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Usual June

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Usual June

Finji · Published by Finji · Official site ↗

Last updated 28 Sept 2026

Fight monsters, talk to ghosts, and get to the bottom of a mystery threatening to obliterate an entire city in Usual June, a third-person action-adventure game about combat, cupcakes, and community.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Action, Adventure · 2026 · More free games

Explore Usual June, a thrilling blend of combat and mystery as you face supernatural threats and unravel secrets in a world where cupcakes play a surprising role.

About this game

Fight monsters, talk to ghosts, and get to the bottom of a mystery threatening to obliterate an entire city in Usual June, a third-person action-adventure game about combat, cupcakes, and community.

It was supposed to be a quiet summer break hanging around campus and catching up on laundry. Instead, crystal creatures are invading the cemetery, ghosts are vanishing, and the new billionaire in town is a real piece of work. Plus the job fair sucks. Something is going down in Fen Harbor, and it's up to June and her friends, dead and alive, to figure out what. But a storm is gathering on the horizon, and an army of creatures from another world stands between June and the answers. Can June get it together in time to save her grades, her friends, and her city?

DYNAMIC THIRD-PERSON COMBAT

June’s basic melee weapon combos and quick dodge are easy to learn and very effective, but some of these bosses are massive. That's where dashing, super moves, dodge cancels and parries come in. Since successful dodges refill June's super meter, and her armor recharges during the fight, she can back off and play it safe, or push forward and keep the intensity high. As June earns XP and levels up, she gains access to new projectiles, defenses, summons, and traps. But her new powers come with a cost…

THESE GHOSTS JUST WILL NOT SHUT UP

The dead can talk - a lot. It's a good thing too, because neither the living nor the dead can save this city on their own. Now that June can see and talk to ghosts, everything is different. With the photographic memories of the dead, and the living's ability to touch stuff, they can finally figure out what happened to Fen Harbor AND do something about it. But time is running out, and ghosts are disappearing fast.

GETTING IT TOGETHER

June only has two semesters to go, but her grades are slipping and it's getting harder to be on time. Chill summer hangs keep turning into heavy convos about "the future", and she still hasn’t recovered from last summer’s tragedy. Her friends want to stay in Fen Harbor like they planned, but the places June grew up with keep going out of business or moving away. And her biggest reason to stay is gone forever…

THE GATHERING STORM

The clouds are getting darker, and the fate of Fen Harbor is on June's shoulders. But that doesn't mean she has to carry it alone!

FEATURES

  • Explore secret labs, buried tunnels, haunted observatories, and abandoned train stations

  • Fast, fluid, and expressive combat - play it safe or keep the pressure on!

  • Change up June’s fighting style by equipping Charms and customizing your loadout

  • Level up after battles to upgrade June’s combat stats and abilities

  • Visit 20 unique locations and meet over 25 characters

  • A brand new third-person action-adventure by Finji (TUNIC, Night in the Woods, Overland)

  • Original story by David Pinckney (Needle & Thread) and Cara Ellison (Ghost Town)

  • Original soundtrack by BAFTA winner Adam Hay (Everybody’s Gone to the Rapture, Dreams)

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-7600K or AMD FX™-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1080 or AMD Radeon™ RX Vega 56
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-10600K or AMD Ryzen™ 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1080 Ti or AMD Radeon™ RX 6600XT or Intel® Arc™ A770
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Usual June Dev Diary: All About the Sound Design!

    Social Media & Community Director Aster Wright had a chat with Usual June Audio Designer Adam Hay! They talk about his process for creating the voices in Usual June, inspirations for the music in the game, and more!ASTER: Can you walk us through the process of creating the voices in Usual June? What inspired you? How did you make them come to life? What challenges did you face? ADAM: Making the voices for Usual June has been an incredibly complicated process! When I started on the project, one of my first tasks was to figure out how to represent the characters with sound, as we weren’t planning to do voice recordings. After some initial experimentation I started using vowel sounds made with synthesisers, which eventually became samples of actual voices, which then spiraled into making an entire real time voice synthesiser!! Whoops! A big early inspiration was Puppycat, from Bee and Puppycat. The show uses Vocaloid to make Puppycat’s made up language, and that became the lofty goal: could I make something that sounded like Puppycat for all the voices for the game? It turns out, after a lot of blood, sweat, tears, and consuming a lot of research papers on speech synthesis, I think I managed it! It’s amazing how much emotion it brings to the characters, having them speak with the right cadence but using made-up syllable sounds really brings a lot of the scenes to life in a way I didn’t think would be achievable at the start. Dialing in the right emotional tones for being excited, subdued, or whispering to each other has been a long process, but totally worth it! There’s lots more I could talk about the voices and the made-up language all the characters speak, how it is processed from the in-game dialogue and played back in real time, but I’m hoping to get in to the weeds of how it all works in the future!ASTER: How do you approach making music for the game? What have been your main inspirations and considerations?ADAM: The music for Usual June has been such a fun part ...
    Read full article on Community Announcements (Em)
  • Press Coverage

    Usual June mixes Hades-esque action, crystal crabs and ghosts to make for a game that'll do well in your Halloween rotation

    I've been hungry for an action adventure game recently. In this modern era of live service and infinite roguelikes and deckbuilders (seriously, I know they're popular genres, maybe try a different highly replayable genre), the humble action adventure game has fallen by the wayside a tad. So I've been quite curious about Usual June, a quite classic one of those that might end up being a Halloween regular (quick disclaimer: Cara Ellison, who many moons ago did some writing for RPS, is a writer on this one). Read more
    Read full article on Rock, Paper, Shotgun
  • AnnouncementsOfficial

    Usual June ✨ Launch Date Announcement

    Usual June is launching on October 28th, 2026! It's going to be out, like, really soon. Get ready to join June and her pals (alive & dead) as they explore secret labs, buried tunnels, haunted observatories, abandoned train stations, fight weird crab-like things, chat with loads of ghosts, and meet eccentric Fen Harbor townies! Don't forget you can still try out the new demo, too! Come talk with our kind community on the Finji Discord anytime! Stayed tuned here, on Discord, or on socials as we ramp into launch.
    Read full article on Community Announcements (Em)
  • AnnouncementsOfficial

    Play the FREE, brand new Usual June demo!

    OPE! June, Sunny, Max, and Frankie got themselves trapped in a mausoleum. Well, technically not Frankie because she can phase through walls on account of being a dead ghost who can do that sort of thing and -- Oh, you just want to try the demo?Play the brand new Usual June demo right now!Why don't ya go play it? Right now maybe? Later's fine too but not TOO much later because it's not going to be around forever. And unlike the ghosts in this game, it may not return someday...🪦🥀😈You're welcome to come talk about the demo on the Finji Discord anytime! And hey, stayed tuned here, on Discord, or on socials because there's even MORE cool news coming like really soon.
    Read full article on Community Announcements (Em)
  • AnnouncementsOfficial

    Brand new demo OUT NOW! Watch the Lead Writer play!

    Check out the brand new Usual June demo with Lead Writer David Pinckney! This is a previously recorded broadcast.
    Read full article on Community Announcements (press)

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