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Tafl PTK

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Tafl PTK screenshot 1

Tafl PTK

Oak The Wise · Published by Oak The Wise

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Based on the Viking game Tafl, build your squad and grab up to 3 more friends to survive an onslaught of raiding monsters as you try to get your king to an escaping ship in one piece. Between levels: pick new abilities, squad members with traits synergy and setup your formation to protect your king.

Early AccessDJCTQ 10Co-op

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.694 Oct 2026

Indie, Strategy, Early Access, Casual · 2024 · More £5 - £15 games

Command your squad in Tafl PTK, an early access strategy game where every move counts as you defend your king against raiding monsters. Build alliances and strategize your formation for survival until the escape ship arrives.

About this game

Tafl PTK (Protect the King) is a squad formation auto battler where you play an escaping king. Just like in the classic Viking game Tafl you will be escaping to the corners to win. However, you will be facing waves of enemies as they spawn into the map. The brave squad that you have put together will try their best to stay in the formation specified as they bare the brunt of hordes of enemies and random events. Controllers will be needed for co-op.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Window 10 64 bit
  • Processor: Intel i5 @3.0 GHz or AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 or AMD RX 470
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Only runs on 64 bit systems

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Small update

    I have been playtesting the game some and came up with a few small updates that I think will bring some quality of life changes to how it feels to fight through the hordes of enemies. Changes: - Added knockback when enemies are hit. - Reduced enemy speeds - Visual update to health bars - Made Archers more accurate Thanks again for all the feedback. - Oak The Wise
    Read full article on Community Announcements (Leaf)
  • Patch NotesOfficial

    Bug fixes

    Minor Update today. Just fixing some bugs dealing with saving settings correctly.
    Read full article on Community Announcements (Leaf)
  • Patch NotesOfficial

    Enhance Squad Member Feature Update

    Hey, I got feedback from some users who felt that sometimes they had nothing to do if they didn't collect gold or level up their king in order to increase their max team size. In response to that I have added a new feature that allows you to increase a unit's stat (based on the leveling stat of a Squad member) https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExNGZ5Zmthdmw0N2l1Y3p5N2JpZXR3bXJoaWx0dHZ1dnY4dXlqMnNhaCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/S0Hl9PFoObESxXqRvP/giphy.gif Keep the feedback coming. Let me know if you like the new feature or if you have anything else that I can improve. - Oak The Wise
    Read full article on Community Announcements (Leaf)
  • Patch NotesOfficial

    Game Speed Option Added

    Hey, After looking into some more feedback. I found that some people may not always have time to sit down and play the full game. So I have added an option to speed the game up to 2.5 x speed. This (if you have the reflexes) could be a real time saver for when you want to play but are looking for a shorter season. https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExdmx6dXEzMzkybDVpM214cHFzdGdsY2Y4Z2V6d2V4dzduMHp5eWNnNSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ccWtkCAnUTQuXy3JYI/giphy.gif I hope you enjoy the update. Please keep providing feedback so we can work together in sculpting the direction the game is taking. - Oak The Wise
    Read full article on Community Announcements (Leaf)
  • Patch NotesOfficial

    Pick ups!

    I have been asked by multiple people to include pickups on the map. The way I went about this was to implement a drop on kill system for the enemies. Meaning when you kill an enemy there is now a chance it will drop an item that will permanently upgrade a stat for one of your units. On pick up the item will take a look at the "leveling stats" for all of your living units and then apply the stat increase. As mentioned it will prioritize units with matching "leveling stats", however if one is not found it will randomly assign it to one of your units. https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExMndmdnJwZng4eDE2a2lpMzkwdG56cGI0aHU4Z2V4dWZnbXI0NWh2dCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/DMIHGGayPxCB9jGbJc/giphy.gif As per usual, please feel free to give me any feedback on the new system. Notes: The text descriptions for the new pick up are not as perfect as I would like and I will be working on fixing that in a future update. If you are confused about what a leveling stat is, please check out the tutorial and be sure to Middle mouse click/ press X on your units to see their unit info.
    Read full article on Community Announcements (Leaf)

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