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Watch trailer on Steam ↗Reflectron
Laconiq, FeathersCrow · Published by Laconiq, FeathersCrow
9 user reviews — 100% positive (9 reviews)
Last updated 28 Sept 2026
Reflectron is a geometrically-styled arcade game built on one bouncing ball. Halfway between a brick-breaker and Geometry Wars, with a pinch of Vampire Survivors thrown in for good measure, it's a simple yet effective mix that will keep you coming back for more.
£2.49
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Price history
Action, Indie, Early Access · 2024 · More under £5 games
Dive into Reflectron, where a single bouncing ball navigates through intricate levels in an action-packed indie experience. Created by Laconiq and FeathersCrow, this game combines elements of brick-breaker, Geometry Wars, and Vampire Survivors for a unique challenge.
About this game
Dive into the vibrant universe of "Reflectron", an endless arcade game where geometry rules all. One arena, one ball, one score to beat. Armed with a single bouncing ball, face the challenge of a pure and thrilling gameplay where each contact could be fatal.

Immersive Gameplay
Instantly accessible, "Reflectron" is crafted for anyone who desires to plunge right into the action. With intuitive controls and an enticing progression curve, the game offers an unexpected depth that will compel you to come back for more challenges.
Permanent Progression
In "Reflectron", what you do in one run carries into the next. Meeting objectives unlocks permanent additions to your options: an extra reroll, the ability to swap an upgrade you already own, a power-up to start the run with. A tier never makes you stronger on its own, it widens what you are able to do. Nothing is bought, everything is earned.
Challenges
Runs with their own rules, and their own way to fail. One caps your build and forces you to trade an upgrade away for every new one. Another takes every pickup off the field. Beat them and they open options you keep for good.
Visuals and Sound
Behold a visual ballet where each shape and color comes alive to the beat of a strong electronic soundtrack. Every shape is drawn by code rather than painted, so the arena stays razor sharp at any resolution, and the grid bends and lights up under everything that happens on it. The visual effects are not just a feast for the eyes; they are the vibrant feedback accompanying every one of your moves.
Competition
In "Reflectron," every game is a competition for the highest score. Face off against other players and prove your skill in this competitive environment where only perseverance is rewarded.
Key Features
Endless Arcade: A continuous challenge where the goal is to survive and thrive.
Seven Enemy Archetypes: They chase, shoot, split, copy themselves or simply refuse to die.
Dynamic Power-ups: Game-changing enhancements that ramp up the intensity of play.
Permanent Progression: Unlock new options by meeting objectives, never by paying for them.
Dynamic Visuals: A visual world that syncs with your performance and the beat.
Global Leaderboards: Compete against players around the world for a top spot.
Windows and Linux: A native build for each, and it plays on Steam Deck.
"Reflectron" is not just a game; it's an ongoing challenge where every second could catapult you to the top. Prepare to enter the arena.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: Pentium IV 2.8 GHz or equivalent
- Memory: 1 GB RAM
- Graphics: GeForce 4Ti or equivalent
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: Internet connection required
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: Intel Core 2 Duo or equivalent
- Memory: 2 GB RAM
- Graphics: GeForce 6 series or equivalent
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: Internet connection required
Supported Languages
Latest news
AnnouncementsOfficial
Reflectron has been rebuilt from scratch
Reflectron has been rebuilt from scratch The game has been fully reprogrammed in Godot 4. This is not a content update: it is the same game, rebuilt from the ground up, and far more polished. It is free. If you already own the game, you already have it. Everything has been redone The rendering, the effects, the interface, the menus, the audio, the challenges, the progression: everything you knew is still here, but rebuilt. Most of the work went into how the game feels. It responds better and stays readable when the screen fills up. Every action now gets a visual response scaled to how much it matters, instead of everything shouting at once. Shapes are drawn by code, so the game stays sharp at any resolution, and the background grid reacts to what happens on it. The menus are rebuilt around a single screen, the same one whether you open it from the title or by pausing a run. Everything plays as well on a controller as on a keyboard or a mouse. What is new A codex that fills in as you play: every enemy and every power up you have met gets an entry, along with your stats. A tutorial, played on your first run and replayable whenever you want. The leaderboard is now readable on the website too, outside the game. A native Linux build, and the game runs on Steam Deck. What will keep growing Progression and challenges have their foundation in this version, and it is going to be built on. The cosmetic shop changes model along the way: no more currency, a cosmetic will unlock by meeting an objective. So on those fronts there is still less content than in the old build, and that is a deliberate call. A rebuild was the right moment to fix how the game feels at the root, rather than pile content on top of it. The content comes back after. I cannot wait for you to get your hands on this version, and just as much to keep improving it. This is not a finished job: it is the base I am going to build the rest on.Read full article on Community Announcements (Laconiq)Patch NotesOfficial
Patch 0.23.1
Fixed translation issuesFixed power-up duration resettingFixed enemies always spawning outside the arenaAdded a 200 ms input buffer for dash (thanks to Rhym)Read full article on Community Announcements (Laconiq)Patch NotesOfficial
Patch Notes 0.23.0
This update is the largest one ever released for Reflectron so far. It introduces a major overhaul of upgrades, numerous gameplay adjustments, as well as several visual, UI, audio, and technical improvements. For this release, all progression has been reset.New UpgradesIncrease from 16 to 34 upgrades (+18)GameplayAbility to reroll upgradesUpgrade categories reduced to 3 tiers: Rare, Epic, and LegendaryFormer common upgrades have been improved and integrated into other categoriesSome upgrades can now only be obtained once and will no longer reappearBalance adjustments to many upgradesDisplay of available dash countAdded a countdown (3, 2, 1) when exiting pauseImproved dash behavior while inside the ballFull 360° analog stick supportShopAdded gradient colorsAdded animated gradientsAdded new player appearancesVisualsNew visuals for super power-upsAdded a transition between the menu and gameplayNew terrain deformation shaderUIVisual overhaul of the Home tabVisual overhaul of the Rewards tabVisual overhaul of challengesVisual overhaul of upgradesOtherAdded a visual notification when a reward is availableRenamed some shop itemsNew API for the leaderboard systemImproved game startup loading timesRemoved the CRT filterAudioAudio redesign of the upgrade screenUpdated dash soundFixesFixed an issue where coins were not incrementing correctlyRemoved super coin spawning on player deathFixed an issue where enemies with multiple health points were being passed through and the ball would not bounce on the final hitFixed analog stick navigation in the upgrade menuFixed dash behavior while inside the ballRead full article on Community Announcements (Laconiq)Patch NotesOfficial
Update 0.22.0
⚔️ GameplayNew enemy: Copytron — It mimics your movements with a slight delay.Reworked Super Coins — There can now be several per run, but each one gives fewer coins than before.Improved power-up handling — Better feedback and more consistent interactions between different power-ups.Updated "Larger Ball (Super)" power-up — Now deals 1 extra damage while keeping the same size as the regular version.🎨 VisualsAdded CRT shader — Can be toggled on or off in the settings.⚙️ Other ImprovementsSeveral objective names have been updated for better clarity.New settings added: frame rate limiter and VSync toggle.Leaderboard reset to reflect the new balance changes.🐛 FixesSuper Coins now only count once in the statistics.Settings now load correctly when launching the game.Enemies no longer become invincible after 8+ minutes in a single run.🎵 AudioNew music track: "Knocked Out"Read full article on Community Announcements (Laconiq)Patch NotesOfficial
Patch 0.21.3
Fix for "Dasher" Objective: The "Dasher" objective now increments correctly. Fix for Challenges Display: Challenges now display correctly on the death screen. Fix for "Ball Damage" Upgrade: The upgrade that enhances ball damage now functions properly and once again kills basic enemies.Read full article on Community Announcements (Laconiq)






