
Screenshots

Watch trailer on Steam ↗Crowned In Steel
Sverun · Published by Sverun · Official site ↗
Content notice: This game includes combat-based action adventure gameplay with depictions of dismemberment. Players will encounter scenes where enemies are partially dismembered during combat. The game does not focus on explicit or graphic violence beyond this mechanic. There are no depictions of sexual acts, sexual assault, drug or alcohol abuse, or self-harm.
Last updated 28 Sept 2026
Crush, stab, slice, rend, break, maim and decapitate your enemies in a skill-based action-adventure with brutal combat and full dismemberment.
Action, Adventure · More free games
Embark on a skill-based journey through Crowned In Steel, an action-packed adventure where you wield deadly weapons and face foes in visceral combat.
About this game
Crowned in Steel is a skill-based action adventure and our attempt at making combat that feels responsive, weighty and viciously satisfying once mastered.
Combat is based on chaining different strikes. Alternate between four directions to keep your chain fast, turn parries and dodges into counterattacks, and string the right sequences into combos that deal massive damage.
Mashing buttons gets you killed.
Enemies respond to all of your actions. They will block, dodge, feint, taunt and counter your attacks. You must adapt to their moves and react accordingly.
Meaty combat.
Full dismemberment.
Handcrafted levels.
Peak male fantasy.
Go forth and conquer.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: intel i5 8400 | AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: 4GBs VRAM | NVIDIA GTX-1050ti | AMD Radeon RX 580
- DirectX: Version 11
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: intel i7 8700 | AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: 6GBs VRAM | NVIDIA RTX-2070 | AMD Radeon RX 5700
- DirectX: Version 12
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Long awaited Demo Update
Hey all, thanks for all the valuable feedback throughout the last year. This update should have come a long time ago but we were caught up in some personal issues that took some time to resolve. This game will be finished at some point!So the largest demo update so far is finally here! Here's what changed: CombatTier 3 combo attacks are here! Two new attacks per weapon category (unarmed, 1-hand, 2-hand) that do up to 4x damage if you pull them off. Check the inventory for the input combos. There will be more in the full game of course.Focus switching - you can now swap your lock-on between enemies (basic qol that should have been there from the beginning)Some weapons now deal bonus damage against shields (like axes)Enemies now have dodge cooldowns, no more bunny-hopping aroundPlayer can no longer get stunlocked by multiple enemies ganging up on you (they can still hit you hard though)Enemy stagger bar has been hidden as it was more distracting than useful. Staggering enemies still works as before and you're encouraged to hit them as much as you canTweaked and improved enemy behavior all around (dare we say AI improvements?)Animations & VFXWent through and polished almost all character animations both for player and enemies (over 200 in total)New attack and dodge animations for enemiesMore and improved death animations for enemies and the playerAdded proper falling and landing animations for the playerAdded turn-in-place animations for the playerBigger, better blood splash effectsImproved hit particle effects for blocks and parriesMore precise dismembermentWorld & ContentNew lore additions and stuff in Zulum Keep (demo level)Added a new secret passage and area with a new one-hand weapon, the SabreReplaced the weird wine bottle with proper health potions (Full and Small)Demo level rebalancedBoss now has a name displayed next to his health barUI & TutorialsMore UI polish in generalRevamped tutorial glyphs, re-recorded tutorial videos and better placements throughout th...Read full article on Community Announcements (Sverun Games)Patch NotesOfficial
Big Demo Update
It's been a few weeks, but here we are! Combat improvements Removed stamina. No more clunky out of stamina attacks. All enemies now have defined block chances that are not full 100%. They won’t block your attacks endlessly anymore. Enemies now cannot block while taunting, but they’ll try to dodge your attacks. Enemies can now use feints in an attempt to trick you before actually attacking. Smarter enemy dodging and more animation variety. Enemies now have a chance to counter attack right after dodging, blocking, getting hit or getting parried. General combat rebalance due to all the changes. In general, combat is now more fast-paced and dynamic, and as a result enemies have to be smarter to keep up, and you'll need to keep your reflexes sharp. Level content Added a small cave filled with goblins (and loot!) near the end of the demo level. Added a Stool weapon somewhere in the level. Try to find it! Added more enemies. Other changes Improved overall lighting throughout the level. Tweaked/polished animations for all characters. Camera improvements. Better behavior near some walls. Better target lock behavior. Added a visible icon for tutorials so they are less likely to be missed accidentally. Performance improvements. Better controller handling. Weapons in inventory now display how much they stagger, instead of stamina cost Bugfixes Fixed FPS limit and vsync settings Fixed full inventory warning when picking up drinks Other minor fixes Thank you again for the great feedback, and keep it coming! We have some more fun improvements in mind to polish the whole experience before we continue working towards the full game.Read full article on Community Announcements (Sverun Games)Patch NotesOfficial
Demo Fixes - March 19
Small update today, but this should fix some of the issues players were having: Improved gamepad controls Added option to select resolution Added option to show fps Added option to select a gamepad type again, after the initial screen Fixed Save & Quit functionality Fixed keybinds not saving in settings As always, thank you for playing the demo!Read full article on Community Announcements (Sverun Games)Patch NotesOfficial
Demo Update - March 18
We just passed 2000 demo downloads today, feedback is great and we'll keep trying to make it even better, thank you! Today's updates: You can now parry with shields. Successful parries will not reduce the shield's durability. https://i.imgur.com/ijGklSt.gif You can now save the game twice on each checkpoint. Running doesn't cost stamina anymore. Crash, audio and other bug fixes. More improvements coming!Read full article on Community Announcements (Sverun Games)Patch NotesOfficial
Demo Update
Hey everyone, we just pushed another update. Today's improvements: More accurate hit detection and dismemberment New enemy dodge animation Added "OUT OF STAMINA" text indicator to make it more clear that it's not a heavy attack Fixed shield blocking animation Fixed enemy stagger not always triggering Improved enemy animations when they get hit Stamina now regenerates slowly while holding the shield up Fixed bug where enemies sometimes froze when dismembered Everyone's feedback is helping tremendously, so keep it coming!Read full article on Community Announcements (Sverun Games)






