
Screenshots

Watch trailer on Steam ↗Choppy Waters
Plank Games · Published by Plank Games
Last updated 28 Sept 2026
Sail through pirate-infested waters in this unconventional roguelike deckbuilder. Collect ingredients, craft your own sushi cards, and feed them to hungry pirates in tactical turn-based encounters. Combine active, passive, and reactive abilities to satisfy unruly customers and maximize profits.
Adventure, Indie, Strategy, Casual · 2027 · More free games
In Choppy Waters, strategize your deck of unique sushi cards to outmaneuver pirates. Craft clever combinations for victory in this casual indie adventure from Plank Games.
About this game
Feature List
Dynamic Card Crafting - Experiment with new combinations each run! Be creative! Use the ingredients you gather to make cards totally unique to you with nearly endless possibilities!
Explore and Discover - Take risks, upgrade your sushi, level up your crafting ability, and discover new possibilities as you explore an ever-changing map.
Powerful Bobbles to Collect - Find powerful Bobbles throughout the map that can offer strategy defining effects.
Turn the tide with Usable Items - Use Items to damage enemies, gain coins, or increase your ability to craft even more powerful cards as you explore.
Choose your loadout - Find your winning combination! Try out different starting decks, bobbles, and items to find the strategy that is perfect for you!
Unlock your full potential - Increase in power by completing challenges as you play to unlock additional ingredients, bobbles, items, and more!
About the Game

Each ingredient has its own effect, giving you endless ways to create new strategies! Spend gold to collect more ingredients but be careful: if you run out of gold, it’s game over! 
Satisfy unruly customers with your sushi creations! Well-fed pirates have loose coin purses.

Use a wide range of abilities to satisfy customers and earn more money! Some sushi cards have abilities you activate yourself, while others trigger automatically when certain events happen. Experiment with different combinations to find your favorite strategy.

Explore, spend gold, and take risks to make your deck even stronger!

Every run is unique! Experiment with new decks, unlock new items, and learn to navigate Choppy Waters to become the most successful seafaring sushi shop on the seven seas!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 4GHz
- Memory: 4 GB RAM
- Graphics: 2GB Dedicated GPU Memory
- DirectX: Version 10
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Update - The Difficulty Patch
This update focuses mainly on balance, encounter difficulty, and making the demo a bit more challenging overall.Several encounters have been adjusted to show up at better points in the run, many pirates and captains have received stat changes, and a few items, bobbles, and starter deck options have been rebalanced. There are also a handful of bug fixes, clarity improvements, visual updates, and small quality-of-life changes.Major ChangesBomb ReworkBombs have been reworked to behave more like a direct threat to the player’s coins.Bombs now expire after 4 turns.Bombs no longer deal 3 damage to neighboring slots/cards when defeated.Bombs now steal 5 coins directly from the player when their HP reaches 0.Starting Bomb encounters now appear later in the run.Bomb Chef AP increased from 1 to 2.Bomb Chef HP increased from 3 to 5.Detonating Captain AP increased from 1 to 2.Detonating Captain HP increased from 6 to 9.Encounter Difficulty ChangesA number of encounters have been moved around in the run so they appear earlier or later depending on their intended difficulty.Vulnerable Encounter difficulty reduced from 5 to 2, allowing it to appear much earlier.Vulnerable Pirate Captain spawn delayed by 1 wave.Starting Bomb Encounter difficulty increased from 2 to 4.Weaken Encounter difficulty increased from 4 to 5.Citrus Encounter difficulty reduced from 3 to 2.Dizzy Encounter difficulty reduced from 5 to 4.Scurvy Encounter difficulty reduced from 5 to 4.Rum Encounter difficulty increased from 4 to 5.Normal Difficulty Green Slime Encounter reduced from difficulty 3 to 2.Difficult Green Slime Encounter reduced from difficulty 4 to 3.Easy Green Slime Encounter removed from the encounter pool.Added one new difficulty 5 Blue Slime encounter.Enemy Balance ChangesSlimesBlue Slime carried coins reduced from 2 to 1.Quintuple, Quadruple, and Triple wide Blue Slime HP increased by 2.Quintuple, Quadruple, and Triple wide Blue King Slime HP increased by 2.Double and Single wide Blue Slime HP...Read full article on Community Announcements (Plank Games)Patch NotesOfficial
Demo Update - The Ludo Narrative Dissonance Update
Big thank you to everyone who has played the Choppy Waters Demo and shared feedback so far! Some of you mentioned wanting the combat to feel more like pirates eating sushi rather than sushi fighting back, so this update focuses heavily on improving the game’s "combat" readability, visual clarity, and overall onboarding experience.Gameplay & Visual ChangesReworked combat visuals to better emphasize pirates eating sushi.Sushi now visibly get more eaten as they lose HP.Added new in-game guides to help explain core mechanics.Improved the clarity of many tutorial messages.Improved sushi ability tooltips.Made several smaller tooltip and readability improvements throughout the demo.Added telegraphing for movement and card spawning abilities using “phantom cards” previews.Balance ChangesBudget List BobbleOld: “Whenever you craft a sushi card with 3 ingredients or less, gain 1 gold.”New: “Sushi cards crafted with 3 or fewer ingredients gain an additional 1 AP and 1 HP.”Pedestal BobbleOld: “If you END your turn with only one active sushi card, that card doubles its AP until the start of your next turn.”New: “If you BEGIN your turn with only one active sushi card, that card doubles its AP until the start of your next turn.”Enemy Balance ChangesIncreased Black Beard’s base HP from 15 → 20.Increased Blue King Slime’s base HP by 1 in all forms.Bug FixesFixed several small bugs and visual issues throughout the demo.Thanks again for all the feedback and support so far! Choppy Waters is still evolving rapidly, and player feedback has already helped shape a lot of these improvements.Read full article on Community Announcements (Plank Games)AnnouncementsOfficial
The Demo is Here!
The Choppy Waters Demo is officially live on Steam! You can jump in right now and start building your own bizarre, powerful, and occasionally questionable sushi deck!What’s in the Demo?Play through the game’s first region, complete with branching paths and encountersFace off against two possible zone bossesChoose from multiple starter decks, with additional options unlockable through playCraft your own sushi cards using a variety of ingredientsDiscover a selection of items, bobbles, and events that shape each runUnlock new content as you play and experiment with different strategiesWhy is the Demo so damn big?Thank you for asking! The current version of the demo is pretty hefty. You should be able to spend multiple hours slinging sushi if you are so inclined. Of course, the full release will include MUCH MORE! But If I'm being completely honest, the demo might be a little TOO big at the moment... Oh well! Consider it a gift from me to you for supporting the game by playingRead full article on Community Announcements (Plank Games)AnnouncementsOfficial
Very Soon...
It's finally time! I hope you have all your ducks in a row. I hope you have all your affairs in order. Because the Choppy Waters Demo is just around the corner!The demo will be available to play starting May 4, 2026!What can you expect?In the demo, you’ll get your first taste of Choppy Waters:Play through the game’s first regionCraft your own sushi cards using collected ingredientsExperiment with different builds and strategiesTake on a variety of enemies and encountersFace off against two possible bossesOf course, the full game will expand on all of this with more regions, more systems, and lots more CONTENT!A Quick ReminderChoppy Waters is a deckbuilding roguelite where you create your own cards each run. Every ingredient you pick up changes how your deck plays, and every run is a chance to try something new.Before It Goes LiveIf you haven’t already, make sure to wishlist the game. As a solo developer, it really helps me a lot and ensures you don’t miss the release.See you again real soon!Read full article on Community Announcements (Plank Games)AnnouncementsOfficial
Money
Money... What is Money?... Money is Coins... Money is Life... Money is Love In Choppy Water Money is your life! If you run out of Coins, that's it baby, you dead!There are several ways to earn coins in Choppy Waters Such as:Slaying your enemies!Opening treasure chests!Committing Fraud! (For legal reasons, this one is a joke. Unfortunately, there are currently no fraud committing mechanics planned for Choppy Waters... but who knows... if the public outcry is great enough...)Earning money is one thing, but you gotta stay ahead of the curve. Spending your coins lets you:Buy more Ingredients to make more Sushi CardsBuy Usable Items for use in and out of combatBuy Bobbles that grant powerful passive boonsAND MORE!Hoarding your wealth is one strategy, but if you wanna be the very best like no one ever was then you gotta spend ya gold! P.S. Please pray for Reggie (pictured above). I'm not sure if he is going to make it into the game 😢Read full article on Community Announcements (Plank Games)






