
Screenshots

Watch trailer on Steam ↗Corridor VR
Bare Games · Published by Bare Games · Official site ↗
24 achievements
Last updated 28 Sept 2026
Welcome to a mind-bending virtual reality experience like no other. Dive into a captivating puzzle platformer where reality is not what it seems. In this game, players wield the extraordinary power to shift seamlessly between two parallel worlds: the normal world and the mirror world.
£16.75
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Price history
Adventure, Indie, Casual · 2024 · More £15 - £30 games
Embark on a mind-bending journey in Corridor VR, an indie puzzle platformer from Bare Games where reality bends. Switch between the familiar and its mirrored counterpart to solve intricate challenges.
About this game
Journey into the Corridor
Step into your reflection as you master the ability switch between your side and the reflected side of the mirror. In this strange set of corridors, the reflected world varies slightly from the normal world. Thankfully in Corridor VR you can possess your mirror self to navigate your way through the seemingly endless corridors and find your escape.Platforming
Because the two worlds are not entirely the same, you'll find plenty of opportunities use this possess ability to quickly swap sides and make it to areas that were once unreachable.Branching Paths
Corridor VR offers branching paths through either dungeon themed levels which feature more platforming and deadly traps on top of the normal puzzles, and a Victorian era themed path with less of an emphasis on deadly traps and more on your ability to solve complex puzzles.System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8.1 or later
- Processor: Intel Core i5-4590 or AMD Ryzen 5 1500X or better
- Memory: 8 GB RAM
- Graphics: GTX 1060 or AMD Radeon RX 580 or better
- Storage: 3 GB available space
- VR Support: OpenXR, requires motion controllers
Recommended
- VR Support: OpenXR, requires motion controllers
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
V1.2 Release
V1.2 Changelog: * Hands should no longer get stuck in walls * Players can now return to hub from final levels * New level select UI on final portal * Climbable objects now have a larger grab area * Fixed some trophies not unlocking * Laser mirrors don't move as much when you first let go * Normal level 15 now has it's missing cube * Final doors are now correctly unlocked * Final hub now correctly re-checks the final portal's lock stateRead full article on Community Announcements (xRadaRx00 | Buy Corridor VR)Patch NotesOfficial
V1.1 Stability and Tacos
V1.1 Stability and Tacos Update! {STEAM_CLAN_IMAGE}/44779550/799f7f826b6fd911fe3c9224de4c4d0b1611187c.jpg A month after launch and we've noted some bugs and made some improvements! The full change log is as follows: Added tacos that can be eaten by players (request by Reddit user ChrizTaylor) Tweaked platforming difficulty by making the player have a higher air movement speed and applying a very small momentum boost when first jumping (feedback from X user @JayRyan909) No longer force the player to drop grabbable when they've collided with wall traps (this was just more annoying than difficult) Fixed entity interaction rooms to display correct responses Fixed mirrored cubes to have their physics enabled when on the opposite side Fixed final portal sometimes not unlocking correctly Fixed jumping tutorial from playing even if they player has already cleared that room (so they obviously don't need to know how to jump) Fixed subtitles not correctly splitting up Thanks for your support as we continue to work on improvements!Read full article on Community Announcements (xRadaRx00 | Buy Corridor VR)






