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Watch trailer on Steam ↗Mechanical Lab
Seven Arm Octopus · Published by Seven Arm Octopus · Official site ↗
9 user reviews — 89% positive (9 reviews) · 16 achievements
Last updated 28 Sept 2026
Mechanical Lab is a 2D action game focused on the physical interaction of machines with the environment. Explore, build and experiment to survive in the city of robots long after the end of human civilization.
£4.29
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Price history
Action, Indie, Simulation · 2025 · More under £5 games
In Mechanical Lab, navigate the ruins of a robot city, using physics-based interactions to solve puzzles and stay alive. Experiment with machines to uncover secrets and thrive in post-human landscapes.
About this game

Explore the extraordinary city, traversing the rooftops and ruins of buildings, discovering the secrets of a bygone world. Take on the role of a wanderer, make friends and defeat enemies to reach the furthest districts of the metropolis. Venture deeper and deeper, taking the risk of a path of no return and valuable rewards!

Build machines to travel, fight and collect resources that make you the ultimate constructor. Express yourself with colors and paints. Upgrade your vehicles and conquer new territories by creating a perfect combat machine. Improve your vehicles with additional upgrades and gain new abilities!

Experiment with the acquired raw materials and parts to make the most of their potential. Discover the engineer within you by combining logical principles to obtain new effects of your machine. Create new more efficient vehicles with more parts. Take risks to survive. Search, discover, conquer!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3
- Memory: 8 GB RAM
- Graphics: Nvidia Gt 1030
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070
- DirectX: Version 12
- Storage: 5 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Mechanical Lab – 1.0 Release
Mechanical Lab – 1.0 Release Notes The long-awaited Mechanical Lab 1.0 update is here! This release brings new content, gameplay improvements, and fixes to enhance your experience. New Features -Added a new A6 robot/dog companion, which can be spawned in the Robot Market location. -Introduced two new expedition types: Horde and Climbing, featuring a new enemy type. -Expanded customization with new parts (Acid Launcher & Acid Ammo, Character Decorator Part, Energy Battery, Shields) -Added gamepad (Xbox controller) support. -Implemented a short text intro to introduce players to the game world. -Added a new separate camera mode for vehicles. -Introduced the ability to teleport vehicles, even during expeditions. -Added a new town background. Improvements & Optimizations -Enhanced background post-processing for better visuals. -Improved game lighting. -Updated tutorial vehicle thumbnails for clearer guidance. -Increased crossbow bolt speed. -Improved text objective visibility. -Enhanced tutorial hints. -Improved game radar visibility to make tracking objects easier. -Added new radar icons for all in-game objects. -Optimized memory usage for better performance. -Refined robot attacking behavior. -Updated all part thumbnails in the editor for better recognition. -Improved A17 track physics for more realistic movement. -Increased enemy shooting and vision range. -Increased collectible spawn frequency. -Balanced enemy robots' maximum health and weak points for better combat dynamics. -Enhanced R24 texture quality. -Reworked the third transport mission trolley. Bug Fixes -Fixed a bug where destroyed trunks remained functional. -Fixed a bug with the control station screen staying active after vehicle destruction. -Fixed an issue where mines did not trigger properly. -Fixed a bug where vehicle long jumps register when teleporting. -Fixed the Destroyer achievement not tracking correctly. -Fixed an issue where certain parts could not be destroyed. -Fixed A17's magnet arm quiveri...Read full article on Community Announcements (naitvinter)AnnouncementsOfficial
Mechanical Lab 1.0 Release
Mechanical Lab 1.0 launching on June 3, 2025! The wait is almost over! Mechanical Lab is officially reaching its 1.0 version on June 3, 2025, bringing a wave of new features to enhance your robotic adventures. Here are just some of the biggest changes coming in the update: - Meet A6, your new robot-dog companion, available in the Robot Market - New expedition types: Brace yourself for Horde and Climbing missions - Gamepad support: Seamlessly play with your Xbox controller - Expanded customization: parts including Acid Launcher, Acid Ammo, Shields, Energy Battery, and more - A new text intro sets the stage for your journey - A separate vehicle camera mode - Improved mobility: Teleport vehicles even while on expeditions A full list of changes and fixes will be posted on the release day, so stay tuned for all the details. Whether you're building, experimenting, or exploring, Mechanical Lab is taking its final shape—are you ready to dive in? Stay tuned for more updates, and get ready for the ultimate robotic experience on June 3!Read full article on Community Announcements (naitvinter)Patch NotesOfficial
Mechanical Lab Devlog – A6 Robot-Dog Update
Mechanical Lab Devlog – A6 Robot-Dog Update {STEAM_CLAN_IMAGE}/44767267/fec039aef2b7f010311d6c700016b26c594fb151.png Hello, fellow engineers! Time for another Mechanical Lab devlog, and this one is particularly exciting. I've been working on an update that introduces a brand-new companion to the game—a highly advanced robot-dog named A6. Meet A6 – Your Trusty Mechanical Sidekick A6 is designed to be more than just a loyal companion; he's an integral part of the player's journey through the game world. With precision engineering, this robotic canine will assist players in multiple ways: Exploration – A6 can now accompany players on their travels, trotting alongside them as they navigate the landscapes of town. Resource Gathering – No more manual scavenging! A6 will intelligently collect materials and deliver them straight to the player's vehicle, making survival and crafting more efficient. Future Enhancements – This is just the beginning. In upcoming updates, A6 may evolve into a true guardian, capable of protecting the player from threats in the wild. {STEAM_CLAN_IMAGE}/44767267/f0ba71c2b795aa17afd44556ff60299b47c3b016.png Development Progress I've been refining A6’s AI behavior, ensuring he feels like a true companion rather than just another tool. His movement, responsiveness, and interaction mechanics are shaping up nicely. Right now, I’m ironing out: Pathfinding & Navigation – A6 needs to keep up with the player and traverse obstacles dynamically. Resource Prioritization – Teaching him how to identify valuable resources and efficiently deliver them. Animations & Sounds – Fine-tuning his movements so they feel organic, and adding satisfying mechanical whirrs. That’s all for this devlog—stay tuned for more updates! Let me know what you think about A6 and what you'd love to see in future iterations. {STEAM_CLAN_IMAGE}/44767267/f5f31911830283b0c931524b15ac3c1b6c04a567.pngRead full article on Community Announcements (naitvinter)Patch NotesOfficial
Mechanical Lab 0.78 Patch notes
Mechanical Lab 0.78 Hello, update focusing on new expeditions Patch notes: -added new expeditions types (hunt and transport) -added shooting range location -added new enemies -added new vehicle parts -implemented new vehicle weapon type (flames thrower) -added new environment drones -added info about necessary parts to complete expedition -improved A17 tracks stability -improved bridge location in home district -fixed A17's moving sound missing -rebalanced some weapons damage -improved resources container lights -optimized robots interactions Thanks for playing!Read full article on Community Announcements (naitvinter)Patch NotesOfficial
Mechanical Lab 0.77 Patch notes
Mechanical Lab 0.77 Hello, update focusing on vehicle editor improvements Patch notes: -Added interactive vehicle building tutorial mode -Added 10 vehicle schemes for tutorial building -Added functionality to replace pipe type without removing connected parts -Added the ability to insert pipes into other pipes -Added the ability to duplicate a built vehicle -Added the ability to save separate input data for each vehicle -Added the ability to move parts without disconnecting the wiring -Added an indicator of the influence of the power parameter to the energy and heat parameters -Added the ability to save and reset changes to part parameters directly in the real-time vehicle settings window -Added display of predicted values of energy production and consumption, emissions and heat cooling -2 new expeditions have been added -Added a jet engine for jumping part -Added battery part -Fixed an issue with the robot's movement sound getting stuck after entering the vehicle or vehicle editor -Added proper simulation of the robot's weight in the control station -Fixed an issue with springs not working when placed next to each other -Fixed an issue with incorrect display of texts in vehicle settings -Improved lighting in the vehicle editor -Improved the vehicle editor mesh effect -Improved town loading time Thanks for playing!Read full article on Community Announcements (naitvinter)






