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Watch trailer on Steam ↗Stratum Descent
That Indie Studio · Published by That Indie Studio
Positive — 92% positive (12 reviews)
Last updated 28 Sept 2026
Stratum Descent: a micro rogue-lite deck builder where you forge customizable cards, navigate through dangerous stratums, and confront powerful stratum lords. Upgrade your character, collect relics, and delve deeper into an ever-challenging journey. How far will you descend?
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, RPG, Strategy, Casual · 2024 · More under £5 games
Embark on a customizable card-building journey where each descent through dangerous layers tests your strategy. Collect relics and upgrade your character as you face powerful stratum lords, pushing the limits of your skills in Stratum Descent.
About this game
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About the Game

Stratum Descent is a micro rogue-lite deck builder that combines strategic card crafting with perilous hex exploration. You wield a unique set of cards, each customizable not only in terms of its effects but also its cost to play. The rarity of a card determines the extent of customization available, empowering you to forge a truly formidable deck.
Embark on a thrilling journey to conquer the elusive stratum lords, navigating through progressively challenging layers of dungeons. Along the way, you'll encounter a variety of elements, including events, cities, and monsters, as well as discover even more powerful cards, mystical stones, and coveted relics.
Key Features:

- Craft and customize cards with various effects.
- Adjust the cost of cards.
- Crystalize cards to integrate their effects into new, more potent cards.


Enhance your character's capabilities through upgrades.
- Increase health for durability.
- Increase energy reserves for powerful plays.
- Improve drop rate and fragment gain for currency and stone/relic accumulation.

Status Triggers add more strategy to your deck building. The majority of the status effects have conditional effects that can be applied when played. Each card has one effect that is considered the main effect, and when the card is played additional effects can are played.
Played a card with a burn main effect? Melt any ice on the target and cause blindness.
Played a card with a poison main effect? Add weakness status if the target is also bleeding.
Played a card with a heal main effect? Increase regen potency on yourself.
Played a card with a ice main effect? Turn water and bleed effect on target into additional ice.

Delve into distinct strata, each with its unique theme, monster list, and a formidable stratum lord.
Experience escalating difficulty and length as you progress through each stratum. Travel hex to hex defeating monsters, shopping in cities and making game changing decisions in events.

Secure relics from defeated monsters to empower your character.
Equip relics before embarking on new journeys to enhance effects and amplify your character's prowess for that run.
How deep will you descend? Strategize, adapt, and overcome the challenges that await in the ever-deepening layers of Stratum Descent.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP, Vista, 7, 8/8.1, 10
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
1.0 Out Now! What's the future of Stratum Descent?
It’s official—Stratum Descent has reached its 1.0 release! I’ve worked hard to bring it to it's current state. While I know there’s always room for improvement and future updates, I’m proud of where the game stands today. That said, the low adoption and player count have made it challenging to test and identify issues. Even so, I’m confident and happy with the current version. This is also part of the reason why I have decided now is a good time for the 1.0 release. Looking ahead, I plan to address any issues that arise, but I don’t have new content updates planned at this time. Thank you all for your support—I truly hope you enjoy the game!Read full article on Community Announcements (That_Luigi)Patch NotesOfficial
Balance updates and removing weakness wording
Simple update here for mostly backend related changes. A number of updates around enemies and cards, also removal of weakness wording.Read full article on Community Announcements (That_Luigi)Patch NotesOfficial
Patch notes - 8/29/24
New Added ability to sell relics in the relic screen Removed Removed Weakness from cards, stones and enemies because of balancing issues Balance Made it cheaper to do everything while on a journey (buying and slotting) Update Update adding relic UI on the new journey screen to be more friendly Fixes Fixed an issue where you could only use 9 relics in a journey Fixed an issue where a player is unable to draw cards if there is 1 card in draw and 0 in discard Fixed an issue where sweep cost way too much to slotRead full article on Community Announcements (That_Luigi)Patch NotesOfficial
Update 13 - Bug fixes, balancing, ui updates and price update
Hello all! This update has a number of fixes and rebalances, this update also goes over some of the other hotfixes I have worked on over the past few weeks. But in general some major card interactions have been fixes as well as some event fixes. The other news is after a lot of talking with others and thinking really hard about it, I plan to raise the price to $4.99, but I won't be doing this for a couple weeks as to not just raise it out of the blue. Balance Balanced a number of relics to not be so OP Changed the math for how much it costs to Crystalize Changed the math for how much it costs to slot a stone Changed the math for how much it costs to change the cost of a card Changed the math for how many fragments you gained from fragmentizing stones and cards Small rebalance of fragment gain from fights Removed Removed Purchase all common cards from shop Update UI Updates to the Forge screen Added some clarifying text to victory screen about fragment gains for fragmentizing cards Stratum 8 now has some events Updated some relic text to be more descriptive Update to reorder relics by name when viewing them on relics page and on new journey page Fixes Fix to some spelling issues Fixed an issue with sweep not being filtered correctly Fixed an issue with heal not increasing regen properly Fixed an issue with Mercenary event selections not showing up Fixed an issue with Mercenary event giving double rewards Fixed an issue where cards with multistrike, sweep and splash Fixed an issue where gold gain was being displayed wrong in the shop Fixed an issue where stones where always common after combining with another stone, combined stones are now always the same rarity as the highest tier stone combined Fixed the issue where the music would change if you ALT+Tab or if the game loses focus Fixed an issue where players could not scroll the entire stone combine sectionRead full article on Community Announcements (That_Luigi)Patch NotesOfficial
Relic Balance and update
Update Updated some relic text to be more descriptive Fixes Fixed the issue where the music would change if you ALT+Tab or if the game loses focus Balance Balanced a number of relics to not be so OPRead full article on Community Announcements (That_Luigi)






