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Fantastic Haven: Prologue

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Fantastic Haven: Prologue

Piece of Cake Fabulous · Published by Gamera Games · Official site ↗

Mostly Positive — 75% positive (280 reviews)

Last updated 28 Sept 2026

Save fantasy creatures and protect them until releasing them into their natural habitat. Build your shelter, explore the neighboring region, and encounter a series of events.

Free to PlayDJCTQ l

Free

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Simulation, Strategy · 2024 · More free games

Embark on a journey to save and protect magical beings in Fantastic Haven: Prologue. Use strategy to build your haven and explore the surrounding area, facing unexpected events along the way.

About this game

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About the Game

Fantastic Haven: Prologue is a free version of Fantastic Haven.

In a world where magic is gradually disappearing in favor of technological advances that threaten the balance, you play the role of the Elders, protectors of the continent.
While the inhabitants prefer to hunt the creatures and gradually abandon magic, your mission is to restore the balance by saving the fantasy creatures, while using diplomacy and teaching to convince people to live in harmony with them.

Features:


  • 4 creatures to encounter, save, and reintroduce into their natural habitat
  • 10 buildings to unlock
  • 1 region to explore
  • 7 narrative events

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

Recommended

Recommended:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

Supported Languages

English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    Patch note #5 for Fantastic Haven - version 0.8.10228

    Hello all! Please find below the content of this new patch that fixes some A.I. bugs! Patch note for Fantastic Haven - version 0.8.10228 Fixes: Fixed an A.I. bug that blocked all characters when a building was upgraded and the player was in the region. Fixed some cases of characters stuck under the ground when terrain was modified with biotopes. We are continuously reading all your feedbacks and user reports! Thanks for your support!
    Read full article on Community Announcements (Reivax)
  • Patch NotesOfficial

    Patch #4"Performance" - v0.8.10188

    Hello everyone! Here's a first major update for Fantastic Haven Prologue based on your feedbacks & reports. We've mainly focused on addressing the performance issues that most of you might have encountered and fix a few gameplay bugs that prevented you to enjoy the full experience of this Prologue in the meantime! We keep on working on performance and some bugs you're having, but we're also progressing on the development of the game for the future release of the Early Access! We hope that this patch will help a lot of you to try our game and we would love to get feedbacks from you on this patch! Thanks for playing Fantastic Haven, and thanks for your support! Have a fantastic day! Patch note version 0.8.10188 Optimizations: Optimized placing and removing nature props in biotopes Terrain optimization Textures resolutions optimization Environment assets optimization Fixes Fixed victory point about cohabitation between a Pegasus and a Wisp’hart that was sometimes not correctly updating Fixed expeditions getting stuck when trying to travel long paths Fixed balloon toy getting stuck out of bound Fixed golems behaviors issues when catching an aggressive creatur Fixed bug that could cause characters to walk through the ground Fixed some glitches on LoD of environment assets
    Read full article on Community Announcements (Reivax)
  • Patch NotesOfficial

    Patch note for Fantastic Haven - version 0.8.9967

    This patch is another one in the series of minor patches we could quickly do to mitigate slightly some performance issues. We know most of you are waiting patiently for the big performance patch: it's on his way! Patch note for Fantastic Haven - version 0.8.9967 Graphics: Optimizations on environment assets, better impostors & lods for trees in the distance LOD & Impostors ratio tweaking Fixes: Fixed a nasty exception causing strange random behaviours in the game Thank you again for your patience! We are continuously reading all your feedbacks and user reports! Thanks for your support!
    Read full article on Community Announcements (Reivax)
  • Patch NotesOfficial

    Patch note for Fantastic Haven - version 0.8.9920

    Patch note for Fantastic Haven - version 0.8.9920 Modifications: Some optimisation in low quality settings Addition of a “very low” quality setting Fixes: Fixed: previously if a golem dies while bringing food, no other golem will complete the task, so the feeders will always be empty. Fixed: previously some creatures couldn’t go to sleep in the medium shelter. Thank you for your feedbacks!
    Read full article on Community Announcements (Piece of Cake studios)
  • Patch NotesOfficial

    Patch note for Fantastic Haven: version 0.8.9888

    Patch note for Fantastic Haven - version 0.8.9888 Fixes: Fixed golems that could not catch fleeing creatures if too close to a building. Fixed Haven map disappearing sometimes after switching to it from the region map. Fixed signing the “reforestation” treaty has no visible action on the region. Modifications: Increased golem lifespan. Modification of the message on level 2 locked buttons in the architecture research tree to make it easier to understand what needs to be done.
    Read full article on Community Announcements (Reivax)

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