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Mystic Labyrinth

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Mystic Labyrinth screenshot 1
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Mystic Labyrinth

Roc Studios · Published by Roc Studios

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Mystic Labyrinth is a top-down 2D twin stick shooter rogue-lite game. Choose from multiple starting classes and use swords, spears, axes and magic to conquer the many themed floors of the labyrinth.

Early AccessDJCTQ 10

£2.49

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Action, Indie, Early Access · 2024 · More under £5 games

Embark on perilous adventures through ever-changing levels as you wield swords and magic in Mystic Labyrinth. With multiple classes to choose from, dive into the depths of this top-down twin stick shooter experience from Roc Studios.

About this game

Mystic Labyrinth is a top-down 2D twin stick shooter rogue-lite game. Choose from multiple starting classes and use swords, spears, axes and magic to conquer the many themed floors of the labyrinth.

The dungeon layout is currently as follows:

Floors 1 and 2 are Earth element themed.
Floors 3 and 4 are Fire element themed.
Floors 5 and 6 are Water element themed.
Floors 7 and 8 are Air element themed.

There will be additional elemental themed floors in the future.

Default Controls:

For the keyboard:
  • Direction keys: Move around
  • W,A,S,D key: Shoots your current weapon in one of four cardinal directions.
  • X key: Drop a bomb. Bombs will explode after a short delay, and can destroy some obstacles and walls to find hidden secrets or item pickups, such as coins or keys.
  • C key: Use your currently equipped item.
  • Q,E keys: Switch your currently selected active item to the one on the left or right, respectively.
  • Enter key: Goes to/returns from the inventory screen. You can view the map on the inventory screen. Also moves through menus.
  • Backspace key: Goes back to the previous menu. During the game, opens the pause screen.

For a plugged in controller (only tested with a Nintendo Switch Pro controller and a PS4 controller currently. Other controllers may work):

  • D-pad, Left analog stick: Move around
  • X,Y,A,B buttons, Right analog stick: Shoots your current weapon in one of four cardinal directions.
  • Left bumper: Drop a bomb. Bombs will explode after a short delay, and can destroy some obstacles and walls to find hidden secrets or item pickups, such as coins or keys
  • Left trigger: Use your currently equipped item.
  • Right trigger: Switch your currently selected active item to the one on the right.
  • Start button: Pause/unpause the game. You can view the map on the pause screen. Also moves through menus.
  • Select button: Goes back to the previous menu.

Explanation of stats on the stat screen (in order from top to bottom):
  • Attack (Sword): Determines damage of weapon shot to enemies (not bomb damage).
  • Speed (Boot): Determines movement speed.
  • Shot speed (Projectile): Determines how fast your weapon shot travels.
  • Shot delay (Clock): Determines how rapidly you can fire weapon shots.
  • Range (Bow): Determines how far your shot will travel before disappearing.
  • Luck (Clover): Determines many things, including how likely that a pickup will spawn after clearing a room of enemies.

Tips about the game:

  • You can have a maximum of 8 "active" items, which are items that you must manually activate. Active items typically cost some mana to use, which you can restore by clearing a room full of enemies or picking up a blue mana star. Each blue star represents 2 MP.
  • Grab bag pickups drop 1 to 3 other pickups.
  • Every floor has a secret room that is connected to two or more other rooms. You can bomb into these rooms in the middle of the wall.
  • Every floor also has a super secret room that is connected to only one "normal" room (not a special room such as a shop, boss room, central room, etc.) You can bomb into these rooms in the middle of the wall as well.
  • The first of each two floors of a particular element has a shop, where coins can be spent to buy pickups and an item. Shops require a key to open after the first floor.
  • The second of each two floors of a particular element has a blacksmith room, where you can buy permanent stat upgrades. Blacksmith rooms require a key to open.
  • Every floor has a treasure room, which guarantees an item. Treasure rooms require a key to open after the first floor.
  • Treasure rooms have a tiny chance to be replaced by a gemstone room, which contain a powerful gemstone item to pick up. In the future, gemstones will have a secondary function. The quartz item increases the chance of a gemstone room appearing.
  • Every floor has a boss room. Defeating the boss guarantees an item and a path to the next floor.
  • Bosses are particularly weak to bombs.
  • You can bomb certain parts of the environment, such as small statues and rocks.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i3-8130U CPU @ 2.20GHz
  • Memory: 256 MB RAM
  • Graphics: Intel UHD
  • Storage: 117 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    V0.4.4 Patch Update

    -- Changes -- -- Added blacksmith portrait -- Player can now look at weapon, consumable and accessory on inventory screen -- Inventory UI has been altered -- Added npc dialogue -- Added soul tendency stat to game UI screen -- Added text box UI for inventory currently selected item description -- Added stunted magic challenge -- Added critical hit chance to weapons (1% base, crits do double damage) -- Updated some weapon textures -- Added a description for each challenge -- Bug fixes -- -- Fixed a bug where Curse of the Lost challenge did not activate the curse each floor -- Fixed a bug where petrification didn't change the enemy's color -- Fixed a bug where the cursor could move onto invalid spaces
    Read full article on Community Announcements (Roc Studios)
  • Patch NotesOfficial

    V0.4.3.1 Hotfix

    Fixed a bug where item spawning wasn't drawing from all pools like it should have been.
    Read full article on Community Announcements (Roc Studios)
  • Patch NotesOfficial

    V0.4.3 Patch Update

    -- Changes -- -- Bonfires have a 1/3 chance of spawning in shop or blacksmith room. -- Updated floor texture for fire floor. -- Added red rocks which spawn hearts and blue rocks which spawn mana stars when destroyed by bombs. -- Added Medallion of Blizzards active item, which freezes all enemies in the room. -- Added Medallion of Death active item, which casts instant death on all enemies in the room. -- Added Medallion of Petrification active item, which petrifies all enemies in the room. -- Added Medallion of Flames active item, which burns all enemies in the room. -- Added Amulet of Secrets passive item, which automatically opens secret and super secret rooms. -- Add the Fairy Symbol passive item that guarantees a fairy fountain room will spawn. -- Add the Demon Symbol passive item that guarantees a demon room will spawn. -- Added Crystal Rose passive item, which grants curse immunity. -- Added border for passive inventory on game screen. -- Added room name to UI. -- Added a couple normal room variations. -- Hint and Psychic rooms can't spawn on the same floor anymore. -- Added Silver Chest that spawns more pickups than brown chests. -- Added Gold Chest that always spawns an item.
    Read full article on Community Announcements (Roc Studios)
  • Patch NotesOfficial

    V0.4.2 Patch Update

    Hello! Happy new year! Here's the V0.4.2 update: -- Changes -- Added 5% chance for treasure room to spawn two items. Added 5% chance for boss room to spawn two items. Added 5% chance for secret room to spawn two items (if it spawns an item). Added 5% chance for super secret room to spawn two items (if it spawns an item). Added hint room (5% chance to spawn). In the future, this room will give you hints to figure out secrets. {STEAM_CLAN_IMAGE}/44957785/68b4c1f9100dd52be41183acbb25cee66f537fae.png Added psychic reading shop room (5% chance to spawn). This room will sell certain items for revealing secrets such as maps. {STEAM_CLAN_IMAGE}/44957785/2c3722762461681d8957697ea979809b30f4e713.png Added minotaur statues to fire floor. {STEAM_CLAN_IMAGE}/44957785/27d300f16fd6ba18336e593d2048c0e488111bac.png Added border around pause menu. {STEAM_CLAN_IMAGE}/44957785/e2c598e1c7f5669f06ef4425832b3a452ea647fd.png Added gravestones as a block item to the forest. {STEAM_CLAN_IMAGE}/44957785/8370234677331dacc44f7bfae3c447903b344de5.png Added red orb passive item that spawns an extra treasure room per floor. Added blue orb passive item that spawns two secret rooms per floor. Added green orb passive item that spawns an extra shop per floor. Added purple orb passive item that spawns two super secret room per floor. Blood and bone room generation chance reduced to 50% for odd numbered floors. Battle room generation chance reduced to 50% for even numbered floors. Added name of floor underneath floor number; shrank UI of floor number. Fixed the item count. Added Curse of the Labyrinth, which has a 5% chance to trigger and increases the size of a floor to around double. {STEAM_CLAN_IMAGE}/44957785/94646ca341681782d4a15b84878c738a978cc5ac.png Added Curse of the Lost, which has a 1% chance to trigger and hides the map for the floor. {STEAM_CLAN_IMAGE}/44957785/1bc8d1ffbdef2434286801257c290a2ea2efa50b.png -- Bug fixes -- Fixed a bug where the boss music would keep playing after the wind flo...
    Read full article on Community Announcements (Roc Studios)
  • Patch NotesOfficial

    V0.4.1 Patch Update

    Hello! Apologies for the long break between updates. I was feeling some burnout from indie development and I had to step away for a time. I'll try to communicate better in the future if I take a hiatus. Without further ado, here's the patch notes for V0.4.1. Note that is a very small update, no gameplay changes, just updating some menu stuff. -- Changes -- -- Updated the bestiary page. In the future, you'll be able to get information about each enemy, such as elemental resistances/weaknesses, how many times you've killed each one, and more. {STEAM_CLAN_IMAGE}/44957785/861d1efa973da880e75abf553481860a6a65ab28.jpg -- Updated the endings page. In the future, you'll be able to rewatch endings that you unlock. {STEAM_CLAN_IMAGE}/44957785/87d8f9119878a65a2051c1d9fe23f330e2d99a90.jpg -- Updated the items unlocked page. In the future, you'll be able to look at each item you unlock individually. You'll also get a hint for items you haven't unlocked yet. {STEAM_CLAN_IMAGE}/44957785/cbafb10782d1b64e81c77c24642f8e9d9cf6faf5.jpg -- Updated the secrets page. This will be for runs you cleared, challenges completed or various other goals. This will match the achievements you'll get in the future. {STEAM_CLAN_IMAGE}/44957785/c3343d20360e579be2a257a84d0ed02e12b213ef.jpg -- Bug fixes -- -- Fixed a bug where the 'Challenges' screen still said 'Coming soon' even though the 'Lost' challenge is available. -- Fixed a bug where the player was able to select 'Challenges' that weren't available yet. That's all I have for today. The next update won't take as long and will have more planned. I plan to fix some common issues such as some attacks not working in certain scenarios or bomb explosions not destroying blocks around them evenly. Thanks and have a great day! - Elias
    Read full article on Community Announcements (Roc Studios)

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