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Tearfallen

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Tearfallen

Chillchat · Published by Chillchat

Last updated 28 Sept 2026

Rise against the Origins of Primorden! Gather your party and forge your own path in this fast-paced online action roguelike adventure. Feel your power grow through each Expedition as you make your mark on this world and search for the truth of the Fallen. A new Era begins!

Free to PlayComing SoonDJCTQ 14Co-opFull Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, RPG · More free games

Embark on a dynamic roguelike adventure where your choices shape your power and path. Tearfallen challenges you to form alliances, confront enemies, and uncover the truth of the Fallen in this intense online experience from Chillchat.

About this game

Tearfallen is a fast paced online action roguelike, set in a world where Gods are corrupt, the system is rigged, and it’s up to you to hack, slash and claw your way to freedom. You are Fallen, thrown into the heart of a shattered pantheon, where the Gods wield their power over a realm on the brink of chaos—but they’re not the only ones with powers, and you’re the wildcard.

Forget honor, forget tradition. This world is yours to tear down and rebuild, and if they don’t like it? Tough luck.

ENDLESS EXPEDITIONS

Throw yourself into Expeditions, where every run offers fierce challenge and little respite. Every room, monster, and boss demands an answer: What are you made of? You’ll find no peace in Death, so grit your teeth, grab your weapon, and fight to win.

BUILD YOUR WAY TO POWER

Grow stronger through each Expedition and unlock the tools you’ll need to stand up against the Origins. Through earning gear from quests, trading it with other Fallen, or just crafting it yourself; create a build that proves you’re a real threat.

NO HERO STANDS ALONE

It’s dangerous to go alone, and destruction is more fun with company. Gather your fellow Fallen, form your party, and bring the forces of Primorden to heel. With your powers combined, you’ll be an unstoppable force that will make even the strongest of Origins tremble.

UNLEASH YOUR POTENTIAL

For Fallen like yourself, there are many ways to gain power. From growing your arsenal of weapons to finding fresh, unique skills on each new Expedition, there’s no single path to victory, only the one you forge yourself.

YOUR WILL AGAINST THE DIVINE

The Origins play their games of power, but who’s to say that’s how the world should be? Claim their power as your own and re-write the rules. Delve into Primorden’s secrets with every monster you slay, and bring about a new age of the Fallen.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1060 3GB / AMD Radeon RX 580
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: Windows Compatible Audio Device
  • VR Support: No

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: Nvidia Geforce RTX 3060 / AMD Radeon RX 6600 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: Windows Compatible Audio Device
  • VR Support: No

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Tearfallen Monthly Devlog: September 2024

    Hey everyone! Welcome to the Monthly Devlog! Here’s some stuff we’ve worked on recently… Time to Glow Up Let’s start with our Cemetery Expedition, where you’ve seen a lot of updates over the past few months. Today, we want to show off our progress on *lighting* throughout the Levels. {STEAM_CLAN_IMAGE}/44982842/6fec9ac89634b1aa477cdf585bbc89ab172ee63a.jpg We’ve put a lot of work into making it look bright and colorful in 3D. What do you think of the aesthetic? The Beginning of Linecross Ground has broken on our next Expedition! Here's a first look at how the biome will look. There’s nothing here yet, but we’re shaping it as we speak. Welcome to Linecross. {STEAM_CLAN_IMAGE}/44982842/006dd9d4986b17f8e847d03b42e754847cf66535.gif Our next steps will be structuring out our Level Design direction for this zone, starting with concept art. {STEAM_CLAN_IMAGE}/44982842/269981465b74d36bfb5460ba8944bb3eceba6434.jpg Our creative team is going crazy bringing this new chapter to life. We can't wait to show you the first few Rooms of this Expedition! Bringing the Heat As you probably know, Weapons define your move set and play style in Tearfallen. With the core combat systems in place, it’s time for us to create your arsenal! Have a look at some animations we’re working on for the Greatsword. Perfect for the strength-enjoyer BONK builds! {STEAM_CLAN_IMAGE}/44982842/82a2563c73f32f1cf9946c9206776c5793016c38.gif Let us know what Weapon types are your favorite. We’ll be creating a bunch as we go through further development. Thanks for checking out our devlog and keeping up-to-date with our progress! Be sure to Wishlist Tearfallen and follow our Steam Page. We’ll see you next month.
    Read full article on Community Announcements (allen)
  • AnnouncementsOfficial

    Tearfallen Monthly Devlog: August 2024

    Hey everyone! Welcome to the Monthly Devlog! Here’s some stuff we’ve worked on recently… The Cemetery Grows Our Level Designers have been on an absolute rampage, pumping out a bunch of different Room types for the Cemetery. Since Expeditions will feature a series of randomly-sequenced Rooms, there are a lot to make. With our new direction keeping these Rooms small, we’re able to make more of them much faster! I can’t wait to start swinging my sword madly running through some of these with my friends. {STEAM_CLAN_IMAGE}/44982842/9b5fb19500c0d7b3b1a5f69cbc0baa7a16dfd465.gif New Skills Galore While the Cemetery Rooms have been growing in number, so have the new Skills in development. These Skills will be collected as randomized upgrades on each Expedition you run. Which means lots of wacky build potential! {STEAM_CLAN_IMAGE}/44982842/7a264cc9c51d2fe80fcd9559f4fd97ec867f5e2d.gif Coming Up Next... We’re still grinding on the first Expedition. It’s important that this first experience makes a strong impression! To this end, we’re working on three distinct zones you’ll have the chance to climb through when playing this Expedition The Forest Zone The Graveyard Zone The Monastery Zone {STEAM_CLAN_IMAGE}/44982842/005f278dfc487d2b644e00a7e2177030d82ecb6e.jpg Fleshing each of these zones out is a big part of what we’re working on moving forward. Each zone will have different environments, enemies, and encounters! We’re really excited to show off more of these areas as they get built out. Be sure to Wishlist Tearfallen and follow our Steam Page for more updates like this! Thanks for checking us out. We’ll see you next month!
    Read full article on Community Announcements (allen)
  • AnnouncementsOfficial

    Tearfallen Monthly Devlog: June 2024

    Hey everyone! Welcome back to our June Monthly Devlog! If this is your first time here, this is where we break down our most recent progress developing Tearfallen, and highlight what we’re setting our eyes on next. First off, we have to give a huge shout out to the community! Together, we’ve passed 1,500 wishlists, and climbing each day! We can’t thank you guys enough; let’s keep pushing forward! Now, let's jump into the devlog... Our First Expedition Content in Tearfallen is structured into Expeditions–these are your Runs. Each one will have its own goal and set of Rooms, Monsters, and Items, plus Bosses of course! Right now, we’re pumping all of our resources into the first expedition you’ll experience in Tearfallen: THE CEMETERY. The Cemetery looks pretty good now, but once properly polished, it’ll look even better. We can’t wait to show it to you. For now, we’ve started with some concepts, which our teams are using to inspire their asset creation right now! We’re still experimenting with how to present our Expeditions through their environment and atmosphere–we’re taking the players on a journey! So how that journey evolves, tells you a story, and stays fun to play on repeated runs is something we’re looking to define right now. {STEAM_CLAN_IMAGE}/44982842/d021eb24e3f218f3e6e240100400186eb99f04f3.jpg When it comes to Monsters, we’ve added a number that we mentioned were planned last month: multiple types of Slimes, Dire Wolves, and the newest addition: Skeletons. Take a look here! {STEAM_CLAN_IMAGE}/44982842/42b19ef8f626c8651ce4cb40a975a49368a5a700.jpg With polished visuals, new monsters, plus all the different encounters and mechanics that our Game Designers have built, the Expedition is taking shape nicely. What's Next? {STEAM_CLAN_IMAGE}/44982842/f8b27b80288abc399de5e92391a2fc64b7ae9d37.jpg We’re putting a lot of work into how we’re approaching Playable Characters: their archetypes, weapons, abilities, aesthetics, and more; continuing from our work last month...
    Read full article on Community Announcements (allen)
  • AnnouncementsOfficial

    Tearfallen Monthly Devlog: May 2024

    Hey everyone! Welcome to our first Monthly Devlog! Here, we’ll break down everything we’ve implemented or designed in the past month and discuss all the new challenges we’re looking to tackle in the next ones. Enjoy this peek behind the scenes! Building our Combat Foundation {STEAM_CLAN_IMAGE}/44982842/c6545313e68572f74d5ec5406c5ee000cb8882b4.png Last month, we made significant progress on our combat systems. As a class-based action roguelite, starting with a strong foundation is crucial, and we’ve done just that by beginning with Melee Class design. This will serve as the base for any more advanced melee classes we’ll spin up in time. We also diversified our Slime enemies into Melee, Ranged, and the glass cannon "Hunter Slime." These let us design a more dynamic and strategic combat experience that requires quick thinking and agility. We're excited for you to try out these new challenges! Expanding In-game Content {STEAM_CLAN_IMAGE}/44982842/ff16e54515d6c158c97c964782f1c6809fda29b4.png Beyond combat, we’ve focused on fleshing out our world. Part of that is developing the Town Hub, Fort Solara. We've added new buildings, a revamped spawn point, and streamlined the layout to enhance your pre-expedition preparations. On the Expedition side, our level designers have also introduced new room types and enemy encounters to ensure each run feels unique and engaging. For some added flavor, Our composer has been crafting new musics to enrich your experience, with ambient tracks for the Town Hub and thrilling themes for combat and downtime in expeditions. What We’re Working on Next {STEAM_CLAN_IMAGE}/44982842/153d1e13da208a34e7ab29fed691747916e46eec.png Looking ahead, we're expanding our class system to include a Ranged Classes, taking advantage of what we learned in our melee approach, as well as implementing Class Ultimates for some extra spice. The goal here is to widen the combat experience and make sure you’ll find a Class that suits your style! Our monster family is gro...
    Read full article on Community Announcements (allen)
  • Community & EventsOfficial

    Welcome to Tearfallen’s Steam Community!

    Hi everyone! Tearfallen is a Fast-Paced Online Action Roguelite set in a world full of divine intrigue and dilemmas. {STEAM_CLAN_IMAGE}/44982842/fc438acd2eb9c135dfae2c7308626dbcafa263f1.jpg Run Expeditions solo or in groups, navigate perilous rooms, confront fierce monsters, and conquer formidable bosses. Each decision forges your path and expands your narrative. We're on Steam! Releasing our Steam Page is a huge milestone for us, and we’re genuinely super excited to be here. We couldn’t have done it without the support of our community on Discord, and following our spirit of building the game alongside players, we’d love to invite you there! Join the Discord here. Since we first announced the game, we’ve been steadily dropping multiple progress updates per week on our community Discord. These range from all over the project, from concept art, to WIP level design, to gameplay clips and more. We also want to give some of you the chance to try the game early! We’ll be holding pre-release playtests very soon {STEAM_CLAN_IMAGE}/44982842/255cb75959de65522d15202690d64a6db61c22ee.png What’s next? While we don’t have a full launch release date just yet, we do have something to look forward to: October 2024. Why is this month special? Well, we’re aiming to release our first-ever demo during the Steam Next Fest in October! A lot more to come!
    Read full article on Community Announcements (allen)

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