
Screenshots

Watch trailer on Steam ↗GymFistprint
devKuroro · Published by devKuroro
2 user reviews — 50% positive (2 reviews) · 42 achievements
Last updated 28 Sept 2026
"GymFistprint" is a boxing gym where we train hard to measure our skills with our friends and rivals, do old Martín's training, test your limits and get your maximum potential.
£2.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Simulation, Sports · 2024 · More under £5 games
Experience intense training sessions and competitive sparring matches at GymFistprint. Dive into a simulation where you'll measure your skills against friends and rivals in this indie sports game from devKuroro.
About this game

In this gym run by old Martín, a former professional boxer, he will be the one who trains you to get the best out of you, you will test your agility, reflexes, concentration, coordination, patience, perseverance... in the three types of training offered so far the gym, train with the "punching bag", the "speed bag" and the "boxing ball". Improve your "strength", "critical hits", "aim", "defense" and "dodge hits" statistics to test yourself in the ring. Your gym buddies will always be willing to practice with you even though sometimes they take it very seriously.

Notes from old Martin:
Each boxer must complete rigorous training to get into the ring:
- Train with the "punching bag" to improve your "strength" and your "critical hits".
- Train with the "speed bag" to improve your "aiming" and your "defense".
- Train with the "boxing ball" to improve your "dodge hits".
Training and fighting in the ring give you experience as a boxer.
- Gaining experience helps you level up in the gym.
- Each time you level up, you gain 2 "level points" that you can use for offensive or defensive strategies.
- As the rounds of the fight progress, your strategy improves.

If you want to face someone in sparring you need to train with the "punching bag", the "speed bag" and the "boxing ball" to achieve at least:
- 15% of your "strength", 25% of your "aiming" and 5% of your "dodge blows" on average to up ring.
Despite the protections and rules of sparring... not being properly prepared would be dangerous and you wouldn't last a round.
If you train hard, exceeding the minimum of your statistics to get into the ring, you will be more aware of your physical condition and that of your rival in sparring:
- 22.5% of your "strength", 37.5% of your "aiming" and 7.5% of your "dodge blows" on average to display your "health" in combat.
- 30% of your "strength", 50% of your "aiming" and 10% of your "dodge blows" on average to visualize your opponent's "health" and "energy" in combat.
Try to get 100% of your potential and fill your fight history with victories.
Supported Languages
Latest news
Patch NotesOfficial
Update Notes:
Update Notes: - Some in-game text has been updated. - Some in-game images and audio have been improved. - The calculation of player training and energy has been corrected. - Training levels are now unlocked. You must reach a high training percentage to unlock a new difficulty level. - A short explanation of how to fight in the boxing ring has been added to the gym tour. This includes experience points for your first time playing the game. - The animation and sound during training with the Speed Bag for double-time rhythms have been corrected. - You can now view your boxing attire in the "Custom" menu.Read full article on Community Announcements (sonkuroro)Patch NotesOfficial
Update Notes:
Update Notes: - Rescaled experience required to level up. - Player Potential and Health scale with level. - Reduced cooldown on combat attacks (jab, hook, uppercut). - Redefined experience gained from AI combat practice, sparring with other players, and training based on level. - Reduced chance of blocking AI attacks in practice. - Added a new system to improve respiratory capacity in combat. - Rescaled difficulty of AI combat. - Combat practice and sparring require a minimum player level.Read full article on Community Announcements (sonkuroro)Patch NotesOfficial
Major update
Major update: - The camera style in fights has been changed. Previously, the camera was behind the player, viewing the opponent. Now, both fighters are shown in a side view, adjusting to the distance between them. - This camera change improves the damage activation distances and enhances fight animations. - Minor improvements have been made to the VFX (impact effects) in fights and training. - The 3D design of the boxing gloves has been updated. - Fixed a bug that prevented consecutive fights with gym partners. - PvP fights are now enabled again, with no issues loading fighters. - Adjusted KO count times. - Fights have been increased from 2 minutes per round (like amateur fights) to 3 minutes per round. - Fixed bugs in character rotations during various interactions and fights. - Minor improvements have been made to the visuals and effects in the game menus. - Some sounds in the menu interactions have been changed. - Now, when no country is selected to represent, the gym is automatically selected and its flag is displayed.Read full article on Community Announcements (sonkuroro)Patch NotesOfficial
Update Notes
Update Notes: - The game's welcome screen has been modified. - VFX have been added to fights and training sessions. - Minor improvements have been made to the sprites.Read full article on Community Announcements (sonkuroro)Patch NotesOfficial
Minor auxiliary update:
Minor auxiliary update: - Fixed an error that caused some sprites to display in battle when they shouldn't have. - Fixed the camera behavior when receiving a KO and the countdown begins.Read full article on Community Announcements (sonkuroro)






