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Konkwest

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Konkwest screenshot 1
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Konkwest

Vincent Creative Technologies · Published by Vincent Creative Technologies

Content notice: Konkwest includes abstract displays of violence through iconography and firework effects. Due to the game's setting it inherently involves political and historical topics.

Positive — 95% positive (42 reviews)

Last updated 28 Sept 2026

The arcade grand strategy game. In Konkwest you and your friends can play through a world conquest campaign in an evening. Many historical starting scenarios bring you into the game world and let you lead your empire to glory. The single-resource economy makes the game accessible to all.

DJCTQ 14Co-opPvP

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £7.49 · Highest: £7.4911 Oct 2026

Strategy · 2024 · More £5 - £15 games

Lead your empire through historical scenarios in Konkwest's single-resource economy, where victory lies in strategic conquest and quick thinking.

About this game

In Konkwest your world domination campaign takes a single session. Take control of a country, and shape its history turn by turn. Plan its developments, its conquests, and its defenses. Make your plans simultaneously with all other countries and see them change the world.

Simultaneous Turns around the World

  • Get rid of your flat map game, and accept the curve in Konkwest's globe view
  • Reject sequentialism, embrace simultaneous planning, don’t wait endlessly for your turn



  • 2024 - Play (almost) any state in our modern world, even unrecognized ones
  • 2000 - That's over 20 years ago already, isn't that crazy?
  • 1900 - The buildup to WW1 belongs in any historical strategy map game
  • 1700 - Big Poland, big Sweden, big Ottoman Empire, what’s not to love
  • 1300 - Experience the Holy Roman Empire at its height in a Medieval World
  • 0 (1BC) - Challenge the great ancient empires of Rome and China, or lead them to world domination
  • Balanced - A custom scenario where the world is divided up between equally sized countries
  • Kaiserzeit 1926 - A unique alternate history created for an unknown board game



  • Create your own country in any place, and give it a unique identity
  • Change its name, its color, and its policies to your liking
  • Add other countries to your world, and see them expand or fail



  • Play with many other players in a single session
  • Connect with friends and others through the game's community

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: 2 GHz or faster
  • Memory: 1 GB RAM
  • Graphics: Any
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: 2 GHz or faster
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card
  • Storage: 500 MB available space
  • Sound Card: Any

Supported Languages

English, German, Arabic, Dutch, Spanish - Spain, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    Multiplayer fixed & more in Konkwest 1.0052

    Another small, but significant patch today! Fixed a bug which caused the multiplayer to fail. Fixed a bug causing the multiplayer to desync in turn one if starting with a new game. Special effects, such as explosions, are no longer launched for places that aren't visible. Breakthroughs no longer cause the entire world to reload the map mode. Expansion missile effects now select their launch site in a more logical way: Instead of always launching from the capital if no neighboring place is available as the launch site, they will now launch from the closest available place in that case. Happy new year, and happy conquering!
    Read full article on Community Announcements (Vincent Creative Technologies)
  • Patch NotesOfficial

    Fixed linguisitc policy bug in Konkwest

    A very small patch today: The bug introduced in the previous update, which made the UI to change linguistic policies unusable, is now fixed. (version 1.0051)
    Read full article on Community Announcements (Vincent Creative Technologies)
  • AnnouncementsOfficial

    Konkwest: Performance & Map Improvements in v1.005

    NPCs now make their AI decisions whenever they can, not necessarily after the player is ready. The code for their decision making is now multithreaded. Both of these changes reduce the time you spend waiting for the NPCs greatly. Improved military access mechanic Limited military access: The military access institution aspect no longer allows you to pass through multiple entire countries and use all of your allies' colonies to jump around the world. You can now traverse up to two places using military access, similarly to how you can traverse up to two water places. This should reduce the amount of border gore and seemingly random invasions, while keeping the military access aspect useful. Other notable changes Changed the way selection is represented in the game. The game world is now static, allowing for graphics performance optimizations granting an FPS boost. Improved the UI for the place, region, and country views. The UI for Institutions is now located in the interaction panel, instead of its own fullscreen window. The contemporary (2024) scenario is now called 2025. Updated the situation of Syria for 2025. Added seasonal holiday decorations. Added Lake Titicaca and improved the area around it. Added Arakan and the Burmese civil war. Improved the shape of Iceland. Removed the bloom post-processing effect. The conquer multiple places button will no longer be available to regions or countries where your country can't access any place. Fixed an issue where NPCs could create broken institutions. Fixed the demonym of Cyrenaica: Cyrenaican. Increased the resolution of the space background. The main menu appears on startup again.
    Read full article on Community Announcements (Vincent Creative Technologies)
  • Patch NotesOfficial

    Konkwest Patch 1.0042

    With this patch several bugs were fixed and the 1900 scenario was improved. Sokoto and Dendi, two pre-colonial West African countries, were added to the 1900 scenario. Fixed war declarations being absent from the history and news. Added a short cooldown to popup buttons, to counteract players unintentionally closing multiple popups when trying to close just one. Fixed misaligned tooltips at resolutions significantly different from 1920x1080. Fixed conquer-n-places button showing up for countries with which you have a truce.
    Read full article on Community Announcements (Vincent Creative Technologies)
  • Patch NotesOfficial

    Konkwest Patch 1.0041

    This small patch fixes the following issues in the game: Desyncs happening when the NPCs try specializing their regions (pretty much every turn) Flickering border outlines Hesse (a country in Germany) being missing in 1700 Have a great time conquering the world!
    Read full article on Community Announcements (VCT)

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