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Mr. Sanna Clozz

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Mr. Sanna Clozz screenshot 1
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Mr. Sanna Clozz

OMAGX Studios · Published by OMAGX Studios

3 user reviews — 100% positive (3 reviews) · 43 achievements

Last updated 28 Sept 2026

Candied blades, magical guns and tons of fun. Chestnut takes off on an adventure to save Christmas night!

DJCTQ 6

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £16.75 · Highest: £16.7510 Oct 2026

Action, Adventure, Indie · 2023 · More £15 - £30 games

Embark on a thrilling adventure as Chestnut wields candied blades to protect Christmas night. Experience the unique blend of action and magic from indie studio OMAGX in Mr. Sanna Clozz, released in 2023.

About this game


Mr. Sanna Clozz is a 3D Adventure-Platformer where you harness the magic of an elf named Chestnut. Utilize candied blades for flashy melee combat or go long-range in a whimsical shootout. There are weapons galore and fun to be had all over the world of Mr. Sanna Clozz. Visit the North Pole in all of its glory but beware the threats of the night. Turtle Doves and Ice Trolls roam the mountains in search of a victim to descend on! Encounter classic characters such as Jack Frost and Father Time as they stand in your way of saving Christmas night.


As the story goes an elf goes on a peculiar journey...​

"On the night before Christmas, all the elves gathered 'round. A small note meant for Santa was soon to be found. Chestnut the Elf and a group of his friends began writing nice things to their boss but then...

Santa spelled Sanna? Claus spelled Clozz? Poor Chestnut's writing was not right at all. In a frenzy of jokes and the laughter that grew, Chestnut took off and cried straight to his room. Poor Chestnut, embarrassed and down, was awakened by the most peculiar sound. He looks out the window; a concerning new sight... Santa's sleigh headed towards a terrible light!"


Rise up as this small-statured hero! Take on the threats of the night and save Christmas from utter disaster.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 or Higher
  • Processor: AMD Phenom II X4 965 or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce™ GTX 900 Series
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10 or Higher
  • Processor: Intel® Core™ i3-3210 / AMD A8-7600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce™ GTX 1080
  • DirectX: Version 12
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Mr. Sanna Clozz - Festive Edition Update

    Merry Christmas, ya filthy animals It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the past few months I’ve taken a deep dive back into the Unity engine and it’s HDRP features. This resulted in some of the most dramatic visual updates the project has received to date.A lot of these changes stem from HDRP itself but my improved knowledge of shader programming is doing a lot of heavy lifting. I brought myself to rethink how snow, lighting, materials, and transparency should behave in this world. This update is mainly a showcase of what’s new, what’s improved, and how much more optimized the game has become.One of the biggest visual upgrades comes from my updated snow tessellation system. Snow has always been a huge part of the game’s atmosphere, so it felt essential to fix how it’s rendered. With a new compute shader driven approach, large masses of snow can now support displacement maps x3 as large as before. Snow trails now look much sharper than the old release.Previously, the game relied on pretty archaic blitting method (Graphics.Blit) that caused frame-dropping whenever large chunks of snow had to be updated. That old system was functional, but not ideal for a modern game.One of my personal favorite additions: the Gummy Shader, created entirely in shadergraph. Before, getting that translucent, rim-lit, soft-edged material look required two shader passes. one for rim-lighting + thickness maps and another for blur, refraction and specular highlights. While it was performant, I just wanted it to look like it belonged in this era (I’ve seen the “It looks retro!” comments)With the new transparent pre-pass features, I was able to fit all of that into one beautiful shader. I wrote my own distortion algorithm in place of using Unity’s built-in distortion and fed it through custom nodes to make the shader as unique as possible. The result is much more visually convincing.Lighting was another core area I...
    Read full article on Community Announcements (OMAG Official)
  • Patch NotesOfficial

    Game Fixes 12/4

    -Mouse/Axis Sensitivity can now be changed properly -More clarity in start menu for selection controls and mouse scrollwheel nav -More clarity in pause menu for selection controls and mouse scrollwheel nav -Accepted several new types of gamepads -Hub world level stats issue corrected -Accidental Reindeer collection goal fixed
    Read full article on Community Announcements (OMAG Official)
  • Patch NotesOfficial

    Seasonal Update + Future of MacOS version

    Hi everyone, I'd like to formally announce the very first seasonal update of Mr. Sanna Clozz. The first thing you may notice is that the macOS version of the game is no longer available. This is only temporary and it WILL be back very soon! For reasons beyond my control, I could not publish the latest build through Apple's notary service. That being said, let's talk about the updates that are available for our Windows users. -Major glitch was fixed in the 'Toyshop Suites' stage regarding elevator usage -Cutscene glitch in which traveling by sleigh failed to drop the player off -Issues with portal to hub world transitions have been fixed -Boss fight in the 'Sugar Avenue' stage has been heavily optimized -Stages that include grass and other nature details have been heavily optimized -'Lightspeed Freeway' speed glitch has been fixed -Special moves have been made more compact and take up less space on the screen -'Style' options added in the special moves menu (Ability to swap skins outside of the hub world)
    Read full article on Community Announcements (OMAG Official)
  • Patch NotesOfficial

    Portal Glitch Patch v1.01

    Hi everyone, I’m pushing another update to the game to fix a portal crossing issue. This time there were three alternative solutions added. Number one is an improved collision script. This will increase the chances of touching the portal working. If somehow simply colliding with the portal fails, the second alternative is this: I have added in a new return to hub world action button. You can press this while near a portal that leads to back to the hub world. https://i.imgur.com/FCK7AQ3.png Finally, if the button somehow does not work as well, you can quit the current level and reload your progress. Worlds are now marked as complete as soon as you defeat the major boss fight in that world. UPDATE 12/27: Post-World error patched. Can attack after returning back to worlds.
    Read full article on Community Announcements (OMAG Official)
  • Patch NotesOfficial

    MacOS Version Patch

    After a rocky start, the macOS version of Mr. Sanna Clozz is now available and working on Intel and Silicon architectures. Thank you for being patient and enjoy the game! I will also be hosting a giveaway on Christmas Eve! Stay tuned for more information and follow my developer account @omagofficial
    Read full article on Community Announcements (OMAG Official)

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