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Watch trailer on Steam ↗The HELL
METROPOLICE · Published by METROPOLICE · Official site ↗
Very Positive — 80% positive (56 reviews) · 3 achievements
Last updated 28 Sept 2026
Take up the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically real human disaster. Build your city, manage your resources while defending the chaos from demons who steal and kill your folks....and also that GIANT TITAN lurking around.
£8.50
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Price history
Simulation, Strategy, Early Access · 2025 · More £5 - £15 games
Manage resources and defend against chaos as The HELL's Hell Governor, balancing construction with demon threats.
About this game

As Hell’s Governor, your task isn’t just building a city—it’s transforming chaos into order in a realm ruled by sin. Here, every decision and every soul counts.
In this city builder, you’ll craft an infernal hell city from the remnants of despair, balancing limited resources while harnessing the power of lost souls. Navigate the dark challenges inspired by the seven deadly sins and confront colossal titans that guard the underworld’s secrets. Each mission dives deep into lore and tests your strategic skills, as every failure paves the way for your resurgence.
Every cycle through the underworld teaches you something new: past mistakes become future strengths, and each new attempt brings you closer to building a legacy that defies eternal damnation. Focusing on immersive storytelling and dynamic gameplay, The HELL challenges you to reshape a realm where every structure tells a story of sin, suffering, and ultimate redemption.
Your dominion spans centuries. Souls arrive from humanity’s most catastrophic moments—from the chilling Fimbulwinter of ancient Nordic legends to the devastating Great Kanto Earthquake of Japan, and disasters ranging from the early 600-700 AD to the 18th century. In this launch, experience seven immersive missions that shape the very fabric of your underworld:
Dancing Plates of Kanto, Japan ( 1923 ) [Earthquake]
Broken Vein of Krakatoa, Indonesia ( 1883 ) [Volcano Eruption]
Witching Hour of Aztec, South America ( 1540 ) [Plague]
Stolen Sun of Northern Scandinavia ( 536 ) [Severe Cold]
Cracked Lips of Ancient Egypt ( 1200bc ) [Drought]
Wet Dream of Ancient Mesopotamia ( 3500bc ) [Flood]
Topsy Turvy of __________________ [Time]
Each mission is defined by its unique setting and features a formidable Titan and a narrative intricately tied to one of the seven deadly sins. Every map offers a distinct experience and challenge, ensuring no two missions are alike.
Unlike traditional city builders focused solely on population growth, The HELL challenges you to process these souls into Sinners—the essential workforce that fuels your hell city. As souls burst into your environment through the gaping maw of a Titan, they scatter and converge at a monumental structure known as The Purgatoria. Here, the raw, wandering spirits are queued for transformation, eventually forming the backbone of your infernal labor force. And when disaster strikes, feel the earthquake as the screen shakes, immersing you in the raw power of the underworld.
Before transformation, all souls are held in a designated area known as The Wait. This space is subdivided into three distinct zones—The Wait: Fire, The Wait: Ice, and the Blood Hall—each influencing the eventual form of the souls as they are processed. Here, every soul patiently awaits its fate, adding depth and strategy to your transformation process.
Resource management is key to building a thriving infernal hell city. As Hell’s Governor, you will strategically harness and utilize four primary resources—Blood, Waste, Cries, and Fears—to keep your city functioning and expand your dark domain. These resources are generated through specific buildings, and each serves a unique purpose:
Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.
Waste: The raw material necessary for construction and city development.
Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.
Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.
Managing these resources effectively is vital for building your hell city, defending your city, and maintaining order in the face of the titanic forces that threaten to tear everything apart.
Moreover, you can monitor your resource flow—resources from mining and hauling are stored in your warehouse, making them readily available for construction and other operations.
Additionally, souls come in three distinct colors:
Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.
Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.
Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.
And in moments of desperation, you may also gain random resources by sacrificing available units, such as Sinners or Soldiers.
Your hell city is never at rest. Dark forces and unpredictable chaos constantly threaten to unravel your domain. To counter these dangers, you can transform your sinners into specialized defenders—think of them as your infernal guardians.
These heroes can protect key buildings, calm unruly energies, and actively fend off emerging threats. Imagine your ordinary souls becoming swift, relentless protectors of your realm, standing as a bulwark against the encroaching darkness. By continually evolving and adapting your defensive strategy, you ensure that your city remains a bastion of order and strength amidst the eternal chaos of Hell.
To counter internal chaos, you can transform idle Sinners into specialized units:
Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.
Sirens: Soothe agitated souls, reducing internal unrest.
Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.
Unlock the full potential of your role as Hell’s Governor by activating unique skills tied to the Seven Deadly Sins in the Pandemonium. Each sin grants you a distinct ability that can dramatically influence your strategy and the fate of your hell city. Additionally, use the advanced Dreadful Tree technology to boost your city's performance and unlock valuable upgrades.
Endless Mode: Roguelike City Builder in Hell
The Hell introduces a brand-new mode: Endless Mode. A casual, endless sandbox mode where you build a city in Hell. Start from nothing, grow your base, send tribute, and stack powerful passive cards. There is no ending—only infinite growth and ever-growing madness.
Start From an Empty Base

Every run begins with an empty hellscape. Place your first buildings, manage limited resources, and decide your early strategy. No presets, no safety nets, just you and a blank map in Hell.
Build a Full Hellish City

Expand your base into a complex, chaotic city. Chain production, optimize space, and push your city to their limits. Watch your city grow bigger, messier, and stronger over time.
Send Tribute and Choose Powerful Passive Cards

Hell demands tribute. Sacrifice resources to unlock passive cards and access greater power. Earn roguelike card choices that permanently affect your run. Stack powerful passives, discover broken synergies, and shape your city’s identity. Every choice changes how the game plays.
Endless, Casual, Sandbox Gameplay
There is no final goal. Play at your own pace, experiment freely, and see how massive and broken your city can become. Perfect for relaxed play or pushing absurd builds.
Will you rise above the chaos and forge a legacy in the flames of damnation? Or will the relentless tide of souls and the dark allure of sin overwhelm you?
So many souls, the imminent threat of a Titan and a taboo.
The HELL welcomes your soul.
" You Only Live Twice " - Hell Governor #13580
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10 or newer
- Processor: 2-core 1.7 GHz or better
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060, Radeon RX 480 XT or similar
- DirectX: Version 12
- Storage: 15 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10 or newer
- Processor: 4-core 2.9 GHz or better
- Memory: 32 GB RAM
- Graphics: GeForce GTX 2060, Radeon RX 560 XT or similar
- DirectX: Version 12
- Storage: 30 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
SAVING ISSUE WILL BE FIXED BY NEXT 5 DAYS
WE will be fixing the saving game issue ASAP.Read full article on Community Announcements (TheSAFE)Patch NotesOfficial
0.4.1.1-EA: Minor Bug Fix
Addressed an issue with the Main Menu UI performing the wrong logic checks.Read full article on Community Announcements (MrImpossible)AnnouncementsOfficial
0.4.1-EA: An Ominous Bell Tolls Over Hell
PurgatoriaAs the Lunar New Year celebrations come to an end, Purgatoria has been returned to its standard form.Towering over your domain, it once again watches over all that unfolds below.The Ominous Bell TollWe’ve improved the Titan Escape Meter to make imminent danger much harder to miss.As the Titan nears escape, the meter will now visually pulse, while an ominous bell toll plays to warn Governors that the Titan’s strength is building up!Take this as your sign to subdue and choke the Titan before it breaks free.Bug FixesBug hunting never stops in Hell. Here’s a list of the fixes in this update:Rangda and Xolotl now display their own Titan icons on the Escape Meter instead of using Namazu’s icon.Grid tiles overlapping with the Waste Pile no longer block construction where they should not have.Save data now preserves stored unit counts correctly when loading back into the game.Poison Vineyard placement has been adjusted so it no longer spills beyond its intended grid space, allowing them to be built next to one another.That's it for the week folks! Stay tuned for more!Read full article on Community Announcements (MrImpossible)AnnouncementsOfficial
CHEAT CODE
To those love cheat code: Command: Ctrl Shift Enter Rainmoney = filled up all resources Monsterkill = kill all sadist Sudden death = trigger mission lose Bingo = trigger mission winRead full article on Community Announcements (TheSAFE)Patch NotesOfficial
0.4.0-EA: Year of the Horse Brings a Huge Visual Update!
New to The HELL? Welcome, sincerely and hellishly.The HELL is a fantasy city-building simulation set in our twisted version of Hell, where you carve a domain out of chaos, keep your systems alive, stop Titans from escaping, and prove you’re worthy of the Hell Governor title. What you’ll do in The HELLBuild your infernal domain with structures, upgrades, and production chains that keep the realm running.Balance survival and expansion by managing growth, upkeep, and catastrophic events that can end your realm.Confront Titans drawn from different mythologies and uncover the historical chaos they bring.Travel through time to witness their legends unravel, and face what they leave behind. Prefer something with a slower pace? Try Endless Mode, our more laid-back, card-based city-building experience: gather, build, pay tribute, rinse and repeat. After all, every Hell Governor deserves a chilled-out session once in a while.New Governors can jump into Missions for guided progression, or relax in Endless Mode for a slower, card-based loop.Purgatoria x Lunar New YearGalloping into the Year of the Horse, Purgatoria just got a Lunar New Year fit check.Fresh, festive and ready for Governors.New Map VisualsWe’ve revamped the maps across all Missions, giving Hell a fresh coat of chaos. Expect more vibrant, more dynamic environments that make every district feel clearer, sharper, and more alive.Take a look at the screenshots below and tell us which map hits hardest.Reworked Structures and LightingPreviously, our entire world was built at a massively oversized scale. We’ve gone back through the whole environment and performed a full down-scaling pass across structures and set dressing.This means that lighting now behaves more naturally, we can achieve the same mood with fewer lights, and performance strain is reduced. On top of that, the smaller scale lets us sharpen silhouettes, tighten details, and make every structure feel more grounded and intentional.Achieving this also allows u...Read full article on Community Announcements (MrImpossible)






