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PolyDestroyer

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PolyDestroyer

CrunchyCode Games · Published by CrunchyCode Games · Official site ↗

6 user reviews — 100% positive (6 reviews) · 21 achievements

Last updated 28 Sept 2026

Wave-based top-down shooter with between-wave (per-run) upgrades and meta progression. After each wave, pick one of three tiered upgrades that stack into a build. Use Turbo to reposition, Shield to survive, and spend coins on permanent ship upgrades.

DJCTQ 6Full Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £1.69 · Highest: £1.697 Oct 2026

Casual · 2026 · More under £5 games

In PolyDestroyer, strategize your ship upgrades between waves using Turbo for repositioning or Shield for survival. CrunchyCode Games' 2026 release offers endless customization as you stack tiers and build your perfect fleet.

About this game

PolyDestroyer is a wave-based top-down space shooter about smart picks and staying alive as the arena gets busier. After each wave you choose one of three random, tiered upgrades. These upgrades stack during the run and shape your build.

Between runs you spend coins on permanent upgrades that raise your baseline power and open new options. In combat, Turbo helps you reposition or escape danger, and Shield gives brief safety for clutch moments.

Runs are short and readable. The core decisions are which upgrade to take and when to use a Turbo/Shield.

Key Features

  • Between-wave upgrades (per-run): three random choices after each wave; tiered and stackable.

  • Permanent upgrades: invest coins between runs for lasting power.

  • Turbo & Shield: quick repositioning and short invulnerability windows.

  • Weapons to discover: find weapons during a run, equip them for your next run to shape your build.

  • Ships: spend coins on different styles of ship.

  • Wave-based runs: survive a wave, pick an upgrade, go again.

  • Localized: English + 7 additional languages.

  • Steam Achievements.

  • Full controller support.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 11
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
  • DirectX: Version 11
  • Storage: 140 MB available space
  • Additional Notes: These requirements ensure basic performance and minimal graphical settings.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 11
  • Processor: Intel Core i5-6500 or AMD equivalent
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti 4GB or AMD Radeon RX 560 4GB
  • DirectX: Version 11
  • Storage: 140 MB available space
  • Additional Notes: These requirements ensure smooth performance with higher graphical settings and resolutions.

Supported Languages

English, French, German, Spanish - Spain, Japanese, Norwegian, Irish, Welsh

Latest news

  • AnnouncementsOfficial

    PolyDestroyer is out now!

    Dear pilots,PolyDestroyer has officially launched out of Early Access and into full release!Thank you to everyone who played, reported bugs, and left feedback, you have helped shape the game to completion!The full release of the game focuses on stability, polish, and an improved overall experience.New Features & Improvements19 new achievements!Pickups behave more consistently: Coins and health pickups are now tracked correctly, and their spawns make more sense.Audio polish pass: Added pickup sound effects to Coins, Health, Turbo, Shield, and Weapon Pickups, and fixed volume handling issues (see bug fixes below).UI Refresh: Updated the UI for the main menu, loadout page, and options menu to be clearer.Cosmetics clarity: Cosmetic price text is now hidden after purchase to avoid confusion.Controller clarity: Added controller glyphs for Turbo and Shield, along with fixing incorrect glyphs being displayed in certain menus and dialogues.Visual improvements: Post-processing update.Engine upgrade: Updated the game to Unity 6.3.Pickup logic fix: If turbo or shield slots are already full, the game will no longer destroy those pickups when you fly into them.Bug FixesFixed an issue where the game would not pause correctly when the player dies.Fixed an issue where the player death sound didn't play on death.Fixed an issue where audio would not play at all.Objects are now correctly tracked and destroyed on player death or when exiting to the main menu.Weapon indicators are now correctly destroyed after collecting a weapon pickup.Fixed an issue where some SFX volumes didn't change properly when using the SFX slider.Fixed enemy remaining counter being inaccurate.Collected powerups are no longer kept after dying.Highest wave achieved text now resets correctly when resetting the game save.Equipped skin no longer stays the same after resetting the game save.Game over sound no longer plays when SFX is muted.Options screen is now translated correctly when changing language.
    Read full article on Community Announcements (CrunchyCode Games)
  • Patch NotesOfficial

    PolyDestroyer BETA Update

    Dear Pilots,The latest update has now been pushed to the beta branch! This update includes improved game feel and bug fixes. This is a small bug fix release, the issues from the last beta build are still being worked on and have not been fixed for this release.Here is a video which shows how to switch to the beta branch: Watch here.New Features & ImprovementsImproved game feel: We have added screen shake feedback for when you hit enemies or take damage. This is different for each weapon, for example it is more intense on the exploding weapon.Bug FixesDecreased the volume of the intro splash screen, it was very loud before.Fixed a crash when reaching higher waves, this was an issue with previous fixes to how the game manages the pool of objects being spawned in.Known issues with this beta buildHere is a list of known issues, these will be fixed for the next beta release.When turbo or shield inventory is full the game still destroys pickup objects when flown into.Sound effects stack on top of each other and gets very loud. (This was helped in this update by removing the enemy fire sound effect for now.)Controller glyphs for the turbo and shield do not appear. (North and West buttons activate those)Enemy remaining counter is inaccurate, it seems to be losing track of how many enemies are spawned so there are leftover enemies at the end of waves.Collected powerups are kept after dying.Highest wave achieved text doesn't reset when resetting the game save.Equipped skin stays the same when resetting the game save.Game over sound is played when SFX is muted.Options screen does not get translated when choosing a different language.What's next?For the next beta update we will be fixing the list of issues above along with anything that the community reports to us.When this is finished and tested, the next production build will be released!In the future we plan to add more ship customization, new ship weaponry, online multiplayer modes, and leaderboards.Send us your feedback fo...
    Read full article on Community Announcements (CrunchyCode Games)
  • Patch NotesOfficial

    PolyDestroyer BETA Update

    Dear pilots, We are excited to announce the first beta update for PolyDestroyer! This update introduces improved user interface and gameplay flow improvements! Here is a video which shows how to switch to the beta branch: Watch here. New Features & Improvements Improved UI: We've given the main menu, loadout page, and options menus user interface a complete overhaul to improve the navigation of the menus when using a controller, and to make the flow of getting into the gameplay quicker and easier. The video, audio and language options interface has been moved to the main menu. New way to unlock weapons: While playing the game keep a look out for the new ship pickup item, with a new blue indicator to help you find it. On collection you have a chance to unlock a random new weapon! Sound effects: More sound effects have been added into the game for item pickups (Coins, Health, Turbo, Shield, and Weapon Pickups) and enemy attacks. Engine upgrade: PolyDestroyer now uses Unity 6.1. Bug Fixes Coins are now spawned around the players location correctly. Health pickups now spawn correctly when the next wave begins. An issue where the player death sound doesn't play on player death has now been fixed. An issue where audio would not play at all in some situations has now been fixed. Objects are now correctly tracked and destroyed by the game on player death or exit to main menu. Some sound effects volume was not changed when using the SFX slider, this is now fixed. Loadout page now refreshes it's buttons correctly, showing current status of locked/equipped/unequipped items. Cosmetic price text is now hidden once the cosmetic has been purchased, to avoid confusion. Known issues with this beta build Here is a list of known issues, these will be fixed for the next beta release. When turbo or shield inventory is full the game still destroys pickup objects when flown into. Sound effects stack on top of each other and gets very loud. Controller glyphs for the turbo and shield do not...
    Read full article on Community Announcements (CrunchyCode Games)
  • Patch NotesOfficial

    Shield Mechanic + Achievements Update is out now!

    Dear pilots, We are excited to announce an update to PolyDestroyer! This update introduces the shield mechanic and two new achievements! Here's what's new: New Features & Improvements Shield Mechanic Added: Collect the new Shield Pick-Ups just like you do with health packs. Your ship can hold up to three shields at a time, displayed on the HUD. To activate a shield, press E on the keyboard, Y on the Xbox Controller, or Triangle on the PlayStation controller. When activated, your ship will pulse blue, indicating the shield is active for five seconds. During this time, your ship is completely immune to damage. New Achievements: We've added two new achievements! The first is granted when you open the game, and the second is a secret. (Hint: the build number might give you a clue!) More achievements will be added soon! Improved UI: We've revamped the Title Screen and Pause Menu to make them less cluttered and easier to navigate. Improved HUD: The HUD layout has been updated for better readability while playing. Bug Fixes Fixed an issue where the ship would slow down after pausing and unpausing the game. Fixed an issue where enemies would continue to spawn in the background if you returned to the title screen under certain conditions. What's Next? Stay tuned for our next update which will add the turbo mechanic and an improved way of unlocking weapons. We apologize for the delay; the weapon system needs a bit more polishing. In the future we plan to add more ship customization, new ship weaponry, online multiplayer modes, and leaderboards. Join the Community PolyDestroyer is an early-access title, and your feedback is invaluable in shaping its future. As well as Discord, you can join our Steam community to stay updated on the latest developments and share your thoughts! Thank you all for your support! The PolyDestroyer Team.
    Read full article on Community Announcements (CrunchyCode Games)
  • Patch NotesOfficial

    Localisation Update is out now!

    Dear pilots, We are excited to announce an update to PolyDestroyer! This update introduces 7 new languages and improved graphics settings! Here's what's new: New Features & Improvements Localisation For 7 Languages Added: French, German, Spanish, Japanese, Norwegian, Irish, and Welsh. Select a language using the new Language button on the title screen. Improved Graphics Settings: Added more supported resolutions, Added a toggle for V-Sync, Added dropdown for Fullscreen, Windowed, and Fullscreen Windowed. New game background: Changed star particle background to give the player a reference point, it was sometimes difficult to tell if the ship was moving. Shop Changes: You can no longer access the shop while in-game. You must select your weapons and skin on the title screen before entering the game. Bug Fixes Fixed an issue where the "Highest Wave Achieved" counter on the title screen displayed an incorrect value. Fixed an issue where resetting your save file did not reset the "Highest Wave Achieved" value properly. Fixed an issue where returning to the title screen does not reshow the Options and Store buttons in some cases. What's Next? Stay tuned for our next update which will add Steam achievements and an improved way of unlocking weapons. In the future we plan to add more ship customization, new ship weaponry, online multiplayer modes, and leaderboards. Join the Community PolyDestroyer is an early-access title, and your feedback is invaluable in shaping its future. As well as Discord, you can join our Steam community to stay updated on the latest developments and share your thoughts! Thank you all for your support! The PolyDestroyer Team.
    Read full article on Community Announcements (CrunchyCode Games)

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