Skip to content
Geeky Alien
Statera: Aurum

Screenshots

Statera: Aurum screenshot 1
Trailer_EA_2_EN trailerWatch trailer on Steam ↗

Statera: Aurum

WoollyHammerGames · Published by WoollyHammerGames · Official site ↗

3 user reviews — 100% positive (3 reviews)

Last updated 28 Sept 2026

In a time of peace and prosperity, life thrived on the island of Miralis and the port city of the same name. The island, known for its flourishing gold veins and fertile soil, gained fame through trade and the eager gold seekers who flocked to the mines to find their fortune.

Early AccessDJCTQ 16

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Adventure, Indie, RPG, Early Access · 2025 · More £5 - £15 games

Embark on a unique journey through the bustling port city of Miralis in Statera: Aurum, an indie RPG where you can shape your own path among the gold seekers.

About this game

Game description (Early Access)

In a time of peace and prosperity, under the bright skies of the island of Miralis, life flourished in the port city of the same name and its surrounding area. The island, known for its rich gold veins and fertile soil, gained fame and wealth through brisk trade and the eager gold prospectors who flocked to the mines to seek their fortune.

Ships from distant lands arrived daily, filled with adventurers, merchants, and fortune seekers attracted by rumors of the island's wealth. The city pulsated with life, the docks were a hive of activity, the markets bustled with negotiations, and the sound of gold coins filled the air.

But while the sun shone on Miralis and the island basked in prosperity, quiet questions arose. What would happen when the tirelessly mined gold vein was exhausted? How would the island survive if traders could no longer travel safely along the roads? And what secrets did the mysterious remains of an ancient culture hold, buried deep in the earth and in the hearts of those who inhabited the island?

Unanswered questions hung like clouds over paradise, and the fate of the island of Miralis seemed to be at a turning point. What would happen when the golden age came to an end and the island had to face its true trials? These times of uncertainty would shape the fate of Miralis forever.

Early Access Note

This game is currently in Early Access. The current version includes the prologue with approximately 2-3 hours of gameplay and gives you a first glimpse into the world, combat system, and quests of Miralis. Much of the content, such as additional NPCs, enemies, quests, and systems, will be added step by step during development.

Your feedback plays a crucial role in how the game evolves.

Features in Early Access (currently available)

  • Prologue with 2–3 hours of playtime

  • First quests that develop depending on your decisions

  • Introduction to melee and ranged combat as well as basic magic

  • Selection of NPCs with their own routines

  • First enemies that put your combat skills to the test

Planned features for the full version

  • Over 150 unique NPCs with daily routines

  • More than 25 different monster types

  • Over 50 varied quests

  • 10–15 hours of playtime in a detailed world

  • Diverse combat options: one-handed, two-handed, bow, crossbow, and magic

Community & Feedback

In addition to the content, it is particularly important to me to continue developing the game together with you. I would also like to listen to the community when it comes to language support: Which languages should definitely be included in the future? Feel free to share your wishes via Discord or in the community hub on Steam – this way I can tailor the localization to your needs.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit
  • Processor: AMD Ryzen 2600
  • Memory: 8 GB RAM
  • Graphics: RX 580 4 GB
  • DirectX: Version 11
  • Storage: 27 GB available space
  • Additional Notes: SSD

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit or higher
  • Processor: AMD Ryzen 2600 or higher
  • Memory: 16 GB RAM
  • Graphics: RX 580 8 GB or higher
  • DirectX: Version 12
  • Storage: 27 GB available space
  • Additional Notes: M.2 SSD

Supported Languages

English*, German*, Polish*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    ✅ Hotfix #6

    After a lot of back-and-forth, I’ve finally overhauled my dialogue system from the ground up. We’re currently hard at work fixing the bugs related to it. This has allowed me to resolve many of the previous issues with the dialogues and quests. Some of the quests can now finally be completed, and the city is finally fully accessible. However, there are still plenty of other bugs I need to fix. The beta tester is working hard to find as many of them as possible and report them to me. So here’s an update. It’s better than before, but not yet completely bug-free. Rest assured, though, I’m working on making it better. Even though things have been very quiet lately, everything is still running at full speed behind the scenes.
    Read full article on Community Announcements (Strecki)
  • AnnouncementsOfficial

    Where is 0.5???

    Hello everyone. Just wanted to give you an update on the current situation. Unfortunately, I won’t be able to stick to the schedule. Version 0.5 was actually supposed to be released last quarter, but due to personal circumstances and some persistent bugs in the game, I simply haven’t managed it. I’d hoped it would only be delayed by a few days, but I’m going to need the whole of the third quarter. Unfortunately, there are a few bugs in my dialogue system that I just can’t seem to sort out. According to the code, it should work, but in the game, dialogue lines or options keep going missing. That’s why I’m forced to rework quite a bit of it. But that also means a lot of work. I’m working as fast as I can to release version 0.5. Stay well and see you soon. 😊
    Read full article on Community Announcements (Strecki)
  • Patch NotesOfficial

    ✅ Update 0.4

    Hello adventurers, Just in time for the end of the quarter, I’m pleased to release version 0.4. What’s new: - The monastery and its surroundings - New NPCs - New quests - New guild You can now explore the monastery on the island of Miralis and even join it as a new guild. Alongside these new features, I’ve also identified and fixed many issues and bugs. Here is a selection: - Fall damage has been adjusted - NPCs now face the intended direction again after respawning - NPCs no longer fly next to the bed - Barto’s dialogue corrected - Henrik’s dialogue corrected - Isabella’s dialogue corrected - Magarete’s dialogue corrected -Dieter’s dialogue corrected -Arim’s dialogue corrected -Friedrich’s dialogue corrected -Otto’s dialogue corrected -Heinrich’s dialogue corrected -Shako’s dialogue corrected -Brutus’s dialogue corrected -Owen’s dialogue corrected -Tancred’s dialogue corrected -Eivar's dialogues corrected -Alarick's dialogues corrected -Sidonia's dialogues corrected -Cato's dialogues corrected -Zita's dialogues corrected -Lucan's dialogues corrected -Ned's dialogue corrected -Jamil's quest has been corrected -Lepold's quests corrected -Quest timers are working again -Skills can now be improved in increments of 5 (previously only in increments of 1) -The chest in the small house on the East Court is no longer empty -Floating items near the cave north of the East Court fixed -When reloading, you no longer need to re-equip your weapons -The playtime is now always visible in the save files (it used to reset repeatedly) -Wild boars no longer get back up after being killed -Experience points have been adjusted -The sound of chests closing has been adjusted -Logbook entries have been adjusted -NPCs can be looted after being knocked down or killed -The sandbank leading to the East Yard has been raised and made more visible so that players can spot it -You can no longer sheathe your weapon too quickly, which was causing bugs -Inventory has been overhauled (infinite food rem...
    Read full article on Community Announcements (Strecki)
  • Patch NotesOfficial

    ✅ Update 0.3

    Finally, after a long time, I can release 0.3. I encountered some problems with my new pool system. There may be some more bugs, but I will fix them all, of course. What's new: - NPC AI improved. - New areas: east farm and ruins at Dieter's farm. - New NPCs and quests. - And many technical improvements. Thank you for your patience. I'm working directly on 0.4, which should also be released this month. Wishing everyone a wonderful start to spring.🪻
    Read full article on Community Announcements (Strecki)
  • Patch NotesOfficial

    Update 0.2

    Hello adventurers,It's the end of Q4, but I managed to stick to my roadmap. There were a few challenges that delayed the update.Among other things, I implemented a new spawn pool for NPCs and monsters and completely revamped the inventory system, both visually and technically. I also fixed a lot of bugs – too many to mention them all here.A few bugs may still remain, so please let me know if you encounter any on Steam or Discord.About the update:You can now explore the port and trading city Miralis. Many NPCs await you, as well as stories and quests to experience. In addition, the area surrounding the city can be explored with another farm.If you want to get to the city ‘faster’ just to explore what it looks like, check out Discord where I've posted some a small ‘hint’.I wish you all a happy New Year. There will be many updates in 2026.I would like to thank everyone who has placed their trust in me this year. Your trust will definitely pay off next year, I promise.THANK YOU VERY MUCH🎉
    Read full article on Community Announcements (Strecki)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.