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Movement Gods

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Movement Gods screenshot 1

Movement Gods

Filatov Denis · Published by Filatov Denis

Last updated 28 Sept 2026

Movement Gods is a third-person online shooter where your skill determines everything! Enter the battle, fight, search for new weapons and modules! Improve your skills to become the ultimate Movement God!

Free to PlayComing SoonDJCTQ 6PvP

Free

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Action, Free To Play, Massively Multiplayer · More free games

Embark on intense battles and master your skills in Movement Gods, an Action game where your abilities decide victory. Search for weapons and modules as you fight your way through the ranks to claim the title of Movement God.

About this game

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About the Game

Move and win in "Movement Gods", a third-person online shooter based on advanced movement mechanics. The action takes place in the distant future, where robots are fighting for glory on the remnants of human civilization!

ADVANCED MECHANICS

Do you miss dynamic battles? In Movement Gods, you will have to move like the floor is lava! Discover the mechanics to find the best way to survive in this challenging world!

VARIETY OF WEAPONS

Each weapon has its own characteristics. You can fire a blasting pistol, toss kunai at your enemies, and deflect projectiles with your katana! Choose weapons to suit your style and destroy your opponents!

UNIQUE UNIVERSE

Learn about the future world, in which humans no longer hold a place.

SKILL-BASED PVP

Use mechanics and a variety of weapons to snatch victory from the hands of your opponents!

UPGRADE YOUR CHARACTER

Participate in battles and get paid. Buy skills and weapons to become stronger!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64bit or higher
  • Processor: INTEL CORE I5-8400 or AMD RYZEN 3 3300X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: SSD (Preferred)

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Movement Gods v0.3.3

    New Additions:Added a laser shotgun.Added bots. To give players a chance to win, I've given them a slight chance to miss and only a small chance of a headshot. Even so, they are quite formidable opponents.Added console commands: "SpawnBot" - creates a single bot, and "SpawnBots" - fills the lobby with bots to its maximum capacity. (press "`" to open the console and enter commands)Also added the "SkipStage" console command, which is similar to the old "ForceStart" but allows you to skip any stage of the match and proceed to the next one. You can start the game, skip the preparation stage, initiate sudden death, and move to the next round with this command! (again, press "`" to open the console and enter commands)Map Changes:Added a new post-apocalyptic city map.Changes to the "Box" map.For no particular reason, old maps have been added to the build, enjoy.Cosmetic Changes:Added voiceovers for match stages and kills.Many visual effects for both shots and recoil have been changed.Balance:Some prices in the shop have been changed.Known Issues:Bots tend to get stuck on maps that have received little attention; the best bot behavior is only available on the "Box" map.The interaction UI may remain on screen after a player's death.The icons are not finalized, this is normal.Climbing on objects sometimes behaves incorrectly."Sudden Death" does not work on many maps.
    Read full article on Community Announcements (nosongs)
  • AnnouncementsOfficial

    Movement Gods v0.3.0

    Update Overview: Movement Gods v0.3.0 Map Changes: The "Box" map has been reworked. A new training map has been added for testing game mechanics. The "Arena" map has not been updated but has been adapted for the new sudden death mechanic. New Features: Added a smoke grenade. Sudden death: At the end of the round, lava rises to the ceiling, destroying everything, both living and non-living. The game now lasts until one player achieves three victories. Climbing over objects is no longer animation-based but instead uses a physics-driven approach. Wall jumps are now always available when near a wall, not just during wall-running. Cosmetic Changes: Added a new climbing animation. Updated jump start and mid-air animations. All character sounds have been reworked. Improved weapon visual effects. Added a new menu theme music. Balance: The economy has been reworked. It will be balanced in the next update, but testing is required.
    Read full article on Community Announcements (nosongs)
  • Patch NotesOfficial

    Movement Gods v0.2.2

    Patch Notes: Movement Gods v0.2.2Bug Fixes: Fixed an issue where reloading would not function properly. Fixed a bug causing the interface to disappear after respawning. Improved performance in the main menu. Fixed a bug where players with high ping would not have their hits registered correctly. Fixed a bug where turret projectiles would not damage the turret owner. Fixed an issue where the turret could detect invisible players. Fixed a bug where taking damage did not break invisibility. Fixed an issue where turret explosions were not visible on the client side. Removed negative values in the displayed round time.Balance Changes: Increased the sniper rifle’s shot speed from 60,000 to 80,000 and its damage to 55. Reduced the character impulse on death.Cosmetic Changes: Time remaining until the end of the round is now always displayed. Added a smoke effect when entering invisibility. Adjusted various graphic settings, including the addition of motion blur. Added air control while moving in the air. Made it impossible to transition into sliding from running.
    Read full article on Community Announcements (nosongs)
  • Patch NotesOfficial

    Update 0.2.1: Movement Gods Patch Notes

    NEW FEATURES ForceStart Command: Added the ability to force-start the first round via a console command, even if there aren't enough players on the server. To use it, open the console with the "~" key (ensure your keyboard layout is set to English) and enter the command "ForceStart". Automatic Reload: By popular demand, automatic reload has been added. Game Time Display: The Tab key now shows the time remaining in the current stage instead of total game time. Endgame Display: The end of the game now shows the winner and the time remaining until the restart.BUG FIXES Reload Bug: Fixed a bug that sometimes prevented reloading. Spectator Mode: Players joining mid-game will now be spectators instead of taking over an existing player's spot. Restart Crash: Fixed a crash that occurred during game restart. Turret Destruction: Turrets are no longer destroyed at the start of the first-round preparation stage. Host Crash: Fixed a crash that occurred when the host killed the last enemy with an Uzi. Round Transition: Fixed an issue where rounds would incorrectly end and transition to the preparation stage due to a faulty timer. UI Bug: Fixed a bug where one player would not have a UI after dying last. Portal Sound: Reduced the volume of portal sounds. Box Map Katana Crash: Removed the katana from the Box map to prevent crashes. Volume Settings: Fixed an issue where volume settings did not affect kunai sounds. Death Knockback: Increased knockback on character death. Box Map Item Spawners: Removed item spawners from the Box map. Arena Map Sniper Spawner: Added a sniper rifle spawner to the center of the Arena map.BALANCE CHANGES Changes were made to improve the playability of weaker weapons and adjust stronger ones. Additionally, the reward system has been revised. Starting Funds: Reduced starting funds to 70. Earnings per round now increase by 20, resulting in round payouts of 70, 90, 110, 130, and 160, respectively. Item Purchases: The ability to purchase items using another pl...
    Read full article on Community Announcements (nosongs)
  • Patch NotesOfficial

    Major Update: Movement Gods 0.2.0

    Completely redesigned the main menu interface. Revamped the in-game HUD. Introduced a new game mode: Purchase equipment during the preparation phase using a special terminal. Use the equipment to eliminate enemies and earn currency. Added an abilities system, activated with the X button: Current abilities include invisibility and turret deployment. Fixed numerous minor bugs and crash-causing issues. Resolved a bug where players respawned as spectators at the center of the map (including underground) after death.
    Read full article on Community Announcements (nosongs)

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