
Screenshots

Watch trailer on Steam ↗Afterplace
Evan Kice · Published by indie.io · Official site ↗
Very Positive — 97% positive (250 reviews) · 45 achievements
Last updated 28 Sept 2026
Made by one person, an open world adventure game filled with silly characters and terrible secrets. Explore the woods, find hidden paths, hack and slash through strange monsters, and try very, very hard not to break reality. Or don't. You do you.
£3.19
£12.79Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG · 2024 · More under £5 games
Embark on a unique open-world journey filled with quirky characters and mysterious secrets. Navigate the enchanted forests of Afterplace, hacking and slashing through bizarre foes as you uncover hidden paths and choices that shape your own reality.
About this game

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. Explore the woods, fight monsters, talk to ostensibly shady characters, walk away from those characters mid-conversation (if you want to), and get so lost you fall out of the world entirely (and maybe even into another). You never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.
Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About 10 hours of unique gameplay (and much more if you lose your way)
No overworld map
An open world that lets you explore any path in any order
Tons of friends, enemies, and at least one frenemy
The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
Okay maybe there is an overworld map
Multiple endings, decided by choices you probably don't even know you're making
Like 25 unique enemies? That's a lot, right?
Wait, no, this overworld map is written on a napkin with crayon. That won't do.
Secret paths that will take you to completely normal and fun places
A cat that you can pet. With your sword.
The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
At least two overworld maps.
About the Author:
Afterplace was made entirely by Evan Kice, a former software engineer from Austin, TX. He quit his job in 2019 to work on the game full-time. Originally released on mobile in 2022, Afterplace brought an actual indie experience to a platform better known for handholding and microtransactions.
Evan continues to support and polish Afterplace on PC, where it remains unique: a handcrafted world with no handholding, hundreds of hidden scenes, and countless surprises depending on who you talk to (and how often you do). No two playthroughs will ever be the same.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: Any
- Memory: 600 MB RAM
- Graphics: Any
- Storage: 300 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS:
- Processor:
- Graphics:
- Sound Card:
Supported Languages
Latest news
AnnouncementsOfficial
Afterplace: 75% Off in the Steam Summer Sale!
Afterplace is 75% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2721530/Read full article on Community Announcements (alyssa.dicaterino)Patch NotesOfficial
v1.2.22: Brazilian Portuguese!
Afterplace has now been translated into Brazilian Portuguese, thanks to the wonderful Iury Matos!Read full article on Community Announcements (Evan Kice)Patch NotesOfficial
V1.2.21: Perspective Fix
It appears that Japanese characters did not display correctly when the game shifts perspective. This is now fixed! (My apologies for any Japanese players who reached the end of the game and were very confused!)Read full article on Community Announcements (Evan Kice)Patch NotesOfficial
v1.2.19: Purple Squares
Here we are again. Changing the font also changed the little "next" arrow on the description dialogs to a purple square. But only if there is no background present, which is why I didn't see it up until now. I'm going to go make children's books or something. Those can't get bugs, right? Right?? Also since I'm here, I updated the whole underlying Unity Engine, because why not. I also made Coffee work better, because I keep seeing people use it and not even realize that coffee does something, which is a pretty big sign. If you are running around postgame, this should help you quite a bit. Changelog: Coffee makes you run faster now. Fixed description text sometimes showing a little purple box Updated to Unity 2022, which should fix some graphical and fps issues. Fixed Joxxi scene post Librarian teleport not playing Fixed music transitions sometimes not synching Player can now access the inventory during the final fight with touch controls Fixed a missing texture in a cutscene Fixed several missing texts in localization and custom dialogsRead full article on Community Announcements (Evan Kice)Patch NotesOfficial
v1.2.18: I broke trees
If you want to know what it's like to be a game dev, by recent update changing the font of the game somehow removed all the trees in the Surreal area with the deer. How does changing a font do this? The world may never know. I mean, well, I know now. But I think not explaining it makes it funnier, so we're going to leave it at that. Enjoy other great features such as: Partners no longer stop you from hitting flamingos Fixed non-Latin character alignment Added broader text scaling Thanks all!Read full article on Community Announcements (Evan Kice)






