
Screenshots

Watch trailer on Steam ↗Lost in Space: Madness
Girf Games · Published by Girf Games · Official site ↗
Content notice: Characters in a frenzy can cause harm to themselves and other allied characters, including murder and suicide.
4 user reviews — 50% positive (4 reviews) · 21 achievements
Last updated 28 Sept 2026
A sci-fi turn-based card strategy game in which you must guide your team of astronauts through horror, food shortages while maintaining their sanity, and uncover the mystery of the mission.
£1.69
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Price history
Indie, RPG, Strategy · 2023 · More under £5 games
Navigate the perils of space in Lost in Space: Madness, an indie game where strategy meets survival. Command a team through eerie corridors, making tough decisions that affect their sanity and mission success.
About this game
Story company
A fascinating story awaits you in a single company, or call your friends and go through a joint story company of 2 to 4 people.
Riddles, choices, special fears of each of the characters, all this affects the plot and the lives of the crew members.
Each hero is unique
You have to manage a team of crew members of the intersystem cargo ship "SOMNIUM", each hero has his own character, characteristics, skills and fears

CAPTAIN VALERY GROMOV
A serious, purposeful coordinator, only he can unite the team in this fight for survival
ENGINEER ALICE WAGNER
A girl who is weak in spirit, but irreplaceable in repairing a ship; only with her can the ship survive
DOCTOR IRINA KNYAZEVA
A secretive and stubborn woman with her own secrets, but only with her the crew will not die from their injuries.
PILOT DMITRY SINITSYN
Knows his ship like the back of his hand, can go where others cannot, but a strong load can harm him
Madness system
Save the heroes' minds
Each hero gradually goes crazy, the lower the mind parameter, the more the hero sees events beyond the control of reason, and the more accidents on the ship, the greater the chance of succumbing to madness and even harming his friends

Card and music collection system
Large collection of 85 animated digital maps and 12 music tracks The collection opens as you progress in the company, collect the entire collection

Atmospheric Sci-fi design and sound
The game is made in the style of science fiction, we guarantee maximum immersion into the atmosphere of the future and fascinating space

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, Windows 8, Windows 10, Windows 11
- Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
- Storage: 4 GB available space
Recommended
- OS: Windows 10, Windows 11
- Processor: Intel Core i5-3470
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Big update v1.10
Hello everyone! This time we have prepared a lot of interesting things for you in the latest major update v1.10, now we’ll tell you everything. Briefly about the main thing 1. Release of the game for the MacOS platform. 2. New mechanics for the Somnium ship communication window. 3. New mechanics for the hero navigation panel. 4. Updated player training system. 5. Updated task interface. 6. About a hundred different fixes. Details 1. Release of the game for the MacOS platform We're trying to evolve and make Lost in Space: Madness available on more and different platforms. The next step was the Macos operating system. The game is fully ported and tested. Just like for other platforms, it is possible to play via Gamepad. {STEAM_CLAN_IMAGE}/44768690/467c01cac4497ab87c7eea267e2fe658113c54da.png 2. New mechanics for the Somnium ship communication window New mechanics show the game's story elements in greater depth. The player understands when the storyline occurs in the game and what to pay attention to. The mechanics also eliminate problems such as reading dialogue at low screen resolutions. {STEAM_CLAN_IMAGE}/44768690/986d92b9af134354a6083e2f0f5463e0f401b7d4.png 3. New mechanics for the hero navigation panel. The navigation bar is designed to make it easier for the player to interact with the interface. It's easy to find a hero on the map, easy to track all the parameters of heroes. The panel is hidden on the left side of the screen by default so that there is not too much user interface on the screen. If necessary, the player can call up the panel to view the statistics of heroes. {STEAM_CLAN_IMAGE}/44768690/c08917474845708b2d10200cf1429e682a541136.png 4. Updated player training system. We continue to improve the player training system. This time we focused on particularly important mechanics during the player's training with an explanation of what this or that mechanic does. {STEAM_CLAN_IMAGE}/44768690/c5e4b55887035e77a1e9e6b59b41a0bf52fc7acb.png 5. Updated task inter...Read full article on Community Announcements (Rockly)AnnouncementsOfficial
Guide to Unlocking the True Ending
Hello friends! My name is Roman Girfanov, and I am the only developer of this game. In this guide, I will tell you how to get the true ending in the game Lost in Space: Madness and see all the hidden content that is in the game. (WARNING! DO NOT READ THIS GUIDE IF YOU WANT TO COMPLETE THE GAME BY YOURSELF) All the events that happen on the ship are not accidental. All events have their consequences, which affect the plot, and the choices of the players themselves also affect the final ending. WEEK 1: Here the characters are introduced and an incident occurs. The communication system is out of order. The decision was made to independently reach the home planet, and at the same time maintain the collapsing ship in working order. There are no additional tasks other than training this week. But it’s worth paying attention to the characters’ dialogue: • The captain mentions that he has had trouble sleeping since leaving planet Aegis 7. • Pilot Dmitry says that there have already been power outages on the ship. The lights went out. Engineer Alice panicked, and in the dark Dmitry injured his leg. • He was unable to get to the medical department and get help, since Doctor Irina had disappeared somewhere. And this is not the first time this has happened. {STEAM_CLAN_IMAGE}/44768690/18da098f1d86c2131a56bb9a9a6e450935793738.png WEEK 2: The team continues its journey to Earth. Doctor Irina has disappeared again. Her beacon is not responding. Here an additional task appears - to find her. It may be in a random compartment on the ship. Don't worry, this task is not mandatory, but asks additional questions to the doctor Irina. She's hiding something. {STEAM_CLAN_IMAGE}/44768690/b69a13fe0098064eb9e5467a4dcd133938de9bff.png WEEK 3: Captain Valery reports that his health is only getting worse. He is tormented by dark dreams. He begins to see a ghost calling to him. This week there is a mandatory task: follow the ghost and find out what he is showing. The ghost can be found in the med...Read full article on Community Announcements (Rockly)AnnouncementsOfficial
Changes 03/26/2024
Good afternoon friends. We decided to slightly change the name of the game. Current title: "Lost in Space: Madness" Previously, there were difficulties in naming, since there are already games on the site with exactly the same name. Now the game is more individual, players will no longer be confused in the games. I want to please you, we have released update 1.09 This update solves one of the big problems of the game - localization. We were directly involved in English localization. I hope the current translation will be much better than the previous one. Dear players, please evaluate the translation and if there are any shortcomings, contact us, thank you! Other changes: - Fixed a bug with the “madness cube” looping at the madness stage. - Resolved a bug with loss of control if you frequently press the confirmation button on support cards - Other minor control fixes, now all buttons can also be pressed with one mouse, and not with a keyboard button. We continue to work on fixes and there are areas that we can improve.Read full article on Community Announcements (Rockly)Patch NotesOfficial
Large update v 1.086
1. Full release of the game for the Linux platform. 2. Release of a separate Windows build for 32-bit architecture. 3. Quest system: - Added tasks for training players. - Added main tasks to track the overall status of the mission and the condition of the ship. - Added additional tasks for each game week. Only by completing them all is it possible to reach the true ending (with some exceptions). 4. Corrections and adjustments: - Fixed a bug with player statuses. - Fixed a bug with possible loss of control during the game. - Fixed bugs in some achievements. - Fixed a bug with possible loss of control of support cards. - Fixed a bug with the targeting of hero icons; in some positions the target did not work. - Fixed a bug with the target during injury; the target did not work for some time after injury. - Fixed a bug in co-op play on Rand 2, previously the story mechanics did not work correctly in co-op mode. - Fixed some Gamepad control bugs during training. - Adjustment of saving and applying game settings. - Changes in how the Gamepad virtual cursor works. Some antiviruses may have responded incorrectly to cursor mechanisms, mistaking them for a threat. At the moment there shouldn't be such a problem. - Fixed some Gamepad control bugs during training. - Changed controls in the Gamepad, for easier and more intuitive controls, all confirmation actions are now performed by pressing (A) on the Gamepad. (Previously, the click was on (X), confirmation on (A)). - Added more control hints to make gameplay easier. 5. Increasing overall project optimization: - Significant performance improvement for weak PCs. - Reducing the overall size of the game catalog by changing the compression method, without compromising the quality of the game.Read full article on Community Announcements (Rockly)Patch NotesOfficial
Work on update V1.08
What awaits us in the future update V1.08 In fact, in the game, in addition to the main task - to survive and get to your home planet, there are many additional tasks that are available every week of the game. All these tasks help the player learn more about the story and understand what is really happening on the ship. However, they are not easy to implement. And it can be very difficult to keep track of all the events. To simplify the passage for players and make it more convenient, we will add a task system to the game: - We will add tasks to the training so that the player quickly understands the mechanics of the game. - Let's add tracking of main and additional tasks. The player will be more comfortable following the development of events on the ship. Among other things, we are preparing to release the game for Linux OSRead full article on Community Announcements (Rockly)






