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Watch trailer on Steam ↗Space Memory TDG
TDG Gaming Studio · Published by TDG Gaming Studio · Official site ↗
1 user reviews — 0% positive (1 reviews)
Last updated 28 Sept 2026
Dive into 'Space Memory TDG,' an action-packed memory game set in space. Match pairs, master turret mode, disrupt UFO activities, and collect points through speed and strategy.
£4.59
Lowest price we've ever recorded
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Price history
Action, Adventure, Strategy, Casual · 2026 · More under £5 games
Space Memory TDG challenges players to use speed and strategy as they navigate through alien landscapes, matching pairs while defending against hostile invasions. Dive into this thrilling action-adventure game where every move counts.
About this game
About This Game
Classic memory gameplay meets galactic trials, ancient power structures, and humanity’s fight for survival.
In Space Memory TDG, your memory is not just a game mechanic — it is Earth’s last line of defense. Humanity has been declared the Fourth Trial World by the powerful Qhyr’Vuun Empire. Eight influential Houses are watching every decision, every mistake, and every perfect match.
Your goal is clear: survive the cosmic trials, master the sectors of space, and prove that humanity deserves its place in a much larger universe.
The Eight Houses of the Qhyr’Vuun Empire
The universe of Space Memory TDG is expanding, and the powers behind the trials are finally stepping into the light.
The Eight Houses are more than distant observers. They are powerful factions with their own ideals, strategies, rivalries, and visions for the future. Some see humanity as potential. Others see Earth as a risk. Some are waiting to discover whether this Trial World can become something greater.
Each House represents a different form of power, discipline, control, and cosmic ambition. The trials are not random challenges — they are part of a larger selection process where focus, precision, and mental strength may decide the future of Earth.
The Challenge
Forget relaxed card matching. In Space Memory TDG, every second matters.
Travel through different sectors and face memory trials that demand fast pattern recognition, clean decision-making, and absolute concentration. Every mistake costs time. Every perfect run brings you closer to a higher score.
Only those who stay calm under the pressure of alien observers can break the records and prove that humanity should not be underestimated.
Two Paths to Victory
Sequential Mode
A structured journey through the stars. Complete one stage after another, overcome challenges, and progress through the trials of the Fourth Trial World.
This mode is ideal for experiencing the progression of the saga and fighting your way through the cosmic sectors step by step.
Free Play Mode
A training ground for perfectionists. Choose specific stages, practice patterns, improve reaction time, and optimize your runs.
This mode is all about control, repetition, and chasing the perfect high score.
Strategy & Efficiency
Time is the most valuable resource in this universe. Your performance is based on several factors:
Memory Skill: How fast can you find the correct pairs?
Precision: How many mistakes can you avoid?
Speed: How efficiently can you make decisions?
Multiplier Control: How long can you keep your streak alive?
Playing fast is not enough. Reckless choices can destroy your score. Calm focus, sharp pattern recognition, and clean execution are the keys to cosmic-level results.
A Growing Universe
Space Memory TDG is the beginning of a larger sci-fi saga.
The First Episode lays the foundation for Earth’s story as the Fourth Trial World. With new updates, the universe continues to grow: the Eight Houses are being introduced more deeply, the background of the Qhyr’Vuun Empire is expanding, and new threats are being prepared.
Upcoming Elite UFOs will push the system even further and increase the pressure on humanity. What begins here is only the first step into a much larger universe.
Features
🧠 Classic Memory, Modernized
Fast and focused gameplay built around concentration, pattern recognition, and efficient decisions.
🌌 Sci-Fi Lore Around the Eight Houses
Discover the background of the Qhyr’Vuun Empire and the eight powerful Houses overseeing Earth’s trials.
⏱ Highscore-Focused Gameplay
Time, precision, and mistake control determine your final score.
🃏 Thematic Card Sets
Visual designs that support the space setting and the atmosphere of the Trial World.
🚀 Sequential Mode
Progress through the sectors and complete one challenge after another.
🎯 Free Play Mode
Train specific stages, refine your technique, and improve your personal bests.
🏆 Competitive Run Optimization
Perfect your runs, maintain your multiplier, and prove that humanity is ready for the stars.
👽 Preparing for New Threats
The universe continues to expand with new systems, stronger enemies, and upcoming Elite UFOs.
Become Part of the Universe
Space Memory TDG is growing step by step. Use this early phase to join the journey, support the game with feedback and reviews, and become part of a new sci-fi universe as it takes shape.
Earth is under observation.
The Eight Houses are waiting.
Your memory will decide.
If you want to dive deeper into the lore, you can find more information about the Eight Houses and the Everest Alliance on the official website:
Eight Houses:
Everest Alliance:
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 oder AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 / AMD Radeon HD 7850 oder besser
- DirectX: Version 11
- Storage: 6 GB available space
- Sound Card: Standard-Soundkarte
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5 oder AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD Radeon RX 580 oder besser
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Standard-Soundkarte
Supported Languages
Latest news
Patch NotesOfficial
Turret System Update
Turret System Expanded: Loadouts, Weapon Selection and Progression The turret system has been significantly expanded. Turrets can now use multiple weapons, switch between them, and work with prepared loadouts. In the progression overview, players can select their preferred primary weapon for upcoming stages. A new turret progression layer has also been added. Weapons can be unlocked, upgraded to higher Mark levels, and improved through runtime upgrades. Stage progress and better ranks also contribute to permanent turret stat improvements. New in this update: Turret weapons can now be selected and switched Stage-based loadout selection has been prepared New weapons can be unlocked Weapons can be upgraded to higher Mark levels Runtime upgrades for damage, fire rate, and ammo Permanent turret meta progression through stage and rank progress Improved foundation for future turret balancing This update makes the turret system more flexible and gives players more control over weapon choice, progression, and combat style.Read full article on Community Announcements (TDG_Mastermind)Patch NotesOfficial
Turret & Orb Visibility Update
Adjusted turret behavior The turret system has been refined for cleaner target handling, hit detection, and armor interaction. Turret projectiles now interact more reliably with valid targets while avoiding unwanted hits on friendly armor components. Improved armor and orb visibility Armor plates and orbs have been visually reorganized for better readability. Layered armor structures and their related orbs should now be easier to see and understand during gameplay. Visible orb explosion radius Orb explosion radius visualization has been improved. Players can now better identify the affected area before or during orb explosions. Additional fixes Reward hit detection has been corrected, so rewards can once again be hit and collected reliably.Read full article on Community Announcements (TDG_Mastermind)Patch NotesOfficial
Minor Fixes and Turret System Progress
**Patch Notes** **Small Bug Fixes & Stabilization** * Fixed several minor issues in the project. * Improved scene start behavior. * Further stabilized Free Play startup. * Further stabilized sequential scene startup. * Added initial fixes for Free Play and Sequential mode wiring. * Continued expanding the turret system. * Started preparing the next stage of turret improvements. * Continued work on the turret HUD, turret structure, and turret setup.Read full article on Community Announcements (TDG_Mastermind)Patch NotesOfficial
Material & Sound Fix Part 2 Is Live
Hello Space Memory pilots, the new update for Space Memory TDG is now live. With this patch, Part 1 of the Material & Sound Fix has been added to the game. The current focus is clear: Space Memory TDG is being improved step by step to become stronger, cleaner, and more epic. Materials, sounds, effects, and the overall game feel will continue to be improved until everything feels right and the game rocks the way it should. What has been improved? With this update, the first material and sound adjustments have been implemented. This is another important step toward bringing Space Memory TDG closer to the version I have in mind for the game. I am developing Space Memory TDG completely on my own. Every part of the game is built and improved by me: gameplay, updates, testing, balancing, sounds, materials, fixes, and everything else that comes with it. That is why the game continues to grow step by step. What comes next? The Elite UFOs will be added in the next update. This will expand the gameplay further and bring another important part into the game. The Elite UFOs are a major step toward the goal: bringing all planned content into the game and fully building out Space Memory TDG. Price & Feedback As long as the game is still being improved, expanded, and polished, the current price will remain the same. Only when everything truly fits, the game reaches the level I am aiming for, and Space Memory TDG really rocks, the price will increase. I am thankful to everyone who gives me feedback, reports bugs, or shares suggestions. Every bit of feedback helps me make the game better and move it in the right direction. Thank you to everyone who supports Space Memory TDG, gives feedback, and follows the project. TDG Gaming StudioRead full article on Community Announcements (TDG_Mastermind)Patch NotesOfficial
UFO Visual Update — More Color, More Identity
We just pushed a visual update focused on making the UFO fleet feel more alive, readable, and distinctive. ## What changed Each UFO house now receives a stronger visual identity with its own color direction, cleaner material setup, and more premium-looking surface treatment. The goal is simple: UFOs should no longer feel flat, dark, or visually similar. Every house should be recognizable by its style, color language, and energy signature. ## Improved UFO materials This update improves the UFO material pipeline with: * stronger house-specific colors * brighter accent and emissive tones * cleaner URP material handling * smoother premium surface patterns * less dark/black-looking output * better visual separation between houses The new look is designed to feel more sci-fi, more polished, and easier to read during gameplay. ## House identity pass The UFO houses now have clearer visual direction: * cold blue / cyan energy styles * aggressive red / orange styles * violet and arcane energy styles * green bio-tech inspired styles * gold / warm metallic styles * pink / magenta high-energy styles This should make the fleet feel more varied and less repetitive. ## Next steps This is part of a larger UFO visual polish pass. More tuning will follow, especially around shape readability, cockpit glass, surface details, and combat presentation. Thanks for playing and following development.Read full article on Community Announcements (TDG_Mastermind)






