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Desolate Realms

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Desolate Realms screenshot 1
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Desolate Realms

Ego · Published by Ego

5 user reviews — 100% positive (5 reviews) · 33 achievements

Last updated 28 Sept 2026

Desolate Realms is a top down horde mode, survival, rouge-like with tons of content. Multiple maps, weapons, and items to explore and create player builds to make each run unique!

Early AccessDJCTQ 14Full Controller Support

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.399 Oct 2026

Action, Indie, RPG, Early Access, Casual · 2024 · More under £5 games

Embark on unique survival quests in Desolate Realms, an early access indie RPG from Ego, where each run through the game’s varied maps brings new dangers and treasures to discover.

About this game

A lone survivor stuck between realms. Do what you must to survive hordes of undead as you explore each realm. Discover new weapons along the way as you battle wave upon wave of undead. Face the challenges that await you as you do what you must to survive.

Unique Weapons to Discover



Over 40 weapons to aid you in surviving the hordes of zombies that face you. Each one, a unique new tool to discover!

Unique Enemies to Fight



Each new enemy with a different weakness, creating new challenges for your runs. Combine these with the weapons you discover to keep the runs fresh and exciting!

Random Perk Drops to build out your run



Multiple items to collect, giving improved stats to your character. Some as random drops, others as selectable. This way, you are able to build out your character's stats during the run. Creating unique experiences to find yourself in for each run.

Many Secrets to be discovered


Each map contains a secret to be discovered. Each secret unlocking new challenges, areas, weapons for you to use, find and enjoy!

Music by The Ice Cream Militia


Thank you Ice Cream Militia! :)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Windows 10+
  • Memory: 4 GB RAM
  • Graphics: 128MB, OpenGL 3+
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    We want you to Achieve! Patch Notes v1.1.5

    A big win for development! Steamworks API has been tamed and Achievements are now capable in-game. The Updates Bullet shells now eject based on rotation of the gun on the player. Interactables now glow when they are able to be activated. Benches always show guns now. Update Items to show $ instead of points to align with the previous update. Added music to main menu. Give titles to lists in game Added first round of achievements to the game, and Steam. When controller is used, a aim marker will appear to show where the player is aiming. You are now able to fire with the mouse while using the controller. Fixed major z-index issues for zombies. They now will appear more "normal" when overlapping. Fix bugs when boss not able to spawn on the chess map. Fix bug where some bosses spawn and are not able to move.
    Read full article on Community Announcements (Ego)
  • Patch NotesOfficial

    We're Not Dead! Patch Notes for v1.1.4

    Hello! Its been a while but I have a big update for you all! Thank you everyone who has given feedback thus far. This game is moving in a direction that I really like to see and it is all because of you! Now time for the Update Content: Created the Captain Boss Created the Ghost Boss Created the Amalgamation Boss Created Teleporter Weapon Created Cannon Weapon Changed the "Unlock all Doors" Objective to "Kill the Level's Boss Added a Boss from the current list of bosses to each map (Including the Minotaur) Created a List of Cursors to choose from in the Gallery Menu Created custom cursor for out menus Added control drawings to Island Ruins Added Logic to show the correct controls on instructions for buying doors, benches, etc. Added Money Symbol for Places where money is involved. Added Round Label to Make the UI more clear Gave player hearts' beating animation Will now display if a weapon has reached its max level in the Weapon Gallery. Added Grenade Weapon. Our game now has an icon in the Window's taskbar instead of the Godot default icon. In game notifications for Damage Done, And objective complete last longer. Player's light is now a circle. Next Plans As of right now, All level's have bosses, but not all level's have secrets. For completeness sake, the next priority will be focusing on the secrets for each level. Then from there, I want to work on implementing Steam's Stats and Achievements to give more concrete objectives for the players.
    Read full article on Community Announcements (Ego)
  • Patch NotesOfficial

    Patch Notes v1.1.3

    Hello all! Here are the patch notes for version 1.1.3. The content of this patch include: Fixed a bug where the chest in Island Ruins was unable to be bought. Fixed a bug where players were getting UI toggle mixups when exiting maps during the change of rounds. Added sounds for Zombie Death, Pickups, Breaking Objects, Notifications, and UI. Added a Player Section to the Gallery that let's the player reset their level when they reach level 30. Added Breakable Crates around each map that give a chance to drop items when broken. This gives the player more power and a chance to use their resources to potentially get more items. Reworked Mansion's main room to have more windows so the enemies will get to the player faster in the early rounds. Reworked all Item descriptions to be more understandable and straight forward with how the item works. Nothing too spoilery this time around! Again, thank you to everyone who has followed this game. I've had a blast creating this game and can not wait to see what we are able to make this game become!
    Read full article on Community Announcements (Ego)
  • Patch NotesOfficial

    Patch Notes 1.1.2

    Thank you to everyone who helped make this early access release a success! We greatly appreciate all the feedback and hope to continue to make this game the best it can be! With that being said, here are the patch notes for this update. Added new Enemy, the minotaur. Ammo being carried by primary weapon now effects player speed. Added new weapons. Fixed bug where pressing pause on death animation would cause a flip between the pause and unpause. Fixed typo in item. You can no longer buy ammo for melee weapons. Added leveling to melee weapons. Fixed a bug where enemies would be hurt by melee weapons on benches. The fishing pole no longer appears in the box. New Enemy + Weapon The minotaur is the main boss of the maze map. His weapon, the Minotaur's Malleus will be purchasable on a bench that spawns on the minotaur's death spot. The hammer has an AOE effect that can take out groups of enemies at a time. Killing the minotaur will also allow the hammer to be found in the random box. The minotaur's death counts as the Secret to the Maze level.
    Read full article on Community Announcements (Ego)
  • AnnouncementsOfficial

    Desolate Realms is now in Early Access!!!

    After a lot of hard work, I am very excited to announce that we have made the decision to move forward with Desolate Realms entering into Early Access Release! We are very excited for the great ideas the community can bring to this game and the amazing things we hope to accomplish together! Thank you everybody for your support and I hope you all great item drops and favorable rolls when exploring the Desolate Realms!
    Read full article on Community Announcements (Ego)

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