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Zero Caliber 2 Remastered

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Zero Caliber 2 Remastered screenshot 1
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Zero Caliber 2 Remastered

XREAL Games · Published by XREAL Games

Content notice: First person shooter violence and strong language.

Mostly Positive — 79% positive (478 reviews) · 35 achievements

Last updated 28 Sept 2026

Zero Caliber 2 Remastered brings the full VR shooter experience to PC - with intense, cinematic firefights, a full single player and Co-op campaign, PvP, a huge arsenal to unlock, and character customization to make you stand out. Jump in if you’re after a proper VR shooter. Out NOW!

DJCTQ 14Co-opPvPVR

£21.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £21.99 · Highest: £21.9911 Oct 2026

Action, Adventure, Indie, Simulation, Casual · 2025 · More £15 - £30 games

Embark on thrilling single-player or co-op campaigns, engage in competitive PvP, and customize your character in XREAL Games’ Zero Caliber 2 Remastered. Dive into an action-packed adventure with a wide array of weapons to master.

About this game

NEW CONTENT DROPPED - TOON SKINS

### THE SEQUEL ###

Your favorite all-in-one VR FPS is back - and it’s better in every way!
Zero Caliber 2 Remastered is the full-blown sequel to the original, built on everything we learned during development and shaped by community feedback.

We’ve been giving it everything we’ve got to deliver the kind of VR shooter the PCVR community actually deserves - no lazy ports, no shortcuts.

Expect intense, cinematic firefights, airstrikes, a massive arsenal to unlock, improved weapon handling, full campaign (solo or co-op), and head-to-head PvP.

The story picks up right where the first game left off - only louder, faster, and more explosive.

### COMMUNITY ###

Want behind-the-scenes stuff, sneak peeks, and some chaotic dev energy?
Hop into our Discord, we’re in there when we aren't working on the release build - which is rare. Come join our community anyway! 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win10+
  • Processor: AMD Ryzen 5 3600 / Intel i7-11700F
  • Memory: 16 GB RAM
  • Graphics: RTX 2070
  • DirectX: Version 11
  • Storage: 25 GB available space
  • VR Support: SteamVR, Rift/Rift S, Meta Quest 1-3, WMR, PSVR2. Sitting, Standing or Room Scale

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Win10+
  • Processor: AMD Ryzen 5 5600X / Intel i7-11700F or better
  • Memory: 32 GB RAM
  • Graphics: NVIDIA RTX 4060+ (8 GB) or AMD equivalent
  • DirectX: Version 12
  • Storage: 30 GB available space
  • VR Support: SteamVR, Rift/Rift S, Meta Quest 1-3, WMR, PSVR2. Sitting, Standing or Room Scale

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    TOON UPDATE | Get new Borderlands inspired skins! (We also fixed stuff)

    Hey everyone, We randomly remembered how much we loved playing Borderlands, so we ended up making a custom character skin inspired by that vibe to match the cartoon-style weapon skins already in the game. It even comes with full 'toon' VR hands and everything.You can unlock these items for FREE by reaching certain (quite high) ranks. Alongside that, we fixed a bunch of issues (including the gunstock one) and polished several existing mechanics. Here’s the full list:Added new Toon player customization skins (full character set: head, body, vest)Fixed an issue where gunstock calibration reset when closing the menuImproved force pull mechanicsImproved haptic feedback effectsFixed an issue where pistols could twist out of alignment when held with both handsFixed an issue with the G33 scope flipping mechanicFixed an issue with ammo retrieval from the ammo belt'Pulse Breaker' melee weapon skin visual fixesM249 visual fixes and improvementsUpdated VSS skin rank information dataFive-Seven visual fixesPolished sound effects for the 'Pulse Breaker' melee skinImproved lever interactionsFixed weapon image scaling issues in the Loadout UIFixed challenge unlock descriptions and reward image display issues in the Challenge panelAdded a 'thank you' message and Discord link to the lobbyIf you’d like to see what we’re up to (and there’s quite a bit cooking), join our Discord:https://discord.gg/xrealgamesThanks for playing, see you soon! o7-Dan
    Read full article on Community Announcements (Dan)
  • Patch NotesOfficial

    ZERO CALIBER 2 | Major Update (Refined Gunplay, Smarter Enemies, New Content)

    Hey everyone,This update is a BIG one and focuses on three main areas: weapon feel, AI behavior, and hands-on VR interaction. A lot of this comes straight from community feedback: things that felt off, looked odd, or just didn’t hit as hard as they should.You’ll find long-requested features like the flippable G33 magnifier, fully dynamic pistol hammers, deeper belt and weapon customization, improved AI reactions, and a big polish pass across weapons, audio, animations, combat and visuals. There’s also new content to unlock, plus a mountain of fixes under the hood.Let’s break it down. 🔧 NEW OPTIONS | GAMEPLAY TWEAKS 🔧 Added Grenade Throw Assist with 3 strength levelsNew Weapon Smoothing settingBloom on/off toggleChromatic Aberration on/off toggleWeapon attachments are now visible when holsteredWeapon slots and player belt are now fully customizable and can be repositioned individuallyAdded trigger interaction for grabbing ammo from the belt (Known issue: when trigger grip is set to toggle, releasing the trigger may drop the ammo)Improved force-pull mechanics 🔫 WEAPONS | INTERACTIONS 🔫 Flippable G33 magnifierCan be flipped by hand or with other objectsOther players can also flip your sightGrenade launcher barrels can now be opened and closed manuallyAlso interactable by other playersDynamic pistol hammersCan be pushed down manuallyAnimated pistol hammers across supported weaponsOverhauled several weapon, magazine, and attachment models based on player feedback for more realistic visualsGeneral weapon polish pass:Recoil behavior fixed and refinedController rumble values adjusted across all weapons for stronger, caliber-dependent feedbackReworked weapon sounds to feel more powerful and punchyFixed gunstock calibration, added horizontal adjustmentLobby now includes newly added weapons 🆕 NEW CONTENT 🆕 New WeaponsMoss500 – Black EditionVSSNew Weapon Skins (Pulse Series)AUG – Pulse skinAK15 – Pulse skinSmith & Wesson .45 ACP – Pulse skinVSS – Pulse skinPulse Breaker (melee ...
    Read full article on Community Announcements (Dan)
  • AnnouncementsOfficial

    STEAM AWARDS | Nominate Zero Caliber 2! + What are we up to?

    Hey everyone,It’s that time of year again: the Steam Award nominations are open.Look, we know it’s a long shot, but if you’ve been enjoying Zero Caliber 2, it would mean a lot to us if you considered nominating it in a category or two. Big VR releases have been rare this year, so who knows… maybe ZC2 actually stands a chance.(Only if you genuinely feel it deserves it, of course.) So, what are we up to after the release?Glad you asked, because it’s a lot!We’re deep into testing the first major update, packed with improvements based directly on your feedback. Here’s a small taste of what’s coming:A huge set of bug fixes and QoL improvementsA long-requested fix: flippable G33 magnifierGrenade launchers can now be opened/closed manually instead of a button pressPistol hammers with proper physics and manual controlA sh*t ton of weapon model and functionality fixesA batch of new unique weapon skinsSmarter, more responsive and more tactical AI (+less spammy enemies)And plenty more under the hood to make the game smoother and more satisfying than ever We’re already testing the update internally and expect to ship it before the holiday season.Thanks for playing, for supporting a small team like ours, and for helping shape the game with your feedback.A full breakdown of the update will follow soon - stay tuned! P.S: Happy Thanksgiving to those who celebrate it!
    Read full article on Community Announcements (Dan)
  • Patch NotesOfficial

    PATCH #1 | We managed to fix a bunch of bugs thanks your feedback and help!

    Zero Caliber 2 – Hotfix #1 ChangelogHi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE! There are some VERY important fixes in there, we need feedback to see if they really worked - feel free to post yours under this post, or in one of our sub forums: https://steamcommunity.com/app/2719740/discussions/0/819211732999263680/ We've already started working on the 1st content update, and yet another QoL patch - please keep the feedback coming, it REALLY helps! ⭐️ GENERAL IMPROVEMENTS ⭐️ Added Brightness Slider (adjustable from 0.5 to 2.0, default: 1.0). The default brightness is now slightly higher,Updated Logo with a larger, higher-resolution version (will be further refined),Improved Force Pull — now more accurate,Fixed several fade transition issues (= screen flashes or half-black screen). Remaining minor flicker will be addressed soon, ⭐️ MAP FIXES | BALANCE ⭐️AirfieldAdjusted combat balance near the lobby building,Fixed multiple spots where you could get stuck,Added extra crates to the truck platform at the end for smoother traversal,Richwood’s FallFixed a spot where you could get stuck between the couch and lamp,Added an extra POI to help indicate that the truck’s fuel tank must be destroyed,Saltbreak HarborFixed ladder pop-up issues in the final tower,Fixed an issue where NPCs could get stuck in animation at the start,Saltbreak CityFixed an issue where the truck that breaks through the gate could block the path. The wreck now despawns after 20s,Inferno VillageFixed unpickable weapon skin in the guard tower,Roofs of KalingradAdded the Tommy Gun (with drum magazine) to the map — now unlockable,TutorialFixed Holo Controller visuals — controller model and button press display now work correctly. (Some minor issues may remain - will be fixed soon.), ⭐️ ACHIEVEMENTS ⭐️Fixed event-based achievements across all maps, ⭐️ PERF & STABILITY ⭐️Improved overall performance,Fixed several server-related issues that could cause instabi...
    Read full article on Community Announcements (DanDanDaaaan)
  • AnnouncementsOfficial

    HALLOWEEN SPECIAL | Unlock thematic skins by completing challenges!

    🎃 Happy Halloween everyone! 🎃We released Zero Caliber 2 Remastered just in time to give y'all a chance to unlock our spooky weapon skins - all you need to do is complete these ingame challenges: Complete the Richwood's Shock mission in under 10 min 30 sec to get the AA12 & FN Sacr Halloween skinsComplete the Saltbreak Military Harbor mission in under 8 min to get the AR4 Halloween SkinCheck the loadout screen in the lobby - the Pumpkin Grenade should be unlocked by defaultThey look quite spooky if you ask me - happy hunting everyone! 🎃🎃🎃
    Read full article on Community Announcements (DanDanDaaaan)

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