
Screenshots

Watch trailer on Steam ↗Pocket Pusher
Skylor Beck · Published by Ghost Script Games
Very Positive — 88% positive (72 reviews) · 17 achievements
Last updated 28 Sept 2026
A relaxing physics-simulation with satisfying visuals. Build piles of coins, then watch marbles smash into them. Collect tickets and redeem them for prizes. Admire those prizes and read fun* lore. *Lore not guaranteed to be entertaining in any way
Indie, Simulation, Casual · 2024 · More free games
In Pocket Pusher, create towering stacks of coins and witness marbles sending them flying. Collect tickets for fun prizes, then admire your rewards in this relaxing physics-simulation from Skylor Beck.
About this game
🎮 Themed Tables
Explore a growing collection of tables, each with its own theme and quirks. From arcade nostalgia to spooky landscapes, Pocket Pusher provides a diverse range of tables to keep you engaged.
🎟️ Capsule Shop: Earn Tickets for Collectibles
Gather Tickets through gameplay and exchange them for various collectibles in the Capsule Shop. From different coin and marble colors to collectible statues, build your collection and showcase your acquired items in the Model Viewer and customize your experience.
👀 Model Viewer: Admire Your Collection
Take a closer look at your collection in the Model Viewer. Admire the details of each item and appreciate your curated assortment. Share your achievements with fellow Pocket Pusher players.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: Dual-Core @ 2GHz
- Memory: 4 GB RAM
- Graphics: GTX 1080
- DirectX: Version 10
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
v1.1.2
Patch Notes General Camera now smoothly zooms no matter what method you use to change zoom level Camera movement with a keyboard now uses the modifier from drag sensitivity when moving Main Menu Added a Zoom sensitivity setting on the main menu to control how much your scroll wheel zooms Main menu dragging now accounts for drag sensitivity settings Fullscreen config setting first time setup fix Tables Winter Wonderlands Fixed the color of the bumpers being incorrect Citadel Fixed an issue where coins and marbles could get stuck in the prize holesRead full article on Community Announcements (Skylor Beck)Patch NotesOfficial
v1.1.1
Patch Notes General Camera Zoom is now remembered between sessions Camera Zoom Slider now makes more logical sense Controller improvements - Really rough still but everything outside of customization can be done with a controller with some small quirks You can now close the Chest Reward info panel and the Slot Reward info panel by tapping anywhere on either part of the panels Main Menu Controllers can now navigate this menu with the left stick and the d-pad Added tutorial popups Prize Center Added tutorial popups Tables Added tutorial popups Citadel Fixed marbles getting stuck in the spawning ramp Disabled the Pink & Green buttons as they do nothing in this levelRead full article on Community Announcements (Skylor Beck)AnnouncementsOfficial
v1.1.0
https://store.steampowered.com/app/2880790/Pocket_Pusher__The_Citadel/ Patch Notes General Lots of models have been replaced with updated and improved versions in just about every aspect of the game. All the decor in the game has been marked as "Static" and as a result, can be batched and rendered more efficiently (FPS+) The physics system has had some changes, resulting in more accurate but more intensive physics simulations. This should help reduce the weirdness with some of the coins/marbles and certain interactable elements Fixed an issue where coins and marbles were not randomizing their spawn location by small amounts Fixed an issue where marbles were being spun like tops when they spawned, the Conservation of Angular momentum was causing them to become overly stable as a result Main Menu Updated various UI elements to help make it clear what you can click on and what you can't Prize Center Customization Shop Random Skin Selection is now the default behavior Added Customization Loadouts Both Coins and Marbles have their own set of 4 loadouts, with little preview tooltips to help you remember Reduced the size of the selectable customization options by 33% Reduced the spacing between the options Added a UI indicator to inform the player that they can drag the menus Updated various UI elements to help make it clear what you can click on and what you can't Added 8 Marbles Added 8 Coins Trophies & Capsule Machine Updated various UI elements to help make it clear what you can click on and what you can't Updated the Trophy Stand to be unique per collection Improved various trophy models Fixed #96's Title Added 3 new Trophies to Base Game #1 Added 7 new Trophies to Base Game #2 Added 1 new Trophies to Warehouse Added 2 new base achievements and 1 DLC achievement Tables Graveyard Total Tris: 1.1m -> 783k (300k+ reduction!) Updated all decorative block models to a much less resource intense model Updated Mega Pusher Models and Button Updated Camera Track positions Adjus...Read full article on Community Announcements (Skylor Beck)Patch NotesOfficial
Hotfix: v1.0.4a
Patch Notes Tables Winter Wonderland Fixed "UI Toggle" option not toggling all appropriate UI elements Spring Breeze Fixed "UI Toggle" option not toggling all appropriate UI elementsRead full article on Community Announcements (Skylor Beck)Patch NotesOfficial
v1.0.4
Patch Notes General Performance improvements across the board relating to the UI. All users should see a massive improvement in performance when animations are turned on. Tables Winter Wonderland Added a new Spinner element to the board Spring Breeze Added more decor to the level to make it fit in with the rest of the levels more Redesigned the upper half of the board, adding a new Switch element and additional drop point for marblesRead full article on Community Announcements (Skylor Beck)






