
Screenshots

Watch trailer on Steam ↗Hyperspace Deck Command
Sleeper Games · Published by Sleeper Games
Very Positive — 96% positive (97 reviews)
Last updated 28 Sept 2026
Hyperspace Deck Command is a complex deck building roguelite. Command a massive space fleet that operates on individual turn timers, combine a wide variety of cards into powerful decks and master the dual-use status effects to defeat the hegemonising swarm.
£13.40
£16.75Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Strategy · 2025 · More £5 - £15 games
Navigate and command a diverse space fleet in Hyperspace Deck Command. Strategize your deck to outmaneuver the hegemonising swarm, each card choice shaping your victory or defeat.
About this game
Take command of an advanced space force!
Deploy your ships across an entire star-system with multiple orbital lanes.
Support your units with hundreds of different tech cards, ranging from strike fighters and shield projectors all the way to physics-breaking doomsday devices.
Intercepts waves of advancing enemies to protect your fleet-sustaining megaship.
Carefully consider your actions: Units operate on individual turn timers and every card you play brings them closer to carrying out their next action.
Face the Gold Plague and the many fleets it has turned against you. This enigmatic invader has already consumed its origin galaxy. It always wants more.
Enhance your tactics with dual-use status effects!
Cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Their status effects work differently depending on if you play them at allies or enemies. Do you want to shield your ship, or contain and prevent attacks from a specific enemy? Do you use fuel to accelerate a friendly or to set an opponent on fire? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?
Build highly customizable decks!
Combine 60 megaships, deck commanders, randomly generated flagships and auxiliary vessels from 5 different factions into thousands of possible starting decks.
Explore star systems to extend your deck with 400+ different ship and technology cards.
Modify individual cards with stackable upgrades or augment your entire space force with powerful fleet upgrades.
Fight your way through 25+ enemy encounters, each lead by fierce boss ships.
Unlock faction specific combo cards, secondary commanders and late game challenge modes.
Discover the lore of the intergalactic crisis through scattered data entries on cards.
System Requirements
Will my PC run this? →Minimum
- OS *: At least Windows 7
- Processor: 2.8 GHz
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
- Storage: 1100 MB available space
Recommended
- OS *: At least Windows 8
- Processor: 3.2 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better, OpenGL compatible
- Storage: 1100 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Hyperspace Deck Command 1.2.032 (Promoted)
1.2.032 (Promoted)-Fixed some upgrades providing base status not immediately affecting cards after being applied.-Fixed hack debuff not affecting damage icon number correctly if card has increased crit multiplier.-Fixed some energize effects being unable to jumpstart units that do not have a timer.-Fixed Engineering Shuttle fleet upgrade triggering without megaship needing repairs.-Fixed Nomad Scrapyard repair effect being unaffected by hacking.-Fixed some problems with Lure effect.-Fixed bad card text formatting on some cards.-Other minor fixes.-Fixed some typos.Read full article on Community Announcements (sleeper_games)Patch NotesOfficial
Hyperspace Deck Command 1.2.023-1.2.030 (Promoted)
1.2.023 (Promoted)-Ammo Elevator is now apply 2 AM to strikes in hand.-Fixed Cargo Rail not triggering immediately when hit with fast deploy containers.-Fixed some mixed up card inspect texts.-Fixed some problems with stealth (?).-Fixed a problem with targeting tells.-Other minor fixes.-Fixed some typos.1.2.025 (Promoted)-Reworked icon text spacing.-Added video option for turning off object sparkle.-Fixed some problems on tooltips with many status icons.-Fixed some problems with stealth visuals.-Fixed Megaship Drive Override adding more engine degradation when loading a run.-Fixed missing dual status tooltips on some dongles.-Fixed some new problems with Weapon Factory support targeting.-Other small fixes.1.2.028 (Promoted)-Numbers on upgrade tooltips that are affected by effect power now show in blue.-Extensive Upgrade Package tooltip now previews your megaship baseline upgrade.-Saturation option now goes up to 300%.-Fixed some new commander effects being incorrectly affected by hack debuff.-Fixed Ceremonial Stockpile not triggering correctly when loading a run.-Fixed Mirror Hull dongle not applying correctly.-Fixed Dormant counting down when cards trigger outside of true turns.-Fixed Modular Armor not initiating correctly.-Other minor fixes.-Fixed some typos.1.2.030 (Promoted)-Enemy death animations are a bit more varied now (somewhat affected by weapon type and overkill).-Fixed Greed-Advisor leaving your deck if any unit dies.-Fixed one global fleet upgrade missing from loot pool.-Fixed intercept mine icon lethal warning not taking heavy armor into account.-Fixed a problem causing scrambled units to be unable to self-attack. -Fixed Bot Hull dongle not immediately adding its bot bonus.-Fixed some problems on combat float text. -Fixed some card text formatting.Read full article on Community Announcements (sleeper_games)AnnouncementsOfficial
Commander Upgrades / Secondary Commanders
Commander Upgrades / New CommandersAttention all deck commanders! The version 1.2 (Promoted) content update is here, just in time for the Steam Deckbuilder Fest. This update focuses on extending and reworking commander cards. Most noticeably, Commanders can now be upgraded and differentiated by acquiring new commander-only upgrade dongles that you can find at fixed points during a run. In addition to that, you can now also acquire powerful secondary commanders at later stages.There are 3 new secondary commanders per faction and they get unlocked once you have access to all starting deck components of said faction. So depending on how far you have progressed they might immediately unlock when entering the title screen.Commander ReworksMany starting commanders also got a bit of a rework based on community feedback. Plate-Investor now profits from a vastly improved Heavy Armor keyword that can fully negate incoming damage and also affects other sources of physical damage like small craft and mines. This comes with stronger downsides when taking command, but some of these can be mitigated through commander upgrades.Shiv-God got her original effect replaced with a new AM Ambush keyword that allows to debuff a lot enemies with antimatter and only requires deploying her in time. Wing-Scout now has another way of amplifying small-craft damage, using a reworked version of the AM Tracking Dart tech card. This effect can also be found on some other Floatoid cards now.Most effect power increasing effects in the Floatoid Deck have been replaced with a new Launch Rate keyword that only affects small craft applications, but also benefits created cards (works great for carriers). Other AdditionsOn top of that the update also adds a bunch of new fleet upgrades (some with new unlock conditions) and a few general card upgrade dongles. The baseline upgrade system has been extended to cover all temporary cards and even megaships, with rare new ways to add baseline upgrades to these type...Read full article on Community Announcements (sleeper_games)AnnouncementsOfficial
Commanders on Deck Bundle Launched
Attention all CommandersAnother sci-fi deckbuilder has entered the system! You can now get Command Deck together with Hyperspace Deck Command in a bundle! Command Deck is still in early access, but already looks stunning and just received a major update for the Steam Deckbuilder Fest. Check out the bundle here:Read full article on Community Announcements (sleeper_games)Patch NotesOfficial
Commander Content Update In The Works, Releases May 4th
The second mainline content update for Hyperspace Deck Command is now in the works and about halfway done! Version 1.2 (Promoted) will add 15 new commander cards. These secondary commanders won't be available as starting deck components, instead you can pick them up at a new GC embassy location during runs.In addition to that you'll also find a completely new set of commander-only upgrade dongles at fixed points during runs, allowing you to enhance and specialize both your starting commander as well as any secondary commanders you might pick up.As with my previous games and updates this will be a free addition to the main game. Stay tuned for the release on May 4th.Stefan - Sleeper GamesRead full article on Community Announcements (sleeper_games)






