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Ericanskinsmonsters

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Ericanskinsmonsters

SMIRKSMILEGRIN GAMES · Published by SMIRKSMILEGRIN GAMES · Official site ↗

Content notice: This game contains cartoon violence, fantasy violence, mild profanity, depictions of alcohol use, and minor horror elements including monsters and brief jump scares. Some characters wear revealing clothing, but there is no nudity or explicit sexual content.

4 user reviews — 100% positive (4 reviews)

Last updated 28 Sept 2026

Join Erica and her band of misfit companions in a classic turn-based JRPG adventure. Battle monsters, conquer deadly dungeons, solve challenging puzzles, defeat an evil Necromancer, and slay legendary God-Beasts to claim their power. Can you save the world of Strifestav before darkness consumes it?

DJCTQ 14Full Controller Support

£8.50

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.506 Oct 2026

Action, Adventure, Indie, RPG, Strategy · 2024 · More £5 - £15 games

Embark on a classic turn-based adventure as Erica battles monsters and solves puzzles to defeat the Necromancer. Experience SMIRKSMILEGRIN GAMES’ indie RPG where strategy meets magic in the world of Strifestav.

About this game

Story Overview 

Help Erica, the skinner's daughter, gather her three dysfunctional companions before embarking on an epic quest to slay powerful God-Beasts and reap vengeance on an old Necromancer foe! Who else will save the realm from monsterkind!!?

Unfortunately, her companions include a drunken knight with a fractured personality, an elf obsessed with hunting/firearms, and a goblin healer whose desire for power grows with every slain God-Beast's power he consumes.

Someone has to save the world...

How can THESE people possibly survive what is to come?

Game Overview 

An Apocalyptic story-rich single-player JRPG featuring strategic turn-based combat, handcrafted exploration, deep progression, and brutal boss encounters.

Maps/Size: 
Explore over 90 handcrafted locations including towns, dungeons, world maps, inns, hidden areas, and dangerous wilderness.

Combat: 
Master deep tactical combat featuring over 200 abilities, 100 status effects, cooldown management, armor and spell resistances, dodge, bleeding, stuns, instant death, and countless enemy mechanics. Every encounter demands careful planning, not just stronger equipment alone.

Nightfall and The Undead

The undead become stronger, more numerous, and far deadlier once the day turns to night. I built in a day night cycle that will spawn more undead npcs.

Rest at campsites (if you have collected enough wood) to recover or skip the dangerous night...if you dare.
A brutal dark fantasy adventure featuring mature themes, violence, strong language, and difficult choices.

Are you ready to save a dying world?

[Nutshell] - This game is a story I wrote called "Ericanskinsmonsters" using rpgmakermv to build this JRPG into a fun turn-based rpg like I used to play as a kid. I used a lot of scripts/custom(purchased and original), artwork, music, sounds, audios, and really tried to focus/balance the combat system to the best of my ability.  I wanted to make it challenging, kinda chaotic, but fun. There is no joke a lot of mechanics built into the combat; it took me quite a while to build this game. I put in all the fun stuff like* - shops, mazes, secret content, hidden legendary gear, puzzles, traps, and an evolving story and class system.

Classes

Once assembled, your four-member party will feature five distinct classes alongside a powerful summoned flesh golem. Customize your team by purchasing spells from shops to fill gaps in your strategy and tailor your gameplay to your preferred style, but be careful of the weapon requirements of specific skills and limitations of mana.

Flaymancer - Uses rogue-like attacks to deal massive dmg to target causing bleeding.(Also studied Golemancy and uses 20 flesh to summon a formidable golem named Drippy when in dire need)

Markswoman - Uses firearms and explosives to deal heavy damage and inflict status effects on enemies. Lucy has had some rough times as a child and shares no love for animals. Lucy has the ability to scale her attacks early on with a permanent stat increase buff and is vital in keeping the team focused on the right targets with the use of one of her late game skills.

Knight-errant - A banished knight with a grim past who has sworn to protect you and will sacrifice himself to defend his allies. He uses heavy armor, shields, swords/axes and has abilities which allow him to bolster defense/taunt/shatter enemy defenses/and stun opponents. -(Grimlock's host body)

Bloodzerker - Adam's other personality is a character named Grimlock. Grimlock disregards safety and focuses on inflicting brutal damage as if his life depends on it.  Grimlock starts with 0 mana and sacrifices his own life in order to increase his power before he unleashes devastating blows. Due to Grimlock's nature, he is immune to light based effects including heals from his fellow members. The Bloodzerker may not be able to receive holy heals, however he can still heal off his life-steal attacks/potions/and any regeneration effects stacked on him. Switching between Grimlock and Adam fully restores their health in combat and can be a vital tactic in keeping the team alive.

Sorceror - Highly magic based class that uses healing/cleansing spells to restore the party. Grendel is also the major spell damage user of the group, so choose wisely when you prioritize your damage over the healing sustainment of your team. His roll is vital due to some enemies taking increased dmg from specific elements, the light dmg he can inflict on undead, and the amount of support he provides the team(single target heal does massive dmg to undead/also gains revive later, so you don't have to use consumables to revive). As the adventures progress into slaying the powerful Ancient monsters, Grendel syphons the bosses ability as he absorbs their energy.

GOLEM SUMMON

                                                                    DRIPPY

Erica's golem summon has incredible resilience and power. You must collect 20 skins from battle drops in order to summon him, and while he brings devastation....his time is limited and is only around for a handful of rounds. Drippy truly brings the pain, so utilize him for clutch moments such as times of great peril, or challenging boss fights! 

Quest system

A quest system is implemented to keep the player's targets of revenge in mind and highlights the main quest only. There are hidden quest, secret treasures, and clues for legendary weapons and armor scattered throughout Strifestav which would greatly aid you in journey if you choose to seek them out. These hidden events are not tracked on a quest log. Due to this loose guidance it gives the game a less linear feel, but ultimately specific things must be accomplished or killed to increase progression. If you get lost and are unsure what you are supposed to do, just simply review quest logs/read road signs/talk to npcs/or feel free to check out the walk-through guide I built on my website.

Contains

This game is created with RPG MAKER MV and is compatible with Mouse/Keyboard(I also added ASDW controls), and Xbox type controller features along with Steam Deck devices. (When the user is playing with a controller, move the mouse cursor off-screen for a better gaming experience.) The game also uses many JavaScript addons by Yanfly/Terrax/TheUnproPro to include Battle Engine Core/Quest Journal/Shop Menu Core/and many others.

This purchase includes the Windows PC version of the game Ericanskinsmonsters.

This game contains a large variety of music/sound/audio tracks by Eric Black(SmirkSmileGrin Games), RPG Maker MV,  Karugamo, and other artist

Artwork by Eric Black, Machaela Black, RPG Maker MV, Tyler Warren, Hibiki Katakura, Andy Chen, Dream Circle, finalbossblues, Plueschkatze, and REFMAP

FAQ - Game Length? - Currently avg playtime is estimated to be 15-20 hrs. This number may massively get longer depending on the player.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: OS: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
  • Processor: CPU: Intel Core 2 Duo U7600
  • Memory: 4 GB RAM
  • Graphics: Graphics Card: AMD Radeon HD 6250
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Music & Gameplay patch

    Hey everyone! This update was supposed to make Adam's ability to destroy shields more versatile. It will now hit for atk x 1.5 phys dmg with 20% swing in dmg and can crit hit. (Shatter Def has a 85% chance to inflict "Cripple Armor" and now removes a significant amount of defense buffs such as (Guard/Defensive Wall/Shield Allies/Barbed Mail/Def Incr/Evasion) from the target this will include taunting style effects from enemy tank mobs that force you to attack them. I also added in 21 more songs/beats into fights/battles/zones to add more enjoyment as players face the newer additions/rebalancing of content, which was introduced earlier this year. If you need any guides or like some of the songs that are in the game, you can find them available for free at my website. https://smirksmilegringames.com/ . Thanks for your continued support! Game On!-Dev
    Read full article on Community Announcements (SmirkSmileGrin)
  • Patch NotesOfficial

    Large Update

    Hello all! The holidays are fast approaching and I have been grinding away on trying to figure out how to balance the combat and make it more challenging. This patch was an effort to bring more challenge and balance within the combat of the game! I did this in several ways and it's due to late game mechanics making some characters OP....which I'm fine with, as long as it's still fun. Combat Changes:Many mobs have had their hp armor/magic resist increased(too many to list and this includes bosses/mini bosses)More difficult encounters replaced some of the weaker encounters. I left a mix of both to allow weaker players to choose their fights if they need until they get stronger. Not every fight is hard and not every fight is a breeze.High level weapons were made slightly weaker. I threw out high numbers to see how they would do in the game but once they start to get amplified later...it became game breaking with non stop 9999 blows.Tweak combat early game in previous patch to allow the solo start progression to be more interactive and made the owl bear slightly weaker.Drippy is more balanced....even though he is an OP summon on purpose. He now will swap back with Erica normally and his turn timer now decreases after every action which unsummons him properly now when he reaches 0 turns.World ChangesI noticed some saving glitches in the Tower of Trials which I corrected. Removed ability of players to run in a lot of indoor locations. I felt this was needed to bring back the game to an atmosphere of exploring instead of rushing/sprinting everywhere as fast as possible. You are still able to sprint in most locations still that make sense.Fixed bugs during boss fights where the combatants would be replaced and not show up visible until the player hovered over them. They now appear normally.Added changes on how frequent encounters occur in some maps and added some specific encounters that will trigger upon player interaction.Added a lot more minor dialogs and treasure to dis...
    Read full article on Community Announcements (SmirkSmileGrin)
  • Patch NotesOfficial

    Narration for Ericanskinsmonsters

    Happy Halloween everyone! This patch adds narration done by myself for the starting storyline text within the rpg. I know my wife hates to read long text strings and I understand, so I made time to do some recordings. I hope you enjoy the changes. That's me playing the keyboard for the background music in the narrations as well! I am still learning, but I have learned so much building this game and continue to challenge myself. I still have plans on building a sequel, but I still love this game and plan on making future improvements when needed. This patch also fixed multiple infinite money loops that my wife found and kept exploiting to gear her self out in the shops, several dialogs, and I lowered the cooldown on "Enduring Blade" ability in the starting zone used by young Erica from 30 turns to 7 turns in order to speed up the training zone/story at the start. Thanks once again for your interest and support! Game on!- Dev/Eric
    Read full article on Community Announcements (SmirkSmileGrin)
  • Patch NotesOfficial

    Map graphics touchup/Weapons balance

    This patch fixed some noticed minor graphical errors in the starting forest along with rebalancing some drops/gun weapons which needed rebalance after implementing the abilities for several members to permanently scale damage. I'll be supporting this game with updates if recommendations for balance/bugs are found, or if there is something you would like to see that I just simply overlooked that would make the game more epic!
    Read full article on Community Announcements (SmirkSmileGrin)
  • Patch NotesOfficial

    Patch notes Apr 7th 2024

    Minor patch to correct some visuals, grammar errors, and several events. Boat is now not accessible as intended, after completing the maelstrom. Previously, boat was not relocated and allowed player to sail back into the maelstrom after completion. Several timers were extended by a second to allow a smoother transition into scenes when zoning into a new map. Several monsters experience and gold drops were increased along with change/reduction in the Shroomling's chance to flee combat. I'll be attempting to make a mobile version of game and will put out announcements when it's available for testing. If you are interested in being a tester then let me know! Until then.... Have fun and Game On! -Eric
    Read full article on Community Announcements (SmirkSmileGrin)

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