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Watch trailer on Steam ↗Tower Factory
Gius Caminiti · Published by Gius Caminiti
Very Positive — 90% positive (1,259 reviews) · 21 achievements
Last updated 28 Sept 2026
Tower Factory is a tower defense and automation game with roguelite elements. Optimize resource production using conveyor systems while defending against monster waves. Can you find and destroy the enemy tower before it's too late?
£12.79
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Price history
Action, Indie, Simulation, Strategy, Early Access · 2024 · More £5 - £15 games
In Tower Factory, strategize your defenses and manage conveyor systems as you face wave after wave of monsters. Can you outsmart the enemy tower before it strikes? Early access offers a dynamic blend of action and simulation for those eager to shape their own factory fortress.
About this game
Tower Factory is a game where you have to build a factory that allows you to create enough towers to defend yourself from enemies. You'll need to find and destroy the enemy castle before it becomes too powerful and its monsters overwhelm you!
Features:
Constantly build, expand, and upgrade your factory.
Acquire resources to build more and better towers.
Explore the map to locate the enemy castle, rewards, or... more trouble!
Defeat powerful bosses and unlock new mechanics.
Unlock permanent upgrades that will aid you in your upcoming adventures.
Each game is unique as levels are procedurally generated.
Early Access content:
6 levels with a procedural generated map that makes every game unique.
6 unique bosses that unlock 6 new mechanics.
13 towers and 26 upgraded versions with new effects.
+20 factory buildings.
+70 metaprogression upgrades.
BUILD YOUR FACTORY
Create a factory from scratch in each game, gaining access to more resources and new buildings over time. How? With conveyor belts, indeed!
DEFEND AGAINST ENEMIES
Construct and upgrade suitable towers to fend off enemies who will come during the day but mostly... during the night!
EXPLORE THE MAP
Clear the fog in search of the enemy castle, treasures, and (very importantly) more space to build!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel® Core™ i5-9600
- Memory: 8 GB RAM
- Graphics: GTX 970 4GB / Radeon RX580 4GB or better
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Small Update v0.5.1.1 and Summer Sale (20% OFF)
Hello everyone!Tower Factory Version 0.5.1.1 is here, and it brings a few important improvements and balance changes! SMART SPLITTEROne interesting feature of this update is the new Smart Splitter.The Tier 2 Splitter is now the Smart Splitter, which means each of its three outputs can be configured separately. You can choose which resource is allowed to pass through each output, or configure an output to only allow overflow resources.This should make it much easier to build more compact and efficient factories, especially when working with more complex production chains. OTHER CHANGESTier 2 Underground Belts have also been improved. They now travel 2 tiles underground instead of 1, which should make them much more useful when organizing your factory.I have also increased the damage of DOTs, which includes bleed, burn, and poison. They now deal 5 damage per stack instead of 3, and 10 damage per stack instead of 6 against their preferred bar. All tower effects related to DOTs have been adjusted accordingly to match this change.There are also some smaller improvements and bug fixes, including saving the enabled or disabled state of towers, reducing the number of clicks needed to gather coal and iron, and making it possible to recover a run from the last dawn if the game crashes.At the end of this post you will find the full detailed changelog.STEAM SUMMER SALEThe Steam Summer Sale also starts today and will last for two weeks!During the sale, Tower Factory will be 20% off, so if you have been waiting for a good moment to get the game, this is a great opportunity.WHAT'S NEXT?I am still working hard on Tier 3.Tier 3 will bring new resources, buildings, towers, and mechanics. It is a big update, and the full design is already planned, but there is still a lot of work left to do, especially implementation and 3D modeling.For the 3D modeling part, I will have the help of Eugenia Suárez, who already created the enemies from the snow levels and some of the current tower evolu...Read full article on Community Announcements (GiusCaminiti)Patch NotesOfficial
Small Update v0.5.1: Multi-Selection
Hello everyone! Tower Factory Version 0.5.1 is here, and it brings some changes that many of you have been waiting for!MULTISELECTIONThe main feature of this update is multi-selection. You can finally select multiple buildings at once and move them all together, which should make reorganizing your factory much easier. You can modify your selection in several ways:Click + drag: creates a selection box to add multiple buildings to your selection.Shift + click: adds or removes the clicked building from the selection.Ctrl + click: selects all buildings of the same type currently visible on screen. If the building is a conveyor belt, a combiner, or another logistics building, it will select all other buildings from the same group. Multi-selection is not only useful for moving several buildings at once. You can also use it to change targeting settings if you select only towers, or to change the produced item if you select only identical production buildings. But that is not all! OTHER CHANGESThe behavior of the Tier 2 Wood Chopper and Tier 2 Stone Miner has been slightly adjusted. Since restructuring your factory is now easier, the range of these buildings has been reduced to match their Tier 1 versions. However, they now have a 20% chance not to consume the resource each time they gather one unit. I have also slightly adjusted the difficulty curve for levels 5 and 6. The first few days should now feel a bit easier, and difficulty will start increasing more noticeably from day 5 onward. The final difficulty on day 10 remains the same as before. Another new feature is that you can now disable towers. This is especially useful when a tower in the backline is not gaining experience because your front-line towers defeat enemies too quickly. You can now disable those towers and let some enemies through so the backline ones can gain experience. But be careful, if you underestimate the enemy strength, some of them might slip through! There are also more changes and bug fixes, so...Read full article on Community Announcements (GiusCaminiti)Patch NotesOfficial
Hotfix v0.5.0.3
CHANGELOG When you face a boss, its name and life bar will now appear at the top of the screen. The boss now always appears on the right with a red background in the Wave Enemy Info UI. If the “auto loot chests” option is enabled, the chest contents are now shown when hovering over it. Altars of the Flame, Altars of the Crystal, and obelisks are now revealed when you discover a tile adjacent to them, to prevent accidentally blocking their entrance or tiles when placing exploration buildings. Fixed a bug that sometimes prevented the “inactive building” indicator from showing when it should. Fixed a bug that caused the explosion effect of the upgraded Bombard to be applied twice to the target. Fixed a bug that caused incorrect stat calculations in the tower upgrade preview UI. Fixed a bug that caused Buzzsaw bounces to deal 100% damage instead of 50%. Fixed a bug that sometimes showed an incorrect value for next day’s enemies in the Wave Enemy Info UI.Read full article on Community Announcements (GiusCaminiti)Patch NotesOfficial
Hotfix v0.5.0.2
ChangelogAdded a beam of light above chests to make them easier to spot.Added a number under the player’s health bar so you can quickly see the exact remaining HP.Infinite-effect Altars of the Crystal now activate correctly when loading a save.Fixed a bug that caused Altars of the Crystal effects that increase the maximum tower limit not to stack correctly.Fixed a bug that caused some production buildings to have unlimited storage after loading a save.Altars of the Flame effects are now correctly applied to production buildings after loading a save.Improved save load times in some specific cases.Fixed a bug where Wave enemy information wouldn’t update correctly if the menu was closed when advancing to a new day.In the in-run shop, tower base stats are now shown instead of stats modified by external effects (for example, Altars of the Flame).Fixed a bug that caused random objects to be highlighted when moving the mouse, even if the cursor wasn’t over them.Read full article on Community Announcements (GiusCaminiti)Patch NotesOfficial
Hotfix v0.5.0.1
Changelog: Improved overall performance, especially on Large and Giant maps. Fixed a bug that caused Combiners, Splitters, Crossings, and Underground Belts to have the wrong speed after loading a save if any factory speed modifiers were active. Fixed a bug that caused the placement areas for Gatherer buildings and the Light Bomb not to display correctly while purchasing them if the cursor was over a fogged area. Added a slight desynchronization to Processor buildings after loading a save so their sounds and animations don’t become perfectly synced, which could be annoying and look a bit odd.Read full article on Community Announcements (GiusCaminiti)






