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Hyper Fin

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Hyper Fin screenshot 1
Teaser Trailer - Hyper Fin trailerWatch trailer on Steam ↗

Hyper Fin

Cocky Rooster Games · Published by Cocky Rooster Games · Official site ↗

Last updated 28 Sept 2026

Hyper Fin is a High-Speed Arena Fighter where you Out-Maneuver your enemies and Bash into their weak points.

Free to PlayComing SoonDJCTQ 61 DLC available ↗Full Controller Support

Free

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Action, Adventure, Indie · 2026 · More free games

Navigate through intense arenas as you outmaneuver opponents and bash into their weak points in Hyper Fin. Developed by Cocky Rooster Games, this 2026 action-adventure game challenges your reflexes and strategy.

About this game

Hyper Fin is a Movement Based Fighting Game built around Speed! Using your drift, dash, and slow time abilities, you'll out-maneuver enemies to Blast yourself into their weak points.


Features:

  • Master unique, fast paced movement gameplay that will relentlessly demand instant, gut-feeling shots.

  • Take on a variety of enemies in intense hoards and boss battles. Play enemies off of each other and carefully choose which to prioritize.

  • Bast through an everchanging arena that takes full advantage of the 3D space. Defeat enemies quickly enough to climb up a mysterious tower! What awaits at the top??

  • Every system is built around speed! Make risky split-second, gut-feeling decisions to improve your place on the leaderboards! Moving quickly influences every aspect of the game from the progression and leaderboards, to even the creature collection.

  • Collect a variety of different creatures and skins as you fill out your collection and show off on the high score boards! Collectable spawn rates are influenced by your performance, so you'll be rewarded for each part of the game you master. If you're lucky you may even encounter shinnies!

High Speed Precision!

Creature Collection!

Wishlist and Follow Today!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • Memory: 8 GB RAM
  • Storage: 600 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 3.00 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce RTX 2070
  • Storage: 600 MB available space

Supported Languages

English*, Japanese*, Vietnamese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Hyper Fin Playtest Wrap Up

    The First Hyper Fin Playtest has ended. I want to give another huge thank you to everyone that was involved! We've gotten a lot of good feedback and will be hard at work applying it to prepare for the next playtest.The majority of the feedback we got focused on adding more content and better communicating the game’s progression. Opinions were split on which turning style players preferred. Maybe we’ll solve that with multiple character options?Here’s the feedback form in case you didn’t get a chance to fill it out through the in game link: https://docs.google.com/forms/d/e/1FAIpQLScGP-x5TE9eeunbZniVlwUgABIg5v2YoSMH9gLhNwGwxT15tQ/viewform?usp=headerIf you missed it this time, no worries. We still have plenty more playtests left to run.Thank you for the time, talk to you all again soon! Josh
    Read full article on Community Announcements (map_Seagull)
  • AnnouncementsOfficial

    The Playtest got better...

    Quick update on the Playtest, it is live and playable as of yesterday! Started it early :)I also had time to make a few updates:The tutorial is now included! It still needs some polish though so there is a How to Play panel available for if you'd like to skip it this round.A secret new ability was added to the arena for those who progress far enoughWe got a few playtesters from Japan and Vietnam. Those languages are not in this build but will be in a future playtest. We've already translated for those languages, I just need to implement it.This is the first playtest and with it comes some trial and error. I realized playtest signups were live on Steam, so for this round, the playtest is open to everyone. Overall that is a good thing though, we got a lot of Steam sign ups!Next round it'll likely be Email List and Discord exclusive though since we're still early on in development so join one of those if you don't want to miss out!A feedback form was added to the game build, fill it out if you've got any feedback. Thank you so much!Also, we're still accepting new playtesters until the end of the event so hop in while you can!Join our Discord:https://discord.gg/fE36WQpw39Join our Email List:Cocky Rooster Games - Join Email List
    Read full article on Community Announcements (map_Seagull)
  • AnnouncementsOfficial

    Hyper Fin - First Playtest Access!!

    Hey all!We're finally ready for our first public Playtest Session!!!These initial playtests will be more limited so to play you'll have to join our discord server let us know you're interested. This is your chance to help turn this game into something special! Discord Invite: https://discord.gg/Gfv6D4wwFp Playtest Dates: 08/06/2026 - 08/10/2026 A few notes on this playtest:The game is still some ways out from release so expect a few bugs. Don't worry about posting bugs at this point. I'm aware of most of them, just still in progress getting them fixed.Progress will not be saved into future versions yet, leaderboards are just local to your PC right nowThe build is just testing the First Floor/Arena of the game's tower.The Tutorial is disabled right now due to ongoing work.We're currently testing different turn systems. If you're curious to experiment with them, you can swap between the three with 4, 5, or 6 on your keyboard's top number row. (it resets to 6 after you die)Please post any feedback, good or bad in ⁠our Discord and it'll be used to make the game better! PS, if the game is not what you were expecting it to be, please let me know. I'd like to make sure we're doing a good job of communicating the game type. Thanks!Josh - Cocky Rooster Games
    Read full article on Community Announcements (map_Seagull)
  • AnnouncementsOfficial

    Hyper Fin at PAX East 2026!!!

    We just wrapped up PAX East 2026 and enjoyed meeting fans new and old alike and checking out a few of the other games our industry is bringing forward!We didn't manage to catch everything but here's a few of the highlights we saw.Our own booth, truly magnificent, awe-inspiring, just the best really. Truly no preference shown here, honest opinions all around!Not many photos but Nintendo and Pokemon came out in full force this year. Pikachu had better things to, we only got his stand-in. Master Chief showed up though!I didn't find their booth but this game sounds epic, Bird Teeth. Beautiful.I always enjoy checking out the new gaming hardware. This year there was a successor to the Kinect with an earth bending demo (Nex), along with a scent emitter (Omara).Found the Game Tank, an upcoming 8-bit console!!Also saw a Snowboarding controller called Alpine Trainer. I'd love to develop something for this!! Reminds me of SparkXR.Not pictured but these guys were giving murderous chicken hats. More cool PAX stuff!Thanks for reading! Please go wish list Hyper Fin!!!!
    Read full article on Community Announcements (map_Seagull)
  • AnnouncementsOfficial

    Fish Combat: DevLog #5

    {STEAM_CLAN_IMAGE}/44806193/bc7472f54fdcbc08c2bb05c7e90090b894a70f1e.gif How did it get to be May already!?!? So much for our daily devlog goals hehe...he :( Anyways, we've finally finally finally made it past the dreaded tax season and contract work is predictable enough at the moment to dive back into Fish Combat! This round I've started work on a new main character model for our favorite Fish-like creature. No longer is it just a tweaked out version of the character model from Accelerated (our slower progressing Fish Combat Game). This puts us much closer to a final, defined art style for the game. {STEAM_CLAN_IMAGE}/44806193/58d9028425d6d087d3ca82068f3a5def439d20f1.png Concept art for the new character, that armored one might return as another skin, what do ya think? It took a bit of trial and error to take what we had for Accelerated, an Inuit themed style with a slight prehistoric hint, and push it to be more arcade-like. I think we've made it with this one, it'll help define our art direction for the environments and creatures going forward. My next goal is to improve the animation and physics simulation for this new creature (the fins can move a bit strangely right now), then to jump into environment art upgrades! We had a few complaints that our environments looked 'gasp' unfinished. Now that my pride has had time to heal it's time to fix that issue. Fish Combat needs some prettier levels. Wishlist Fish Combat: Arcade right here on Steam so you don't miss the chance to harshly judge our slow progress!!
    Read full article on Community Announcements (joshuawatts95)

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