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Spellz: Mastery or Death

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Spellz: Mastery or Death

Tom Medina · Published by CreepyCraft Studio

Positive — 100% positive (10 reviews) · 10 achievements

Last updated 28 Sept 2026

Spellz is a top-down roguelike where you fight your way through a variety of hostile worlds. Parry, dodge, slice, ignite, electrocute... sharpen your reflexes and tactical sense to defeat the squads attacking you - or die.

Early AccessDJCTQ 16Full Controller Support

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £10.99 · Highest: £10.997 Oct 2026

Action, Adventure, Indie, RPG, Strategy, Early Access · 2023 · More £5 - £15 games

Navigate hostile worlds in Spellz: Mastery or Death, an action-packed roguelike where your reflexes meet tactical genius. Sharpen your skills to parry and dodge through relentless attacks—your mastery is the key to survival.

About this game

Tactical melee and magic combat

Master a wide range of equipment

Optimize your build for maximum impact

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: Intel i5+
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 13 GB available space

Recommended

Recommended:
  • OS *: Windows 7+
  • Processor: Intel i5+
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 1660 ti
  • Storage: 13 GB available space

Supported Languages

English, French, Spanish - Spain, Simplified Chinese, Russian

Latest news

  • AnnouncementsOfficial

    Melee combat and new scenery

    Reinvented combat {STEAM_CLAN_IMAGE}/44771589/cd36510f58f27d6b27d8b10076fcf3974f47aa1c.gif The main aim of this update was to make combat more engaging. With more interaction between you and your enemies, who will behave in unexpected ways. {STEAM_CLAN_IMAGE}/44771589/c2768ecafc9c700315bf0c79d28c756165716434.gif To do this, we've added weapons and shields so you can fight your enemies in a melee, play with the distance between you and them, and recharge your mana once you've killed them. Improved scenery quality, Immersion++ {STEAM_CLAN_IMAGE}/44771589/3a697411d836925c1a3b4ccc6df2d7d8e326c4cd.png
    Read full article on Community Announcements (Tom)
  • AnnouncementsOfficial

    Experience Realistic Animations

    {STEAM_CLAN_IMAGE}/44771589/70a0c0b379166080ca9f6f7d4b3d2dc8afc021da.gif Welcome to Spellz' Latest Update! Changes: - Major Overhaul of Hero Movement: Enjoy significantly more realistic animations and improved usability for smoother gameplay. Stay tuned for more exciting developments in this area! - Bug Fixes: Various minor bugs have been addressed to enhance your gaming experience. Upcoming Changes: In the next version, expect improvements to enemy behavior to enhance immersion and gameplay enjoyment. Experience enhanced hero movement and stay tuned for more exciting updates in Spellz' latest release! Happy adventuring, wizards! My Twitter/X Tom
    Read full article on Community Announcements (Tom)
  • AnnouncementsOfficial

    New types of equipment, available in the new 100% reworked store.

    Welcome to Spellz' Latest Update! Changes: - New Spell Selection Screen: Enjoy smoother spell browsing with icons for each spell, enhancing usability. - Introduction of Wizard Staffs, Shields, and Artifacts: Each equipped with its own icon, enriching the equipment experience. - New Shop Screen: Purchase equipment, increase max health, or acquire healing tokens for a more versatile gameplay. - Addition of Custom Cursor - Improved Hero Animations: Witness smoother and more dynamic movements, with further enhancements on the horizon. Experience a more immersive Spellz journey with these enhancements! Happy adventuring, wizards! Tom {STEAM_CLAN_IMAGE}/44771589/2d599e394a7c6bac82b8c5118384d599519a8779.png {STEAM_CLAN_IMAGE}/44771589/3f14cb71df8546b8415a1c341d1bed5efd6d9513.jpg
    Read full article on Community Announcements (Tom)
  • AnnouncementsOfficial

    Radical changes in the way you travel.

    {STEAM_CLAN_IMAGE}/44771589/ece437feea613ba71ddaaacb9baa72fb9839e76d.png A new way of traveling is introduced in Spellz, making the game much more seamless and highlighting various gameplay mechanics using the new 'travel altars.' Let's see what's new. {STEAM_CLAN_IMAGE}/44771589/5c72f8d13337c4368fdb03f5716433e84a74be21.png Let's get straight to the point. If you've ever played Spellz, you'll know that Achievements are one of the game's core mechanics. For beginners, this is what rewards you for completing a level in record time, without getting hit. The new movement system places ENORMOUS emphasis on this by suggesting restarting the level to achieve these objectives. The result is an incredibly smooth experience. {STEAM_CLAN_IMAGE}/44771589/9ea5ff93bab3d89d5d023e6dae14b64262ebec34.png With time, we realized that players were forgetting to visit the Merchant's Tavern. Yet, that's where you can buy everything! (runes, spells, health potions...) With this new update, it's sorted. There's a travel altar at the beginning of each level that allows you to go there. It's a significant change for Spellz, believe me. {STEAM_CLAN_IMAGE}/44771589/cd78c16e7e6effec9c2e0cfb651a44ffbd5c5fc8.png And to wrap it up, we've added the altar that takes you to the world map. It's from there that you can navigate between levels. Overview Travel altars are now present in a few different locations: The tavern, retry, and the world map in the achievements room. The tavern and the world map at the beginning of each level. There will be significant changes around these altars, mainly focusing on their visual appeal and user enjoyment. I'll keep you updated. Feel free to contact me to share your thoughts! My Twitter/X Until next time, Tom.
    Read full article on Community Announcements (Tom)
  • AnnouncementsOfficial

    We have never been so close to the "end".

    The last few months of intensive work have not been in vain. Spellz is getting closer and closer to its final form. A new world map (major update): 23 islands instead of 9. Removal of the 'difficulty' system per map. Changes to navigation, for a smoother, more enjoyable experience. Removal of the 'Tavern' from the map, which can now be accessed directly from the teleportation portal. New maps are displayed in green on the map. A completion percentage for the entire game has been displayed on the map, with the length of the game underneath (all written with bones, of course). Additional changes: Integration of stereo audio. New "Molten Rain" spell unlocked at the end of the first level. Some changes to the Tavern environment to make it more understandable. Removal of the timer in the shop, now you just have to buy all the items or pay to refresh it. Some adjustments to the difficulty. A few bug fixes. I need YOU: To succeed in creating the best game for our future players, I'll need you to share your experience of Spellz, mainly around difficulty. That would be the best way of fine-tuning the game, so thanks in advance! Thank you for reading these notes, I hope everything's going well for you and I can't wait to hear your feedback on this update! See you soon, Tom.
    Read full article on Community Announcements (Tom)

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