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Rug Cleaning Simulator

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Rug Cleaning Simulator screenshot 1
Rug Cleaning Simulator Trailer trailerWatch trailer on Steam ↗

Rug Cleaning Simulator

Monte de shot · Published by Monte de shot · Official site ↗

Last updated 28 Sept 2026

Rug cleaning simulator is cozy, relaxing first person simulator about running small rug cleaning business.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Casual · 2026 · More free games

Step into the role of a rug cleaner in Rug Cleaning Simulator, where you'll take care of cozy interiors as you manage a mini business. Perfect for a relaxing gaming session!

About this game

Rug cleaning simulator is cozy, relaxing first person simulator about running small rug cleaning business.

✨ MEET UNIQUE CLIENTS & RUGS ✨

People you meet on street or in your store are procedurally generated. As a clients they will bring you completely different rugs with unique dirts to be cleaned.

✨ CLEANING ✨

Use your dedicated tools for specified cleaning stage. Indulge in some relaxing work. More you clean, more experience you get.

✨ CUSTOMISE YOUR STORE ✨

With money you earn and experience you get, buy new stuff & customise your store to attract more clients.

✨ UPGRADE YOUR TOOLS ✨

Upgrade your tools to get best performance & look. Gaining experience unlocks getting more performant machinery.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10
  • Processor: Quad-core processor (e.g., Intel i5-4th generation or equivalent AMD processor)
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with Vulkan support (e.g., NVIDIA GTX 600 series / AMD Radeon HD 7000 series or newer)
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10
  • Processor: Intel i7-7th generation or equivalent AMD Ryzen processor
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1000 series / AMD RX 500 series or newer
  • Storage: 10 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Dutch, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian

Latest news

  • Patch NotesOfficial

    Performance & Polish Update

    Hey cleaners,A focused stability and performance pass landed today. The biggest win:first-time mouse rotation, first NPC conversation, and first use of everycleaning tool no longer stutter — the game now pre-warms shaders andparticles during loading so it's silky from the very first frame of play. ⚡ Performance• Major shader/PSO warmup pass — eliminates first-use hitches• Multi-threading fix (resolved a long-standing race condition)• Removed dead material references that were silently slowing loads 🛠 Fixes• Linux crash fixed• Water extractor behaviour cleaned up• Extraction tool positioning is now precise• End-of-day saving + tween cleanup no longer conflict• Layered UI rendering errors resolved• Interactable object handling stability pass 🎨 Polish• New splash logo effect• Card dither effect for nicer card visuals• Refreshed graphics settings screen• FOV setting added 🏆 Online• Steam Leaderboard support added Thanks for all the feedback — keep it coming on the steam discussion board.Happy cleaning!
    Read full article on Community Announcements (Monte de shot)
  • Patch NotesOfficial

    Post Steam Next Fest Update Is Live

    Hello everyone,After Steam Next Fest, I went through the feedback and focused on the biggest issues players ran into during the demo. This update is all about making Rug Cleaning Simulator feel smoother, clearer, and more polished across the full gameplay loop.A lot of the work in this patch went into the cleaning experience itself. I reworked the feel of first-person cleaning, improved tool feedback, upgraded water and puddle behavior, and tightened progression through each cleaning stage. I also spent time improving onboarding, end-of-day flow, and a lot of smaller quality-of-life issues that were holding the experience back.What changed in this update:Reworked the core cleaning flow into a smoother first-person cleaning experienceImproved camera handling, movement, and entry/exit transitions during cleaningUpgraded the water pistol, scrubber, and water extractor with better visuals and feedbackAdded better wetness behavior, including puddles, water persistence, and proper extractionImproved crosshair, cursor feedback, and overall readability while cleaningRefined cleaning progression, stage completion, reward flow, and EXP gainImproved rug handling with better shape support, offset fixes, and mask-map updatesUpgraded foam, scrubber, extraction, and water-stream visual effects, plus shader fixesReworked the end-of-day flow, including laptop-based day completion and improved shop-state behaviorAdded a better end-of-day presentation with an improved summary flow and updated modal screensExpanded progression systems with ranking improvements, league icons, and new level-up card optionsImproved tutorial modals, tutorial videos, shop naming, rug labels, settings behavior, loading flow, and general stabilityAdded optimization work, asset cleanup, translation updates, and reduced noisy debug loggingI've prepared video devlog showcase if you want to see how it looks now: This patch was heavily shaped by the problems and rough edges exposed during Steam Next Fest, so thank...
    Read full article on Community Announcements (Monte de shot)
  • Community & EventsOfficial

    Steam Next Fest Summary & Thank You!

    Thank You for the FeedbackYour posts on the discussion board, comments, and bug reports were incredibly helpful.During the demo release and throughout Steam Next Fest I tried to fix problems as quickly as possible whenever they appeared. Until players got their hands on the demo, I honestly had no idea how many things were broken or needed improvement.Working on this project solo and mostly during nights in my free time makes it difficult to catch every issue beforehand. Your feedback helped reveal problems I would never have discovered on my own.So seriously — thank you for helping make the game better.Steam Next Fest NumbersHere are some stats from the event:1,294 Total Players139 Played & Wishlisted877 Total Gained WishlistsNot going to lie — I was hoping for higher wishlist gains during Next Fest.But considering the technical issues and rough edges the demo had, I’m honestly really happy that the results are still positive in many ways. Here are some fun numbers from the demo:Rugs cleaned: 7,026 ːsteamhappyːPerfect cleans: 21Good cleans: 5,923Poor cleans: 806Clients served: 7,093Money earned: 47,172Honestly… these numbers are beyond my imagination.Over 7,000 rugs cleaned since the demo launched. That’s something I never expected to see.The Community (Biggest Surprise)The biggest outcome for me wasn’t the numbers — it was the community.Before Next Fest I had no idea if anyone would care about the game.But even with the demo’s problems, there were players who were extremely engaged:posting bug reports on the discussion boardsharing ideas and suggestionscompeting on the leaderboardsreturning to play moreYes, I'm talking about you. 🙂Seeing that kind of engagement is incredibly motivating and made me realize that building a community around the game is something I want to focus on much more.Discord serverBecause of that, I’m opening a Discord server for the game.If you want to:share ideasreport issuesdiscuss updateshelp shape the gameplease join here:https://discord....
    Read full article on Community Announcements (Monte de shot)
  • AnnouncementsOfficial

    Performance Fix - Stuttering During Cleaning Resolved! 🧹

    Hey everyone!Since the demo release on February 6th, I've already pushed out 15 patches — and that's largely thanks to all of you sharing your feedback and bug reports on the Steam discussion board. Seriously, thank you so much. 🙏 The Big One: Cleaning Performance FixThe most common complaint — and the biggest source of negative reviews — was the severe stuttering and lag while cleaning rugs. This one was particularly tricky for me because I simply couldn't reproduce it. The game ran perfectly fine on my PC and my Steam Deck. Friends who helped me test? No issues either. It only seemed to affect new players.I spent the last 10+ hours laser-focused on tracking this down. After rewriting parts of the cleaning mechanism back and forth, I finally managed to reproduce it on my own machine — and found the culprit. What was happening:The stuttering only affected new players who hadn't yet unlocked tool-usage achievements. Because the save system uses encryption, the save process is more expensive than a simple file write. Players without those achievements were getting caught in a loop of:Check if achievement is unlocked → trigger save → encrypt save data...all happening too many times within a single frame's render window. Essentially a chain reaction that tanked performance right when you were trying to clean.What's fixed in this patch:✅ Resolved the achievement-check save loop causing stuttering during cleaning✅ Added shader preloading on first launch — this should make the overall gameplay experience noticeably smoother from the startI really hope this fixes things for those of you who were struggling with performance. If you're still experiencing issues, please don't hesitate to let me know in the discussions — your reports are what make these fixes possible!Happy cleaning! 🧽
    Read full article on Community Announcements (Monte de shot)
  • AnnouncementsOfficial

    DEMO IS OUT!

    The demo actually went live a few days ago, but I held off on announcing it while I worked through the issues players reported. It’s been an intense few days—I’ve already shipped more than 10 patches to improve stability and fix bugs. I’ve also spent a lot of time optimizing performance, so I hope the game now runs smoothly on both PC and Steam Deck. Rug Cleaning Simulator Demo is now playable with the full core cleaning loop and progression systems. Start from your first client, clean rugs with all 3 core tools (Water Gun, Scrubber, Extractor), earn money and XP, unlock upgrades, and climb from Newcomer to Professional. The demo includes guided quests, rare rug encounters, league progression, achievements, and a full demo-end summary screen with your personal stats—then lets you keep playing with no hard time limit. Feature Highlights1.5–2+ hours of guided progression (and unlimited freeplay after milestone)5 playable demo quests: tutorial, upgrades, league promotion, rare rug objective, and demo milestoneCore tool workflow: wet, scrub, extract, dryProgression systems: XP/levels, league points, promotions, and achievement unlocksEconomy loop: earn money, buy early tool upgrades (Tier 1–3)Content variety: common + rare rugs (ultra-rare locked for full game)Level cap 10, league cap ProfessionalTool tiers capped at 3Ultra-rare rugs and later quests reserved for full release Summary of What Was Done in recent patchesOptimalisation:Visibility ranges (15m / 35m / 80m tiers) — small objects disappear at 15mSubViewport freeze — main menu 3D background freezes after 3s, drops to ~548 drawsShadow culling — meshes with AABB volume 40m from cameraPreloading all assets before game scene startsResizing Mask maps to reduce textures send to GPU Bug fixes:New Game modal hidden under menu FIXAMD Drivers and Vulkan Shaders FIXTool upgrade UI/UX adjustementMouse clicking on trait cardsMouse not fully interactive in PlayerMenu New features:Display basic game controls in bottom right pa...
    Read full article on Community Announcements (Monte de shot)

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