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Rivandy

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Rivandy

RedZap · Published by RedZap · Official site ↗

Last updated 28 Sept 2026

Battle Royale, Survivor

Free to PlayComing SoonDJCTQ 18Co-opPvP

Free

View on Steam

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Action, Indie · More free games

Embark on thrilling action-packed adventures in Rivandy, an indie gem from RedZap that blends battle royale excitement with survivor instincts.

About this game

History

Every human carries a reincarnation: a spiritual essence — animal, monstrous, or divine.
Long ago, all lived in balance. But that harmony shattered when some discovered they could consume the souls of others to grow stronger.

Two factions now stand in eternal opposition:

Rivandy — Guardians of Balance

A sacred circle devoted to protecting wandering souls and preserving the natural order. They rise against corruption, shielding the world from chaos.

The Dechys — Devourers of Souls

Twisted beings who feast upon spirits to transform into apocalyptic entities. Their hunger is endless, their ambition boundless.

Polemos — The Battlefield of Souls

Polemos is a mystical island where dawn reignites the war every single day. Here, the light itself cannot erase the scars of conflict. Countless lost souls drift in this place, trapped in an endless struggle between guardians and predators.

Join Rivandy, protectors of order and innocent spirits.
Or embrace the corruption of the Déchys, conquering and devouring souls to fuel your evolution.

Your goal?
Become the most powerful spirit, survive, evolve, and impose your vision of destiny across the battlefields of Polemos.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 or more
  • Processor: Intel Core i5 or higher.
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GT 640
  • Storage: 10 GB available space

Supported Languages

English*, French*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patchnote – Update [v3.1.003]

    Patchnote – Mise à jour v3.1.003FixesMonsters no longer pass through walls.The number of souls in Survivor mode is no longer limited to 50.Players can no longer be stunned by party members.Friends and party members connection status is now correctly displayed (online: green / offline: red or greyed out).Fixed monster knockback: they no longer become invisible.Visual & Audio AdjustmentsVisual improvements to maps.HUD adjustments.Sound modifications and additions for many spells.UIAdded a progression indicator on the home screen showing RP (Ranked Points) and current rank (Bronze, Silver, etc).Removed the notification icon, as it is not relevant for now.Fixed the friends popup which could sometimes display strange animations.GameplayAdded two new characters: Ganco and AspFixed a bug causing newly started games to spawn monsters with abnormally high stats.Reduced monster power multiplier and lowered boss health.
    Read full article on Community Announcements (Tivise)
  • Patch NotesOfficial

    Patchnote – Update [v3.1.002]

    Patchnote – Mise à jour v3.1.002 FixesFixed an issue where monsters would disappear when approaching them.Fixed Survivor mode preventing players from spawning.Fixed the starting zone size: players should no longer spawn outside the zone.Fixed an issue where players were being launched on game start / the interface should now always display correctly.Fixed projectiles: they now properly attack targets.Other players are no longer visible in the tutorial.It is no longer possible to fall next to the spawn point in the tutorial.Lycia – Tempest should no longer hit the same target multiple times in a single hit.Souls collected by monsters no longer reset player souls if the player has more than 50 souls. Visual & Audio AdjustmentsKimka now has her bow back in hand for the base skin.Spell sounds are now integrated into the options sound system.The effects of many spells (auto-attacks) have been updated. Interface & GameplaySkills are now displayed on the character page.You can now access the character menu by clicking on the character icon (and its level). Balance Changes (Stacks)Damage bonus → +10% per stackCooldown bonus → −30% per stackAuto-attack bonus → −30% per stackHealing bonus → +2 HP / soulMax HP bonus → +0.05 max HP / soulSelf knockback bonus → +150% per stackTarget knockback bonus → +120% per stackStun / CC bonus → +40% per stackMovement speed bonus → +50% per stack TutorialThe tutorial is now complete and officially available
    Read full article on Community Announcements (Tivise)
  • Patch NotesOfficial

    Patchnote – Update [v3.1.001]

    Patchnote – v0.1.001New ContentAdded a new map: Sanctuary.Added 5 new Steam achievements.Visual & Design UpdatesUpdated the design of Diaby.Updated the design of the Slime.Updated the design of the Golem.Updated the design of Flochon.Updated the Polemos map.Updated the Steam page design.Website redesign & update.Gameplay & ImprovementsFixed Mafalda’s auto-attack causing unwanted camera movement.Optimization of Battle Royale maps.Added zone-exit indicators + visual effect.Added an indicator showing the future zone location after shrinking.Auto-attacks from Elza now track the target more effectively.The player indicator is now higher when playing on Sanctuary.Adjusted zone duration.Added a distortion effect when a character is pushed.
    Read full article on Community Announcements (Tivise)
  • Patch NotesOfficial

    Patchnote – Update [v3.0.010]

    Patchnote – Update v0.0.010 Bug FixesFixed several issues related to the matchmaking and party interfaces.New Features & Improvements90% of abilities that used to stop the character completely now only slow them down.The bottom part of the HUD is now interactive with jumps and dashes.General HUD improvements.Party system is now available again.The Darkness zone is now playable.Many abilities have been updated (visuals, damage, effects).Added visual effects when the player walks, stops, or jumps.Improved damage feedback when taking and dealing hits.Improved the transformation effect between human and spirit.Battle RoyaleNew zone appearance.The zone is now randomly generated in each match.The “Polemos” map has been fully reworked visually, offering a more immersive look.
    Read full article on Community Announcements (Tivise)
  • Patch NotesOfficial

    Patchnote – Update [v3.0.009]

    Patchnote – Update \General- Updated HUD.- Updated end-game screen.- Health loss indicators now remain visible for longer.- Added new character: Mafalda.Survivor- UI overhaul.- Updated end-game screen.- Added an Event System: every 5 rounds, a random event spices up the game. Current list of events: Stone Heart: protect the heart from monsters. Zone: stay inside the zone.Human Transformation Blocked.,Spirit Transformation Blocked.,Monsters’ damage multiplied.,Health points divided.,Reduced human damage, multiplied spirit damage.- Updated bonus HUD.- Monsters now have less health points.- Monsters now deal much more damage than before.- Added sounds for: Survivor mode explanation Round start Round end Event trigger Game over- Survivor mode now ends automatically at Round 50.- Added UI notifications for Survivor events (matching the audio cues).- New Survivor map: Darkness Temple.- You must now choose a temple before playing Survivor.- Fixed monster graphics.
    Read full article on Community Announcements (Tivise)

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