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Atan

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Atan screenshot 1
Release Trailer - ATAN is available now for free! trailerWatch trailer on Steam ↗

Atan

Goober Inc. · Published by Breda University of Applied Sciences

Very Positive — 93% positive (211 reviews) · 9 achievements

Last updated 28 Sept 2026

Scale a massive colossus in this action-adventure climbing game. Find your way through atmospheric scenery and master your climbing skills. Atan was made by third year students of Breda University. Winner of the 2025 BAFTA Student Award!

Free to PlayDJCTQ 101 DLC available ↗Full Controller Support

Free

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Action, Adventure, Indie, Casual · 2024 · More free games

Scale a colossal structure in Atan, an action-adventure game developed by Goober Inc. Navigate through intricate environments and refine your climbing abilities, all while competing for the BAFTA Student Award winner title.

About this game

Join our community!


Atan is a student project made by a passionate team from Breda University of Applied Sciences.

We want to hear what you think of the game! Feel free to join and share your opinion and give us feedback so we can improve the game. We are looking forward to hear from you!


About the Game

The Game

Atan is an action-adventure game where you traverse a massive colossus. Use your climbing skills together with your bow and anchors to journey over the massive giant. But beware, because this rough terrain contains many challenges, for the colossus itself is still alive and in need of your help.

The Story

There exists an ancient, colossal creature, who holds up the sky. Living on this giant’s back is an unassuming child, who is about to embark on the journey of a lifetime. Travel up the colossus, traverse various challenges and dangerous obstacles, and meet various inhabitants of the colossus.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64 bit
  • Processor: Intel Core i7 @2.60 GHz or higher / AMD Ryzen 5 @3.00 GH or higher
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 4GB VRAM or equivalent
  • DirectX: Version 11
  • Storage: 12 GB available space

Recommended

Recommended:
  • OS: Windows 10 64 bit
  • Processor: Intel Core i7 @2.60 GHz or higher / AMD Ryzen 5 @3.00 GH or higher
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX 2060 6GB VRAM or equivalent
  • DirectX: Version 12
  • Storage: 12 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    ATAN won a BAFTA Student Award!

    Hey there,The team behind ATAN wanted to share some great news. On June 13th 2025, the BAFTA Organization has awarded our student project with a BAFTA. This recognition is something our team was blown away by and we are very grateful for. To read more about it, you can check out the official announcement here: https://www.bafta.org/media-centre/press-releases/bafta-announces-2025-bafta-student-award-winners/With this announcement we thought it was a good moment to highlight all the students that worked on this project. Some are entering the industry as Juniors, others are starting their own companies and some are still on the look out for the right game company. So for anyone out there that likes to know more about the passionate team behind ATAN feel free to reach to:Artists:Lisette van Den DolderKevin DünowNatália FeketováLukáš GalloManon de JongBram KleinNikola MinchevEline NijhuisJulian RaaijmakersSanne van RijswijckKetlin RiksMartien RurengaConnor SmartDani SpaargarenMonika ZamielskaDesigners:Marea GospicIbrahim El AmraniTom BaasLisa Bos Luc van DijkIan HuPepijn van LoonIdo PelserJakub PetrTim RasenbergFinn SlutterOzan SomakLeroy VerdooldJiří VojtěchProgrammers:Tycho CharkoIlan GeerligsFalco Van HautMatěj KaločaiConor Damery MendezStefan PijnackerGabriël PouwJason de Wolff Thanks for playing our game, it means the world to us. // Stefan Pijnacker
    Read full article on Community Announcements (Stefan)
  • Patch NotesOfficial

    ATAN - Hotfix #3

    Hey there! This week in preparation for an game industry event we improvement some elements of our game. The following things have been fixed and/or changed: Fixes & Changes Gameplay - Mantling has been improved, the 'double mantling' issue is now resolved in most instances Gameplay - Mantling end position has been improved Gameplay - Fall volume has been increased to prevent people falling out of the level UI/UX - Current arrow will now always show at low opacity UI/UX - Swap animation in level select has been adjusted UI/UX - Text readability improved in certain sections Animation - After cinematics, the reference to the Player's hand is now set again, so the rope properly goes through the player From here on out the developers of ATAN will less regularly update the game. We will be moving onwards to new projects and other endeavors. We want to thank you again for checking our game out. It means the world to us. Have a great summer o/
    Read full article on Community Announcements (Stefan)
  • Patch NotesOfficial

    ATAN Patch 1.1 - 'Quality of Life'

    Hey There A week has passed since ATAN has fully released. Since then our developers have focused on polishing the game's systems and adding some Quality of Life features and a lot of fixes that should improve the overall experience of the game. For all the people that have been following our development, thank you for playing our game! As a group of students aspiring to break into the game industry, it means a lot to us that our game has been positively received. Also an extra thank you to some of our community members that highlighted some issues for us that we could fix: DipG Poncho Rutzzo Bigbob40 Tenasow Without further ado, here are all the changes from this patch: Additions Achievement - There are now achievements for collecting all the goobers per level and one for collecting all of them in every level. Audio - New song in the later half of Chahuk Audio - Settings now have a better default profile Audio - Completing puzzles relating to lightning now plays a SFX Audio - Swapping arrows now plays a SFX Audio - More vegetation has ambience audio Audio - Cricket sound effects in Chahuk Audio - Wind sound effects play while swinging with the rope Audio - SFXs for when you repel upwards or downwards with the rope Art - Tree in Olis received new wind effects Art - Leaves can now be spotted near trees in every level Art - More set dressing in different areas of Olis Art - New goober masks have been added Art - New murals in Olis & Mijin Art - Start area of Mijin received new art assets UI/UX - Sensitivity slider for both mouse & controller UI/UX - Volume sliders for SFX & Music UI/UX - Menu transition animations from Main Menu, Level Select and settings UI/UX - Navigating option boxes now plays SFXs UI/UX - New popup prompt whenever the settings have been applied UI/UX - More images to the settings have been added UI/UX - More descriptions to what the settings do have been added UI/UX - New setting that allows you to toggle sprint on hold VFX - New VFX for the end o...
    Read full article on Community Announcements (Stefan)
  • Patch NotesOfficial

    ATAN - Hotfix #2

    Hey there Another day has passed and more things have been fixed, together with some small quality of life additions. We will continue fixing more in the coming days so look out for those updates. Thanks again for playing the game o/ ~ Developers of Goober Inc. Additions UI/UX - New volume sliders for SFX & Music UI/UX - Added an overlay that indicates the game is being saved Fixes/Changes Gameplay - Fixed an space in 'Mijin' where the player could get stuck. Thank you 'Poncho Rutzzo' for mentioning it! Gameplay - Fixed areas in "Chahuk" where the player could get stuck Gameplay - Removed the 'mantle' functionality on objects that shouldn't have it Gameplay - Anchor arrow pole moved so that it isn't reachable anymore from unintended areas Audio - Volume of the Colossus roar has been adjusted Audio - Volume for bow & rope pickup has been increased Audio - Volume for hearth beat been adjusted Audio - Bass from heart beat has been lowered Achievements - "Bro" achievement has been fixed Achievements - "Dinner is Ready" achievement can now only be obtained when level 1 is played from the start Art - Double-sided rendering on master material for trims has been enabled UI/UX - Main menu no longer shows on top of the settings menu UI/UX - Removed aspect ratio constraint in the main menu UI/UX - During the intro cinematic you cannot open the pause menu anymore Optimization - More meshes in the levels use different rendering modes Optimization - Lighting radius for certain lights has been adjusted Optimization - Rocks that aren't reachable have been removed
    Read full article on Community Announcements (Stefan)
  • Patch NotesOfficial

    ATAN - Hotfix #1

    Hey there Since the release our developers have been hard at work trying to fix some of the issues that we've encountered. With this update the following issues have been fixed: Additions Onboarding - A goober is now present at the start of "Mijin" to guide the player Settings - Default settings are now provided for new players Fixes/Changes Gameplay - Some level elements have been moved in "Chahuk" for a better gameflow Gameplay - Minimum stamina has been reduced Gameplay - A reset path to "Chahuk" has been added in case the player misses a level element Gameplay - Goobers that have been delivered to their houses are now already present when replaying the level Achievements - An issue that stopped the progress tracking of "Dinner is Ready" has been resolved Audio - Music trigger(s) in "Chahuk" have been updated to trigger during shortcut(s) as well UI/UX - An old development image in the settings menu has been removed UI/UX - The regular & anchor arrow UI now has individual colors by default UI/UX - Level "Olis" isn't hidden anymore after unlocking it UI/UX - Level description of "Chahuk" spelling mistake has been corrected UI/UX - Credits have been updated UI/UX - FOV slider in the settings displays the correct FOV value Settings & Data - Resetting Game Progress data doesn't reset the game settings anymore Settings & Data - Level unlock data gets reset properly when resetting game data Art - Some props in "Olis" now have the right material Art - Hero piece in "Olis" now correctly syncs with sound effects Art - Some props in "Chahuk" have been repositioned for better alignment with the player Art - Shadows are disabled on certain invisible colliders in "Chahuk" Optimization - Lighting has been optimized at the end of "Chahuk" Optimization - Some props use a different rendering mode in "Chahuk" Optimization - Some textures in the game have been down-scaled Optimization - Old (blockout) models have been removed in "Olis" Optimization - Some unmoving props have been s...
    Read full article on Community Announcements (Stefan)

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