
Screenshots

Watch trailer on Steam ↗Star Deck
Alex Elkman · Published by Psyched Studios · Official site ↗
Last updated 28 Sept 2026
Explore the galaxy in Star Deck, a replayable roguelike card battling sci-fi adventure! Rescue your brother from the Federation, an uncompromising totalitarian presence that rules the galaxy with an iron fist. Endless story loops with unlockable new weapons, cards & items will keep you coming back!
Indie, RPG, Strategy · More free games
Embark on a replayable roguelike adventure as you rescue your brother from the oppressive Federation in Star Deck. Navigate through countless story loops with unique weapons and cards to discover.
About this game
Overview
Star Deck is a love-child of Slay the Spire, Smash Up, and all your childhood sci-fi movies! It's a roguelike deckbuilding adventure, set in a galaxy controlled by The Federation, a galactic force that won the Great War, and seized control of the democratically controlled powers before it. It rules with a totalitarian fist, asking for tribute from the citizens of each planet, and offering little in return.
In the game, you'll play as a galactic smuggler who's brother was abducted by The Federation. With little to go on, you embark on an adventure to find and rescue him. Using a randomized roguelite gameplay strategy that keeps things different in each play through, you'll battle your way through 4-6 different levels across the galaxy with varying biomes, ranging from the robot space-islands, to sand-swept deserts, to frozen waste-lands, all the while building up a deck comprised of 2 weapons with unique playstyles!
Weapons

In the final game, there will be 5-6 weapons to choose from when you begin a new run. In each run of the game, you'll get to pick 2 weapons to equip, and those weapons will each have their unique deck of cards that contribute to your card pool for that run.
Each unique weapon deck will have a minimum of 30 cards. Starting decks will be comprised of a few of those cards, and the rest you will encounter during your play through as battle rewards, event rewards, or shop purchases. You'll build the strongest deck you can, using strategies based on the strengths of your weapon classes to synergize together! Part of the fun will be experimenting with different combinations of weapons to see which work the best together.
In the current demo, there are 2 weapons available for use, the Blaster and the Ice Hammer.
The Blaster uses ammo slots in addition to each card's base Energy cost, so you'll need to closely manage your ammo and reload when needed, or else you won't be able to attack! The Blaster specializes in getting many attacks out quickly and dealing good damage.
The Ice Hammer is a defensive weapon that deals less damage, but makes up for that with it's freeze mechanic. Each attack from the hammer places a frost stack on the enemy, and once the enemy gets 3 stacks they'll be frozen until the next turn. Other cards in the hammer's deck will also revolve around this frost mechanic, allowing you to place stacks in other ways, and build your defenses up with passive Power and Skill cards.
Cards
In addition to the weapon card pools, there will be a plethora of non-weapon cards to choose from on a run. Events will have unique cards that you can obtain that will aid you on your adventure, and there will also be a general, non-weapon card pool accessible on card selection opportunities, and in the Shop.
Battles
Combat will be at the center of the game's core, where you use your cards to battle enemies that you encounter along your journey. A variety of different RPG-style battle mechanics are already in the game, including vulnerability, attack weakness, counter attacks/moves, shielding, healing, multi-attacks. Final game will include critical strike and poison mechanics, along with many more! Play the demo on Steam for the full immersive battle experience!
Explore colorful, intriguing world environments as you battle your way through multiple levels on your adventure to find your lost brother! I'm aiming for a vibrant, amusing, and sometimes silly vibe for the game.
Enemies next moves are shown atop their head so you can plan a strategy for battle. Status effects are shown under your HP, and hovering over explains their effects and duration.
In addition to regular enemy battles, elite enemies will spawn on the map that you can encounter as well. Players are encouraged to fight the elites as they have higher risk/rewards benefits. Players will be able to get a unique artifact from elite enemies that boosts their run in some way. At the end of each level, there will be a boss encounter with even more rewards! After each battle, you'll get to choose a new card to add to your deck, or if you need to you can heal instead.
Enemies
There will be a vibrant array of unique enemies to encounter through the game. The first level, Robotica is a city full of robots so there is a handful of different robot enemies to encounter. As you progress in the game to new levels, the enemies will be part of that unique biome. Think sand monsters in the desert, ice creatures in the frozen tundra, etc. Each level will have 8-12 unique enemies to encounter!
Events
Encounter unique events that may help or hurt you, all randomized on the map! Events are specific to each level to add to the story.
The Shop
The Shop! A necessary stop in an adventurer's journey. Use the Remover tool to remove cards from your deck, or the Duplicator to make copies of cards you love! Also stock up on consumables, like the Health Flask. Earn currency, or credits, as you win battles or through Events.
Consumables
Consumables can be used for a one time bonus in (or sometimes outside) battle to give you an edge. Purchase them in the Shop, get hem as Battle rewards, or from some Events.
Artifacts
Artifacts are permanent bonuses that you gain throughout your adventure. They might give you bonuses when you draw cards, or give you extra Energy or Ammo, or boost your chances at finding rare cards! Some artifacts may be so powerful that they completely change how your strategy for a run goes.
AI Disclaimer
This game contains art assets created by AI tools. As an independent, small game studio of 1 person, I have found AI generation tools to be incredibly helpful for creating my vision of this sprawling, colorful sci-fi galaxy. Human artists are amazing and can never be truly replaced by AI, but in my case, the resources to hire talented artists to work with daily would be significantly higher than I can afford, as this is my first game. Even though AI may have generated these assets, this is still the vision of a human who dreamt it all up. I hope you won't be dissuaded from giving this game a chance just because of that.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only.
- Processor: X64 architecture with SSE2 instruction set support
- Memory: 2048 MB RAM
- Graphics: DX10, DX11, and DX12-capable GPUs
- DirectX: Version 10
- Storage: 520 MB available space
- Sound Card: Integrated
Supported Languages
Latest news
AnnouncementsOfficial
Kickstarter is live!
Check out the Kickstarter here! If you enjoyed the game, it would mean a lot to back so I can continue this fun project :) Link: Kickstarter Thanks so much, AlexRead full article on Community Announcements (Rowan Lightstorm)AnnouncementsOfficial
Ready to win $50? Play the Star Deck demo now!
Hey everyone, I'm psyched to announce the new $50 "Beat the demo" Giveaway! You'll see now in the game, in the news section, details on how to enter. The rules are simple: Beat the Demo Take a screenshot showing achievement & username Send screenshot to alex@stardeck.club* *You will be added to the Newsletter by sending me the e-mail. Giveaway live from 3/16/24 - 4/16/24. Winner will be picked randomly. Final prize is a $50 Steam Wallet I will send to you directly. Good luck everyone, have fun playing the demo & get ready for the Kickstarter launch on April 9th!Read full article on Community Announcements (Rowan Lightstorm)AnnouncementsOfficial
SNF Wrap-Up: Please Submit Feedback!
SNF was a pretty great success! We saw 240 new players of the demo, but sadly haven't seen much feedback at all... please do take a minute to drop into either the Discord or the discussions thread for feedback here to let me know what you think: https://steamcommunity.com/app/2676340/discussions/0/4202490036018073890/ Was it too hard? Like the music? Like the art? Positive or negative, we want to hear what you have to say! Thanks so much for your time :)Read full article on Community Announcements (Rowan Lightstorm)AnnouncementsOfficial
Watch the developer, Alex play a run of Star Deck!
Hi, my name is Alex and I'm the solo developer working on this game. I hope you'll join me for this pre-recorded walkthrough of a single run of the demo, to give you an idea about the game mechanics for how the different weapons work, and core game mechanics. At it's core, Star Deck is a deckbuilding roguelike experience, so many players will feel comfortable if they have experience with similar games like Slay the Spire. The difference in Star Deck is a dual wielding weapon experience where the deck you build becomes a mix of the weapons you choose on each run. The demo has 2 weapons available, the laser blaster & ice hammer. Final game will have 5 unlockable weapons, and the fun will be experimenting with different combinations as you play more difficult New Games! Final game will have 5-6 levels to play through on each run. The robot city, aptly named Robotica is just the first level that I've made for the demo. I'll be running a Kickstarter next month, on March 5th this year, so please follow it here if you'd like to see this game come to fruition: https://www.kickstarter.com/projects/572883522/star-deck I won't be able to finish the game without funding, as there is still a lot of work yet to do. With your help I plan to release the finished product in Q2 of 2025. Thanks so much for your support, and I hope you enjoy the demo... game on!Read full article on Community Announcements (Rowan Lightstorm)Patch NotesOfficial
Major Demo Update! Gearing up for Next Fest
{STEAM_CLAN_IMAGE}/44759243/7947ef65952f34b71c8351d91976e17de7b9133f.png Hey everyone! As we gear up for Steam Next Fest on Feb 5th - 12th, we've released the newest, best version of the demo to really make a splash! If you haven't already, please follow the Kickstarter here. We added some new cards to the Blaster deck to give it a bit more OOMPH since the hammer was getting a bit too much love. Stay tuned in the next 2 weeks for our live stream announcement schedules during the event. List of fixes in current build: Added battle VFX Added in Chromatic Aberration & Vignette to Post FX for damage triggers Cool new EDM soundtrack! Fix persistent bug on boss music transition Fix bug with hand being dealt after battle has been won Fix bug with boss killing you if your counter kills him first Updated the Main Menu BG & Title Finally fully completely actually fixed so music doesn't play same track between battles Replaced HUD block icon to be UI Image so it doesn't have character shadow on it Changed damage animation & font Changed Next Action font Increased screen shake on damage triggers Added shadow for Amor Bot Fix description on Clip Extender item for readability Added cast animations for ArmorBot & DroneBot Added SFX for Blind & Taunt Improve hand deal time at battle start Add coin SFX to ATM event Boss health bar stays after battle wins for consistency Fix demo completion screen Fix font issue with End Turn button in battles Fix DroneBot stun animation position Fix Heal font & animation Fix Rob Attack Buff noise Clean up card text alignment, add Italicized text for the flavortext, shrink weapon icons on cards Add Powers status icon in the character HUD, and in status hover description New music! spice it up Fix options menu to work on opening scene & weapons menu Card changes: Refactor Final Blow code for code cleanup (much cleaner now) Pulse no longer uses ammo Pulse artwork change Laser Shot: 5 -> 6 damage NEW Card, Concentrated Blast: Double damage of next Blast...Read full article on Community Announcements (Rowan Lightstorm)






