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Is There a Way?

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Is There a Way? screenshot 1
Is There a Way? Eng trailerWatch trailer on Steam ↗

Is There a Way?

SS GC Omnipotens · Published by SS GC Omnipotens

Content notice: The game contains realistic images of violent scenes that can have a negative impact on the psyche. Keep in mind that some storylines may be related to alcohol or drug use in one way or another. Some content elements may be unsuitable for certain age categories. A reasonable limitation of the gaming audience is recommended.

Last updated 28 Sept 2026

USSR, 1952. A psychological thriller visual novel about the still-unsolved Case No. 17, inspired by real events. Search for the murderer inside a Soviet psychiatric hospital, make choices with irreversible consequences — and don’t trust the past. Don’t trust anyone. Not even yourself.

Free to PlayComing SoonDJCTQ 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie · More free games

Delve into Case No. 17, an immersive visual novel set in the USSR of 1952. Navigate the eerie halls of a psychiatric hospital, uncovering truths and facing moral dilemmas that could unravel your sanity—or yours.

About this game

✓ A psychological thriller about the secrets of a Soviet psychiatric hospital in 1952.

✓ A story inspired by real events.

✓ Disappearances, murders, and the mysteries of Case No. 17.

✓ Realistic backgrounds and a cinematic atmosphere.

✓ Choices with consequences and conflicting versions of reality.

✓ The full story at launch — no waiting for new episodes.

Note: The materials related to Case No. 17 remain contradictory.
Some documents have never been found.
The final version of the events has never been established.

Case No. 17

Region: Leningrad area, USSR
Object: Asylum “Turov”
Subject of observation: Viktor [Surname unknown], intern
Experiment start date: 1952
Case status: Unresolved

Strange events begin to unfold within the walls of the Turov asylum.

Patients disappear.

Bodies begin to appear in the forest surrounding the object.

The staff insist that everything happening is merely a tragic coincidence.

But too many things don’t add up.

At the center of this story is Viktor, a young intern who has just arrived at the hospital.

Together with new acquaintances, he begins to uncover what may be hiding behind the walls of Turov: a series of unfortunate tragedies, a carefully orchestrated plan… or something far more disturbing.

Every conversation may reveal a new truth.
Every decision changes the course of events.
Every version of what happened sounds convincing.

Yet the deeper you delve into Case No. 17,
the harder it becomes to answer one question:

what really happened here.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 на х64
  • Processor: 1.2 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • DirectX: Version 9.0
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Russian, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    The New Is There a Way? Demo Is Now Available

    Hello, everyone!We are happy to announce that the new demo version of Is There a Way? is now available on Steam.The demo now has its own separate Steam page, where you can play it and leave a review. Your feedback is extremely important to us, as it helps us understand how the atmosphere, story pacing, and emotional tension are perceived by players.This demo is a separate branch of the main story. It gives you a closer look at the world of the game, the mood of Case №17, and the events that start a chain of consequences that cannot be stopped.We would be very grateful if you:— play the demo — leave a review on Steam — add Is There a Way? to your wishlist — share the game with people who enjoy psychological thrillers and visual novelsEvery review helps us understand the player experience better, and every wishlist supports the project as we move closer to release.Thank you for following Is There a Way? and supporting our work.
    Read full article on Community Announcements (bare buh)
  • AnnouncementsOfficial

    The New Trailer Is Out Now

    Hello, everyone!This week, we made an important step in preparing Is There a Way? for release — the new trailer is now live.The trailer is currently released without voice-over. We tried to find the right voice, but decided not to use a version that did not fully match the tone of the game. Voice-over will be added later, once we find a sound that properly captures the tension, anxiety, and atmosphere of Case No. 17.What else happened this week:— updated the screenshots on the Steam page — continued checking the English localization — prepared a new batch of backgrounds — prepared a new batch of character assets — continued working on the demo version — continued active preparation for the upcoming releaseWe are also continuing to check the English localization to preserve the meaning, mood, and emotional tension of the original text. At the same time, work continues on the demo version and new visual materials.The release is getting closer, and we are gradually moving into the final stages of preparation.Thank you for following the project and supporting us. If you have not added Is There a Way? to your wishlist yet, now is a great time to do so.
    Read full article on Community Announcements (bare buh)
  • AnnouncementsOfficial

    The New Trailer Is Almost Ready

    Hello, everyone!This week, we continued active preparation for the release of Is There a Way? and completed several important tasks.What we worked on:— prepared almost all of the new screenshots for the Steam page — finished the full edit of the new trailer — started working on the trailer voice-over — continued checking the English localization — continued working on the demo version — kept drawing icons and character assetsThe new trailer has already been assembled. We are now working on the voice-over and final polish so that it better communicates the atmosphere of the game: suspense, choices, consequences, Case No. 17, and a past that cannot be trusted.We have also nearly finished preparing the new screenshots for the Steam page.At the same time, we are continuing to check the English localization. We want to preserve the atmosphere, meaning, and emotional tension of the original text as accurately as possible.In addition, we are still working on the demo version and visual materials, including icons, character assets, and other elements needed for the next stages of preparation.Thank you for following and supporting the project. If you have not added Is There a Way? to your wishlist yet, now is a great time to do so.
    Read full article on Community Announcements (bare buh)
  • AnnouncementsOfficial

    New Trailer, New Screenshots, and the Final Stage of Our First Playtest

    Hello, everyone!This week, we continued active work on Is There a Way? and made another important step toward release.What happened this week:created a rough cut of the new trailerprepared a new batch of backgroundsprepared a new batch of character assetsstarted making new screenshots for the Steam pagefixed several bugs discovered during the playtestmoved closer to the end of our first closed playtestcontinued preparing more actively for releaseRight now, we are putting special focus on how the game is presented on Steam. We want the trailer and screenshots to do more than simply show beautiful scenes — they should communicate the actual experience of the game: the atmosphere of a Soviet psychiatric hospital, tense dialogue, meaningful choices, consequences, and the anxiety at the core of Case No. 17.The rough cut of the trailer is already assembled, and we will soon move on to final polishing. At the same time, we are updating the visual materials: preparing new backgrounds, new character assets, and a new set of screenshots that better reflect the tone and essence of the game.In addition, our first playtest is gradually coming to an end. It has already helped us identify several issues, fix bugs, and better understand which parts of the project need to be strengthened before the next stage.And just as planned, we are moving more and more actively toward release.Thank you for following the project and supporting us. If you have not added Is There a Way? to your wishlist yet, now is the perfect time.
    Read full article on Community Announcements (bare buh)
  • Patch NotesOfficial

    Weekly Update: Playtest Feedback, Trailer Direction, New Music and Steam Page

    👋 Greetings, friends! Kirill here.We are a little late with this weekly update — we usually try to post around 17:00, but this week turned out to be especially intense. So today we would like to share what has been happening with Is There a Way? over the past few days.The most important thing this week is that we analyzed our current Steam page and finally understood why it is not bringing in the number of wishlists we were hoping for.The issue is not the game itself, but the way it is currently presented. The page does not communicate the strongest parts of Is There a Way? quickly enough: its atmosphere, psychological tension, detective mystery, Soviet setting, and the story built around a case that should never have been reopened.Because of that, we made an important decision: we are going to fully rework the Steam page.We are already preparing the materials needed for this update, so the page can better reflect the actual tone, scale, and identity of the project.This week we:— analyzed the current Steam page and identified its weak points — planned a full rework of the game’s Steam page — started preparing new Steam materials — completed the direction plan for the gameplay trailer — are about to begin full trailer production in the coming days — added several new systems to the code and successfully tested them — received the first feedback from the closed playtest — fixed several dialogue issues based on player feedback — fixed a number of technical problems — wrote new music tracks for the prologue and the main game — prepared several new characters — continued working on the game’s visual presentation — moved further with the updated demo buildThe first playtest feedback has already been extremely useful. It helps us see the game through the eyes of new players: where the pacing works, where more clarity is needed, which scenes leave a stronger impression, and which parts still need polishing.We are also continuing to work on the atmosphere. For us, Is There a...
    Read full article on Community Announcements (bare buh)

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