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Turtle Riders

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Turtle Riders screenshot 1
Turtle Riders - Launch trailer trailerWatch trailer on Steam ↗

Turtle Riders

Solenya · Published by Solenya

Mostly Positive — 78% positive (128 reviews) · 29 achievements

Last updated 28 Sept 2026

Ride giant turtles and aim your weapons at hordes of enemies chasing you while you gather as many resources as you can. Pick your upgrades carefully and create strong builds to survive the long road to the Outpost!

DJCTQ 6
-43%

£2.44

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£2.44£4.29

Price history

4 Sept 2026Lowest: £2.44 · Highest: £2.448 Oct 2026

Action, Indie, Strategy · 2025 · More under £5 games

Command turtle riders through perilous terrains, choosing upgrades wisely to survive against overwhelming enemy forces. Experience the thrill of gathering resources and building formidable defenses in Turtle Riders.

About this game

The Beast has awakened and the outpost must be warned! To get there you and your giant turtle have to go through 3 big forests filled with enemies and bosses that will attack you on sight. The path is dangerous so pick your weapons of choice and sharpen your aiming skills in this challenging survival adventure!



Your aim will be challenged




100 unique talents/10 special talents and 5 elemental attacks to make the strongest builds



Gather orbs to unlock new weapons/turtles and upgrade your stats

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Memory: 1 GB RAM
  • Storage: 300 MB available space

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America

Latest news

  • AnnouncementsOfficial

    New TD Game from Competitor! Extra Discount for Turtle Riders Players!

    Hello everyone! Our competitor's tower defense game "Sunbreak War" is now released! Players who own Turtle Riders can enjoy an additional 20% off when purchasing the bundle! Welcome to try it out~ https://store.steampowered.com/app/3648260/_/ {STEAM_CLAN_IMAGE}/45574852/7891106153367760356a5a5e70696ec22c456ad7.png
    Read full article on Community Announcements (dojidoji111)
  • Patch NotesOfficial

    Update 1.3 - Dec 15th

    Greetings Riders,This update focuses on controller support, better performance, bug fixes and balance changes. Gameplay changesController support. Gathering mode on controller works with this ray which can interact with all objects. Two interaction changes has been made to better fit this new system: All one-click to gather objects like gems/sticks need one click each now (cant hold click and sweep to gather many). All objects that need holding gathering button to gather like logs/rocks now need to be focused/hovered while gathering or the interaction will stop. These changes affect both M&K and controller.New trading center panel that opens from the main Outpost building. Here you can trade your resources nowTrajectory line in aiming mode is now redThe DPS Tracker has been removedAdded a clickable pause button on the top right cornerAdded controls panel in settingsLeaderboards have been reset for the update (best 100 endless mode scores for 1.2 version remain visible)Balance Changes WeaponsSpear's weight has been reduced by 50% which makes it travel in a more straight line and furtherSpear's hitbox increased by 10%Throwing Axes' hitbox increased by 20%Suriken hitbox reduced by 10%TurtlesOceana's growl ability cooldown increased from 300s -> 345sOceana's bonus heal from fish reduced from x1.5 -> x1.4Darwin's extra damage when standing/going slow is reduced from 20% -> 15%Tortorix's damage returned increased from 20% -> 25%SkillsElectric sparks now fly in a straight line (similar to Ice shards) and target enemies. Cooldown increased from 15s -> 25sThunderstrike (special attack) will now target enemy an enemy. Cooldown increased from 135s -> 170sIce shards will also fly towards close enemiesBase fire DOT increased by 30%Base poison DOT increased by 20%Acid blob's radius increased by 20%Wind gust's cooldown increased from 20s -> 25s for level 1 and 10 -> 15 for level 2Meteor Shower's fireball radius increased by 20% GeneralEndless mode normal difficulty now progresses ...
    Read full article on Community Announcements (Solenya)
  • AnnouncementsOfficial

    Rival Mobile TD Launched! Turtle Riders Get Extra 30% Off!

    Hello riders, Our partner's mobile tower defense game is now available! Turtle Riders enjoy an extra 30% super discount! https://store.steampowered.com/app/2904420/_/ {STEAM_CLAN_IMAGE}/45187208/3051ee24da2d8fcdf55e559eb32513f7e7990edb.jpg {STEAM_CLAN_IMAGE}/45187208/d1c7cfcc8d14841a112e1909925151d7a74eef03.jpg
    Read full article on Community Announcements (你奶妈我艾希)
  • AnnouncementsOfficial

    "Discount starts July 26! Roguelike + TD fans, don't miss out!"

    Dear knights, Our special discount officially starts on July 26! And our new linkage comes with it! "Graphic Tower Defense" developed by our friends is a minimalist roguelike tower defense game that supports up to 4 players online and is cheap. Players who own "Turtle Riders“ can also get an additional -10% discount through the bundle! Friends who like roguelike and tower defense games should not miss it. https://store.steampowered.com/app/3650100/_/ {STEAM_CLAN_IMAGE}/44841104/29928f105482f1e900dfa67cdbb7b33ffd2fedd1.jpg
    Read full article on Community Announcements (你奶妈我艾希)
  • Patch NotesOfficial

    Update 1.2 - April 13th

    Greetings Riders, This update adds stat tracking during the runs and also brings changes to the some of the UI elements, and the endless mode. More specifically: -Some elements of the UI like the resource numbers are now smaller to take less space on the river. The Ulti bar is also moved near the elements to avoid clicking it by mistake when trying to gather the resources in front. -When the game is paused you will now be able to see your stats in a panel as shown below. {STEAM_CLAN_IMAGE}/44841104/fc9be7e154b23dc13f60b5ea40e21fbd57bd47da.png On the bottom of the panel you will see "Weapon Output" and "Total Damage". Weapon output counts all the damage the weapon does, even if it's not inflicted to an enemy, meaning that if your shot does 10 damage and the enemy has 5 hp, 10 damage is added to Weapon Output. This is so you can compare different weapons and builds more accurately. Total damage counts all the damage that any enemy has taken, from all sources. So don't be confused if Weapon Output is bigger than total damage. Another DPS counter is added in-game (left side of the HP bar) that counts the damage per second inflicted by the weapon and measures a 3 second window. -The endless mode difficulty is reworked. The difficulty starts increasing faster and all runs should be shorter now. Let me know how you find the changes in this mode. -The leaderboard has also been reset! Old high scores will still be visible in the leaderboards panel by selecting the 1.0 version. - Reroll now only costs orbs. Starting from 10 and going +10 for each reroll. This will make it much easier to go for a specific build if you can spare the orbs! Balance changes -All elemental ulties cooldowns are decreased by 10%. -All mini bosses' hp in normal mode is reduced by 50 HP. -Hidden orbs upgrade now also make the crows and squirrels grant XP when killed. -Big Rolling ball damage reduced from 35->30. -Summoners HP reduced from 35-30. -Fortified shell talent now gives +20% damage reduction a...
    Read full article on Community Announcements (Solenya)

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