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ALL WILL FALL

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ALL WILL FALL

All Parts Connected · Published by tinyBuild · Official site ↗

Mostly Positive — 78% positive (1,442 reviews) · 42 achievements

Last updated 28 Sept 2026

Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.

DJCTQ 121 DLC available ↗Steam Workshop

£24.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £24.99 · Highest: £24.9911 Oct 2026

Indie, Simulation, Strategy · 2026 · More £15 - £30 games

Build and manage a thriving ocean city in ALL WILL FALL, an indie strategy simulation where every decision shapes your people's fate. Explore ruined landscapes and construct intricate supply chains for survival.

About this game

CHECK COMMUNITY MAPS IN WORKSHOP


About the Game

All Will Fall is a post-apocalyptic, systems-driven survival city builder/colony sim where every structure can collapse. 

In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions. 

  • The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.

  • From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.

  • Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.

  • Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine. 

  • Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.

  • Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions. 

  • Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado. 

  • You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.

  • Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.

  • Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.

  • Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.

  • Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.

Key Features

  • Physics-based 3D city building system

  • Colony simulation with several factions

  • Survival mechanics & resource management

  • Changing water levels that unveil new explorable areas

  • Random events forcing you to make difficult decisions

  • Visual customization options to make each city stand out

  • 8 Scenarios with unique challenges and gameplay

  • Robust sandbox mode and Steam Workshop integration

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win 10 x64
  • Processor: Ryzen 5 3600, i5 12400
  • Memory: 16 GB RAM
  • Graphics: GTX 1660 Super
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: SSD is recommended. System requirements are subject to change

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Win 10 x64
  • Processor: Ryzen 7 3700x, i7 10700
  • Memory: 16 GB RAM
  • Graphics: RTX 3060
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: SSD is recommended. System requirements are subject to change

Supported Languages

English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian, Lithuanian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    1.4.0 Foundations Update & 25% Off Sale!

    Hello Survivors,All Will Fall is currently 25% off and we've got an update to share with you!Foundation ReworkWe are introducing a new Ground system which determines the costs of building Foundations. The deeper you build, the more sand it will cost you. We hope that this will create unique designs and choices on how to shape up your city in the late game. And don’t worry, we're also introducing new buildings to help you with these challenges!Yellow color marks shallows. It seems like something has stood there before...New Support BuildingsFor a long time Foundations were exclusively late game - they cost expensive Sand resources and could be built anywhere. Having them in the early game would have trivialized the need for clever expansions of building cities. But now that the Ground system limits places where they can be built without extra Sand, we are making Wooden and Metal foundations available! These are new alternative ways of bridging gaps between city ruins earlier in the game, giving you a choice to either build hanging bridges or standing onesWooden Foundations are supporting bridges, while Metal ones are holding up the Sand ExtractorNew diagonal and other support block versions!ImprovementsSailable area indication are now inverted to un-sailable area - makes it much easier to see when building by the sea!That bridge looks a bit too low for the boat to pass under!Lots of Building construction placement improvements - several edge-cases were improved so that what you’re placing would be more consistent with where the mouse cursor points. Off-grid buildings are now centered correctly, so Roofs are easily built in any direction. Now holding the key to over-build (default key Ctrl) also works with repositioning - you can quickly fix small mistakes without needing to use the Deconstruct tool!Randomtown scenario will now start with lower sea level which allows early foundation building.Added juicy Event reward notifications - you’ll no longer miss any auto-comp...
    Read full article on Community Announcements ([tB] Tira)
  • Patch NotesOfficial

    Patch 1.3.4 - QoL & Fixes

    Hello Survivors,This week's small update brings you plenty more quality of life and bug fixes!Citizens that leave for expeditions actually come back instead of their impostersMagnet ignores mark priority and affects hazardsFixed Cannibal Hut policy applying unintended buff to all workplacesImproved Expedition experience by requiring to assign citizensFixed Chart Screen breaking on non-100% Windows screen scalingMoving buildings have their impact effectsFixed not being able to detonate floating explosivesNo longer update Citizen work tasks on each tick - track last updated Tick instead. Improves performance on cities with many citizensTooltip detection now gets blocked properly by UILoad Game UI has "Show more" button instead of hiding saves beyond second-clickReduced floater damage dealt to DeflectorsAdded large and small Rocket explosion effectsSpawn damaged effect when hitting somethingDisabled crash reporting and detection if version is not supportedAdded warnings of unsupported version in Bug Report and Main MenusMade float physics more realistic by retaining velocity, natural deceleration and accelerationTweaked speed values for Pushers, Magnets and HarpoonsFixed events not displaying correct amount of loyalty to be rewardedRebalanced outsidersEvent tweaks and rebalanceHarpoons only affect one floater at the timeChanged default Toggle Height Meter key from F to HMore detailed error log with hashsetBuilding sanitize ignore your own voxelsReordered functions to fix plastic explosive undoShow correct Policy tooltip cost colors influence red if lacking influence to change policyAdded rare Balloon event for generic collectionAdded slower, but more robust importing path for ultra large city modsFixed unclickable External Scenarios in custom scenario selectionTrees have less hp so they're breakable with single weakest explosivesFix event buildings exploding instantly from any damage
    Read full article on Community Announcements ([tB] Tira)
  • Patch NotesOfficial

    Patch 1.3.3

    Hey Survivors,Bringing you another small update with fixes and QoL additions.Changelog:Fixed boats getting stuck with high priority GatherablesAdd ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rocketsAdd reverse path node connections where entrances are - fixes entrances becoming one-way in rare casesAllow Building any blueprint in sandboxAdd Boats to the resource buildings list UIBoats are considered circles (as opposed to squares) when generating sailable area - makes boat passages between diagonal walls consistentDon't show explode resource bubbles on explosives that player can't detonateFix Stuck building event - no more targeting itselfFix incorrect physics stress outcomes while building by not overestimating connection strengthsUpdate translationsPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL
    Read full article on Community Announcements ([tB] Tira)
  • Patch NotesOfficial

    Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update

    Hello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubblesFix citypaths not untracking buildable due to missing deconstruct notification when buildable was damagedReordered Gatherer Role to respect Citizen worktimeCorrect progress bar scaling with scaled UIFixed diagonal concrete socketsSteel wall proper stress profileChanged default control option valuesDon't allow detonating RocketsFixed Rocket not being gatherableChanged building average history formulaFixed Expedition eventAllow accessing buildings 1 voxel away and from directly under! You no longer will need to build stairs to gather things aboveFloating rocket smoke is in world spaceExploded objects don't disappear if they shouldn'tVersion 1.3.1 patch notes:Fixed cranes not being able to pick up resources from already depleted GatherablesFixed expeditions taking only Sailors instead of each Social GroupBetter Equals check in graph processor - fixes rare errors when savingMore obvious missing technology for blueprint warning in tooltipDisable Crashed Boat resource filteringDon't show High Priority Gatherable unreachable warning if it's deep underwaterRounded Roof is available from first researchBalanced floating resources and cranesFix Event timer bar scalingImprove Cargo Platform visualsUpdate Main Menu mapPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL
    Read full article on Community Announcements (LetsRoll771)
  • Patch NotesOfficial

    Rocket Site Update & Daily Deal!

    ⚓️ Hello Survivors,A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily Deal discounted at 35% OFF! That's the lowest discount yet!🚀 NEW SCENARIO: Rocket SiteOur new scenario has cranked up floating hazards to an 11! The Rocket Site scenario features extremely dangerous objects that can damage your city and even completely wipe it out if you don’t deal with them.🔧 NEW MECHANIC: Expedition shipsPreviously, once you've explored all of the environment events, there was no way to get new upgrade and relics. However now, you can now send out expedition ships in search of the old world relics and other valuables. But beware, each expedition will have to venture further away and futher away, so make sure you have enough resources to send it off for the journey!🏠 NEW HOUSES & ROOFSTo continue encourgaging our extremely creative and innovative community, we've added more house design variants! And not just for more aesthetic, these houses come in new various shapes that can help create unique and complex housing layouts! Additionally, we now have new Terracotta and Wooden roof designs in all standard shapes!📈 PRODUCTION CHARTWe've added production charts to help players identify any problems with production or find things that could be optimized even further!Storage tab shows your total historical storage valuesProduction tab shows how much resources were produced or consumed at any given time. Time ranges can also be selected starting from 3 hour history up to one year!Buildings tab shows more in depth historical production data for each building. Now you can tell which building has been consuming all of your Wood stockpile! And in case there's a building that fails to reach its full production potential, the new Occupancy value shows how much of the time the building was active. Low values indicate issues with logistics or other...
    Read full article on Community Announcements ([tB] Tira)

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