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SUIKA DISH

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SUIKA DISH screenshot 1
SUIKA DISH TRAILER trailerWatch trailer on Steam ↗

SUIKA DISH

2nek · Published by 2nek · Official site ↗

2 user reviews — 100% positive (2 reviews) · 9 achievements

Last updated 28 Sept 2026

Players drop fruits one by one at any time and stack them up. and when two fruits of the same type touch each other, the fruit changes to a larger fruit. Repeat this process to make the fruit bigger, aiming to create the watermelon with the highest score.

£1.69

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £1.69 · Highest: £1.696 Oct 2026

Indie, Casual · 2023 · More under £5 games

Embark on a simple yet addictive journey where you stack and grow fruits into giant watermelons. Challenge yourself to reach the highest scores with each drop in SUIKA DISH, an engaging casual game developed by 2nek.

About this game

Players drop fruits one by one at any time and stack them up. Fruits roll based on physical calculations, and when two fruits of the same type touch each other, the fruit changes to a larger fruit based on the point of contact. Repeat this process to make the fruit bigger, aiming to create the watermelon with the highest score.

Players shoot fruit at a plate. The fruit falls onto the plate following a ballistic trajectory.
On the plate, collisions are calculated using 3D physics simulation. Fruits roll based on physical calculations, and when two fruits of the same type touch each other, the fruit changes to a larger fruit based on the point of contact. Repeat this process to make the fruit bigger, aiming to create the watermelon with the highest score.

In detail,

Introducing SUIKA DISH. SUIKA means watermelon. SUIKA DISH is a fruit-based drop game.
Players transform two fruits of the same kind into one larger fruit of another,
The goal is to make a watermelon in the end. Players compete for a score that is added each time a fruit is changed.




SUIKA DISH has three features.
First, there is no time limit, so you can play at your own pace.
The second feature is that the fruits are not dropped, but instead are launched. The fruit is launched and flies through the air on a ballistic trajectory, and players can predict the movement of the fruit after it lands and rolls, and think about where to aim.
Finally, the third feature is the ability to calm the fruit when it makes a crazy move.

SUIKA DISH does not have a time limit, but it satisfies the player's need to advance the game as quickly as possible.
SUIKA DISH allows for a rapid-fire sequence of fruits to make the game go faster. A large number of fruits can be dropped onto the plate in a short time.
The interval between consecutive shots is automatically adjusted according to the size of the fruits in front and behind.

The physical calculation of SUIKA DISH is performed in 3D. As a result, fruit movements are more complex and require more difficult predictions.
If a player is able to change fruits in the same turn that the fruit is thrown in, it becomes a combo and a bonus is added to the score.
Each successive combo increases the score bonus.
One of the interesting features of SUIKA DISH is the ability to calm down the movement of fruits. As the game progresses, the fruit may move unexpectedly. In that case, the player can stop the movement of the fruit by performing an action. This is called calming. It is not a so-called pause, but it reduces the speed of the fruit to zero. This is a movement that is not possible in reality.
This is a powerful fruit stop function, but because of is powerful, there are pitfalls to be aware of.
If the fruit is flying on a ballistic trajectory in the air at the exact moment when you use the fruit stop, the fruit will plummet.
What if the fruit is still flying outside the dish?
The fruit will lose speed, plummet, and fall outside the plate, ending the game.
Keeping that in mind, players can make the game progress more easily by occasionally calming the movement of the fruit.

SUIKA DISH is a new game that incorporates interesting and fun features in addition to simple rules.
I hope everyone enjoys this game.

Thank you for your interest in SUIKA DISH.



Estimated playtime

10 minutes~60 minutes

Video distribution and live commentary limitation
・Video distribution and live commentary using the gameplay is permitted under non-commercial and commercial situations
through the internet video distribution service.
・Monetization is permitted only by the intrinsic monetization service of the video distribution service.
・We expect you to add the game title and the STEAM store page URL of this game to the video title or the video description.

We are not responsible for any damages caused by our products.
This note will be updated without notice.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10 and later
  • Processor: Intel Core i5-3570
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX960M
  • Storage: 250 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 10 and later
  • Processor: Intel Core i7-7700
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 2070 SUPER
  • Storage: 250 MB available space

Supported Languages

English, Simplified Chinese, Japanese, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Vietnamese, Portuguese - Brazil, Portuguese - Portugal, Arabic, Dutch, Turkish, Russian, Korean, Ukrainian, Greek, Swedish, Czech, Danish, Norwegian, Hungarian, Finnish, Bulgarian, Polish, Romanian, Traditional Chinese, Icelandic, Azerbaijani, Georgian, Slovak, Swahili, Basque, Hindi, Filipino, Bangla, Mongolian, Luxembourgish, Irish, Afrikaans, Albanian, Welsh, Estonian, Kazakh, Galician, Croatian, Xhosa, Scots, Slovenian, Zulu, Serbian, Sotho, Bosnian, Maori, Macedonian, Malayalam, Maltese, Latvian, Lithuanian, Kinyarwanda

Latest news

  • Patch NotesOfficial

    Update the game

    3.1.2 - rename score -> hitpoint, reference point -> score because of changing the concept. - New graphics profile that adds specular to the plate. It affects the reflection of fruit color. - Change plate to guard niddling. - Adjustment physics to guard niddling. - BGM ON becomes the default. - instead of a new graphics profile, the grass sphere is invisible. - the physics friction value adjustment of fruits surface. - Plate selection available in Fever DLC. - bugfix: steam rank display - bugfix: some Korean and Japanese fonts missing
    Read full article on Community Announcements (2nek)
  • Patch NotesOfficial

    Physics Behavior modified

    Physics Behavior has been modified to reduce the strange results.
    Read full article on Community Announcements (2nek)
  • AnnouncementsOfficial

    3.0 PlayTest

    We are planning to release 3.0 before Xmas. So the 3.0 PlayTest opened. Try it if possible. https://steamcommunity.com/app/2690850
    Read full article on Community Announcements (2nek)
  • Patch NotesOfficial

    Best Score change to Best Reference Score

    Best Score change to Best Reference Score. Coming 3.0, "Score" is changed to "HitPoint", Refenece score is changed to "SCORE". To clarify the two points, the rename would be applied.
    Read full article on Community Announcements (2nek)
  • AnnouncementsOfficial

    MorePlates DLC is out

    MorePlates DLC has been released. - Small Fruits game/More Fruits game The types of fruits that are launchable out are different. Fruit platter: 5 types More options: 10 types - Regular mode/Overflow mode The penalty when fruit falls off the plate is different. Regular mode: If it falls, your score will be zero. Overflow mode: If the fruit falls, a different penalty will be subtracted from your score. - Addition of plate types
    Read full article on Community Announcements (2nek)

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