damage from as well as how mouch damage you've taken and how much damage each individual powerup has added to your build. This isn't nessesarily 100% accurate yet, but should give a pointer as to the power level of various skills. -- The main feature is the death recap, This shows who killed you, which attack killed you and the 5 most recent hits. -- Damage dealt is a scrollable list which allows the player to see how much damage each powerup ads to their damage total. -- Damage taken displays every damage taken throughout the run in order. Balance changes: Charged shot has recieved a quality of life adjustment and should now feel a lot better to fully charge. Slightly increased the max damage of charged shot. Slightly reduced the cooldown before a charged shot can hit the enemy. Damage adjusted on skeleton king in order to keep his damage in line with scaling. Damage adjusted for Googly to keep his damage in line with scaling. Increased the cost of roulet shops a bit more. Bug Fixes. Fixed a bug where some monsters wouldn't take Reflected damage. Fixed a bug where The damage of...
    Read full article on Community Announcements (Lunar Llama)
  • Patch NotesOfficial

    Patch 1.0.5

    Beta Release 1.0.5 Notes: We are back! some development has been worked on but mostly this has been a focus on a few specific things. The final boss has been fully remade. Damage and health numbers have been re-balanced. Easy is now the default, other difficulties have not been balanced yet. "Empty rooms" are no longer empty. Cost rebalance for some of the shops. Balance changes: -- Changed the amount of regeneration given by divine slime. -- Adjusted difficulty scaling to be in a good state for easy. Other difficulties not yet tested. -- Adjusted health and damage numbers for shade enemies. -- Adjusted damage numbers for Elite skeletons. -- Adjusted damage scaling for bats and elite bats. -- Adjusted how elemental enhancement scales damage for enemies. -- Made shop roulette a bit more expensive. -- Adjusted the speed and trail length on the snail boss, it should now feel a lot better. New content: -- All empty rooms now instead indicate which boss is coming up. There are 6 different room variants based on the boss. -- Added a "Tutorial" checkbox on the main menu, this should allow the replayability of the tutorial or skipping of such. -- Full rework of the final boss. It now has 4 phases which it progresses through during the combat. -- Final boss phase 1 is similar to the previous phase, but now has more adjusted shooting patterns, including burst and pause. Movement pattern has also been altered. -- Final boss phase 2 is an elemental phase where the boss will throw out tornadoes, fireballs and acid pits all meant to hamper the player. -- Final boss phase 3 is an ad spawn boss with a new add called a "slime spawn" (creative, i know). They are simple creatures intended to serve as an added difficulty. (known bug here, they can spawn outside the map) -- Final boss phase 4 is a chaotic phase in which the boss will do all 3 phases at the same time, this should create some fun and stressful last seconds. Bug fixes: -- Fixed an issue where the final boss would spawn inv...
    Read full article on Community Announcements (Lunar Llama)
  • AnnouncementsOfficial

    Back from ukraine

    As my trip to ukraine finally comes to an end, my fingers have been itching to get into development again. A lot has happened since i released the game and i've got both good and hopefull news for everyone. Lets start with the good news. Updates: The game will be recieving a bunch of new updates in the coming half year. I have a lot of work that i am planning on putting into the game and the state it is in now is a platform to build all of this upon. Many of my plans might take a bit of time to develop, so i will be publishing more frequent updates to my beta branch in order to allow for testing of these new versions before they are ready to release. Successful trip: My trip to ukraine went as successfully as i could have ever dreamed of. Some of what i did down there can't be spoken about in a public setting like this, however what i can talk about i will. During my trip to Ukraine, i've helped multiple schools restore their operating status by fixing windows, removing glass and in one case, rebuilding an entire wall. This so that the kids can stay warm during winter. I've also been in close cooperation with the first responder teams, helping them during the first hours after an air raid. This is my plan going forward as well if any strikes land during my trip to ukraine. Hopeful news: Here comes a great announcement that i am hoping will go through, and i am asking everyone to cross their fingers with me. I have applied for funding from the eastnorwegian center for film and media. If they agree to the funding, the project will be funded for 6 months and i will be able to take out a sallary that does not affect the game and its charitable goal. Up until now i have been working on this game out of pure charity, and i will continue to do so if this deal should fall through. However, being able to take out a sallary will greatly help justifying the time spent on this project. With all those announcements out of the way, Its good to be back. I've missed everyone.
    Read full article on Community Announcements (Lunar Llama)
  • Patch NotesOfficial

    1.0.4

    Creator notes: I am headed for Ukraine tomorrow, so I will not be able to be as active with development. This does not mean i won't be responsive, ill do my best. If there are big issues, i will ofcourse work on solving them, and ill be working on the integration of the new systems im looking towards. Ill be posting some updates now and then about what is going on with my travels. -- Re-balanced the cost of the roulette shop slightly. -- Added a second row for items, -- Spikes boss changed to my original design. Now named "Gastro and Lysis" this boss is now 2 bosses that move independently. Will watch this for balance. -- changed the font and size of the subtitles in the intro cutscene. -- Changed the graphics and size of the wildfire ability. -- Shopkeeper sprites -- Cancel dialogue upon exiting room -- Sound effect for healing statue. -- Evil laughter on alter touch? -- Stop dialogues from repeating each shop. Check for spelling errors. (ongoing process) Make sure the steam achievements actually work. (can't check this now due to steam issues) -- Hints on level transition? -- Make the item bar stack to 2 rows. -- Make targeting items not work unless there is a target. -- Add sound to when the 1/200 event happens. -- check performance on the puzzle room. -- Make audio puzzles move around. -- Make xp blobs start faster. -- Make slime splitters dissappear and start faster. -- Made shops cost a bit.
    Read full article on Community Announcements (Lunar Llama)
  • Patch NotesOfficial

    Potential Game issue (Rogue slime.exe not found)

    I've recieved reports that some people are unable to launch the game after installing. If this affects you, my beta branch is currently rolled back to a previous version. To access it right click the game Go to -> properties->beta and input the code: RogueSlimeBetaBranch.
    Read full article on Community Announcements (Lunar Llama)

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