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The Legend of Heroes: Trails through Daybreak II

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The Legend of Heroes: Trails through Daybreak II

Nihon Falcom, PH3 GmbH · Published by NIS America, Inc.

Content notice: Rare occurrences of violence against bound hostages. Discrimination against fictional minorities. Usage of Fantasy Drugs. Insinuation of child prostitution. Depiction of Suicide

Very Positive — 84% positive (719 reviews) · 53 achievements

Last updated 28 Sept 2026

Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?

ESRB t10 DLC available ↗Full Controller Support

£54.99

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £54.99 · Highest: £54.9913 Oct 2026

Action, Adventure, RPG · 2025 · More £30+ games

Explore the Calvard Republic as Van Arkride investigates murders and uncovers secrets. Dive into an action-packed RPG adventure with twists and turns ahead.

About this game

No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.

With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.

STORY

Year 1209 of the Septian Calendar.

The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.

With authorities working to contain the situation, criminal forces take the chance to make their own moves.

Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.

Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?

A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.

SYSTEM

Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

  • Cross Charge

If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.

  • EX Chains

EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.

Choose Your Chapters

Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.

Once you've completed your chosen chapter, the next one will start up automatically.

Unique Missions

Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.

CHARACTERS

Van Arkride

The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.

Agnès Claudel

A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...

Elaine Auclair

An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...

WORLD

The Republic of Calvard

A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.

Messeldam

A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Settings: 1080p, 30 FPS, Performance Graphics Profile

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-10400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Settings: 1440p, 60 FPS, High Graphics Profile

Supported Languages

English*, Japanese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Version 1.2.15 Release Notes

    Hi everyone, today we are releasing a minor update for Trails through Daybreak II.This patch includes the following changes:Integrate a variety of localization improvements and fixesSlightly improve GPU-bound performance on Intel GPUs when using XeSSFix wrong button prompts being displayed in the fishing bait item descriptionFix minimap icons disappearing in some circumstancesApply the light distance setting to spot lights as well (it erroneously applied only to all other, more common, light types before)Make the "Ultra" SSR setting behave as intended in all circumstances (previously, it would not actually apply the intended quality after a game restart)As always, if you want to revert to the previous version for any reason, you can do so using the Steam "Beta" feature.Cheers, Peter "Durante" Thoman, CTO, PH3
    Read full article on Community Announcements (Durante)
  • AnnouncementsOfficial

    Version 1.2.10 - Intel XeSS Support and Some Other Improvements

    Hi everyone, in the patch notes for the previous major update which introduced DLSS, we noted that we would like to support other upscaling technologies (such as XeSS and FSR) as well, but that they do not offer DirectX 11 support. Amusingly, on the same day, Intel released XeSS 2 with DX11 support. As such, this version introduces support for Intel XeSS upscaling on supported Intel GPUs (see Intel's XeSS web page for detailed information on supported hardware). Here's the full list of changes and improvements: Introduce Intel XeSS SR support. Fix an issue where the delay for active voice dialogue lines might be inappropriate for some audio/text language combinations. Improve out-of-the-box performance on dedicated Intel GPUs and integrated AMD GPUs by providing a more fine-grained automatic configuration of host write buffering behaviour. I hope you enjoy this update. As always, in the unexpected case that you run into any regressions, you can revert to a previous versions of the game by using the Steam "Beta" feature. Cheers, Peter "Durante" Thoman, CTO, PH3
    Read full article on Community Announcements (Durante)
  • AnnouncementsOfficial

    Version 1.2.8 - Introducing TAA and DLSS Support

    Hi everyone, I'm very happy to announce that with today's update, we are introducing Temporal Anti-Aliasing and NVIDIA DLSS support for Trails through Daybreak II. If you are interested in more detailed technical information about this, then stick around for the final part of this post, but first, let's go over the patch notes and some (potential) FAQs. {STEAM_CLAN_IMAGE}/45091937/66f1a15e8a2148726b46ede4153ad3198e6225b2.jpg Here's the full list of changes and improvements: Introduce a TAA anti-aliasing option. Introduce DLSS3 and DLSS4 graphics options for compatible hardware. Always render 3D UI at 100% scale, even if the render scale is below 100%. Always render expanded minimap UI at 100% scale, even if the render scale is below 100%. Always render the time chart illustration UI at least at 100% scale, even if the render scale is below 100%. Load the default graphics preset on game start if no settings file is present, and adjust the preset logic to use DLSS on compatible systems. Fix the behaviour of the "Camera Auto Center" and "Slope Adjust" options. Fix the potential temporary loss of background blur in the settings menu upon changing some graphics settings. Prevent mouse scrolling on the Cube Analysis result screen from wrapping around the list in a surprising way. Prevent specific soft-locks which could occur when having a direct shortcut action binding which conflicts with another action. Fix an issue with loading the latest save on startup when all 225 save slots are used. Rendering the various types of UI at least at 100% scale also applies to simple (non-DLSS) scaling, but is particularly useful in conjunction with DLSS as this makes lower render scales more viable. TAA/DLSS Integration FAQ Why is the performance impact of enabling TAA/DLSS slightly higher than in some other games? Most current rendering engines always generate motion vectors, e.g. to use them for effects like object motion blur. This is not the case for Trails through Daybreak II, whi...
    Read full article on Community Announcements (Durante)
  • Patch NotesOfficial

    v1.1.8 Release Notes

    Hi everyone, we just released an update for Trails through Daybreak II with the following changes: Optimize loading time performance by reducing file metadata lookups. Fix basketball minigame ball motion FPS dependence. Fix some specific scripted animations being locked to 30 FPS (sitar player, falling armor). Improve performance in the Marduk Support Shop in the Märchen Garten. Force black bars during movie playback at aspect ratios where this is required when idle on the title screen. Prevent direct shortcut menu actions from triggering while in turn battles or during the drone minigames. Fix button prompts when applying Droplets. Offer the choice to have Steam verify the game's integrity when a crash occurs while running with Steam enabled. We've noticed that several reported crashes are caused by corrupted game content, this should make verifying that easier for everyone. Cheers, Peter "Durante" Thoman
    Read full article on Community Announcements (Durante)
  • Patch NotesOfficial

    v1.1.7 Release Notes

    Hi everyone, we just released another update for Trails through Daybreak II with the following changes: : Add Steam Timeline markers when a new BGM track is played, if BGM information is enabled. This e.g. allows you to quickly check the name of a music track that started playing recently. Fix a rare potential soft-lock in battle when an enemy interrupts themselves during casting an art with an S-Break. Fix mouse scrolling in shop menus with more than 8 party members. Fix mouse menu navigation in exchange menus for all kinds of Sepith. Fix alignment of Camp/Tactics menu for wide aspect ratios. Fix dynamic button prompt for scrolling displayed in shop menus. Fix handling of cinematic bars when entering the Märchen Garten. Correctly update Sepith/EP when opening orbment slots with mouse. Check for direct field shortcuts only when the shortcut menu is closed. Cheers, Peter "Durante" Thoman
    Read full article on Community Announcements (Durante)

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