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Project Breakout

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Project Breakout screenshot 1
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Project Breakout

maxkerpen · Published by maxkerpen

Mixed — 68% positive (37 reviews) · 51 achievements

Last updated 28 Sept 2026

Project Breakout is a sandbox prison escape game, where you and up to three friends are put into a secured facility. Explore the area, train to improve your attributes and gather items, to craft tools that are necessary for your escape!

DJCTQ 10Co-opSteam Workshop
-33%

£7.36

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£7.36£10.99

Price history

4 Sept 2026Lowest: £7.36 · Highest: £7.3611 Oct 2026

Adventure, Indie, Simulation, Strategy · 2026 · More £5 - £15 games

Embark on a solo or cooperative journey as Project Breakout challenges you to explore, improve your skills, and gather resources in a secured facility. Use strategy and creativity to craft the tools needed for your daring escape.

About this game

In Project Breakout you are put into a simulated prison and have to escape.

Follow the rules...

... and do as your told. You can train to improve your strength, stamina, speed and intelligence, apply for a prison-job to earn some money, and let the days grow by as you are robbed of your freedom.

Or...

... act like you are behaving, steal from other prisoners and the guards in order to gather loot and craft useful items like tools and weapons. Explore the prison to find routines and security weaknesses that you can exploit. Maybe you cut a hole in a fence that is not seen by the nearby guard tower, build a bomb to destroy a brittle wall or you dig a whole tunnel to get to freedom. The choice is yours!

After an escape you are rewarded with experience and money, which you can invest into permanent skill points and gear you take into your next escape.

Mapeditor

Every prison makes for an unique experience and challenge to escape. You can yourself slip into the role of a prison architect and design your very own prison! Create and place your own buildings and add fences and paths to structure your prison. Add CCTV cameras, spotlights and guard patrols to keep the future players of your prison inside!

Online-Coop

Up to three of your friends can join you as inmates on your journey into the prison and (hopefully) out again.

Features

  • Sandbox Prison Escape Simulation with 5 hand-crafted prisons, over 150 different items and over 80 crafting recipes

  • Meta Progression: Earn money and experience that you can invest into skills and starting items

  • Built-In Mapeditor: Enables you to create your own prisons by designing buildings, placing fences, assigning guard patrols and more

  • Steam Workshop Support: All creations can be uploaded to and downloaded from the Steam Workshop

  • Coop-Multiplayer: Play as up to four prisoners and try to escape together

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel® Core™ i5-7600k | AMD® Ryzen™ 5 1600x
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 1050 | AMD® Radeon™ R9 280
  • DirectX: Version 11
  • Storage: 3 GB available space

Recommended

Recommended:
  • OS: Windows 10 | Windows 11
  • Processor: Intel® Core™ i7-6700K | AMD® Ryzen™ 2600x
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 1050-Ti | AMD® Radeon™ R9 280x
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Turkish, Italian, Traditional Chinese, Korean, Portuguese - Portugal

Latest news

  • AnnouncementsOfficial

    Version 1.0.5 – Map Editor Improvements, Performance & General Fixes

    Version 1.0.5 is live!This update focuses on map editor enhancements, quality-of-life improvements, gameplay balancing, performance optimizations, and a wide range of bug fixes throughout the game.CHANGELOGMap Editor- Added object preview images for all remaining map editor objects - Area visualizations are now no longer toggled when typing in an input field - Added a new map editor object: prison layout map – creates a dynamic map of the prison displaying nearby areas - Removed unusable generator objects from the map editor object list - Fixed an issue that caused several objects (> 50) to not be properly box-selectable - Fixed weak wall fractured cells falling through the ground in the map editor scene - Doors now do not open while being placed, making it easier to properly position them in door framesUI- Added a health bar for NPCs to make it easier (especially for new players) to estimate whether a combat encounter is successful or not - Added an indicator to the inventory/crafting UI to display whether an item is tracked and can be automatically located by guardsPerformance- Added LODs for: cactus, electrical generator, dead tree, sugar cane, basketball, basketball hoop, table chair unit, weight bench - Reduced RAM usage by optimizing the way models are loaded into a sceneMisc / Balancing- Tutorial progress is now saved and is no longer reset when loading a save game - Doctors now wait until a wanted prisoner has been arrested before healing them - Increased taser item value from 12.5 to 18 - Lockdowns now end automatically after 5 minutes if all wanted prisoners are already in their cells - Guards that are actively searching for a prisoner during lockdowns now always runBug Fixes- Fixed several issues that prevented work jobs and quests from being properly initialized (e.g., when loading without the player's previous session that had a prison job) - Fixed an issue that caused certain levels (e.g., Fernweh Facility) to not properly load when setting the "Prison...
    Read full article on Community Announcements (allehabengutelaune)
  • AnnouncementsOfficial

    Version 1.0.4 – Special Permissions UI, AI Improvements, Multiplayer Fixes II

    Version 1.0.4a is live!This update adds a few gameplay balancing changes, new UI feedback elements, and a large number of fixes for NPC behavior, permissions, and combat handling.CHANGELOGGameplay / Balancing- Added a hint for the security console access password (the other password still changes daily). - Increased pistol cooldown from 0.2s to 0.5s. - Increased assault rifle cooldown from 0.1s to 0.2s. - Adjusted item values for sniper rifles, guard keys, tazers, coffee beans, and potato chips (a). - Adjusted item probability distributions for certain storage containers to increase loot variety (a).UI- Added a field-of-view slider. - Added an information display when entering usually illegal areas legally because of a special reason (e.g., the laundry while working there during work hours). - Added an information display when holding usually illegal items legally because of a special reason (e.g., planks while working as a carpenter during work hours). - Added a visualizer to indicate fist combat, melee weapon, and ranged weapon cooldowns.Audio- Added a sound effect for reloading ranged weapons.Misc- Player meta-progress is now backed up in an additional file to prevent progress loss during crashes. - Increased player marker trigger radius from 0.5 to 1.0. - Moved the door button of the large roof hut to the inside to prevent players from becoming stuck (e.g., on the highest level of the security building).Bug Fixes- Fixed an issue that caused certain flags not being properly synchronized resulting in several multiplayer synchronization issues (e.g., the remaining punishment time not being displayed on the client). - Fixed an issue that caused NPCs to think they had already reached their target path after a move-to-job interruption when they had not. - Fixed a bug that caused infirmary area permission reasons to not be assigned properly. - Fixed an issue that caused game object layer highlighting to sometimes remain permanently stuck because of timing issues with t...
    Read full article on Community Announcements (allehabengutelaune)
  • AnnouncementsOfficial

    Version 1.0.3 – Destructibles via Fists, Job Permission & Achievement Fixes

    Version 1.0.3 is live!This update introduces damaging destructibles using fist combat, as well as special permission fixes while doing prison jobs and achievement trigger fixes.CHANGELOGGameplay- You can now damage destructible objects by hitting them with your fists. It’s not the most efficient method and will hurt you in the process, but it works. - Reduced the amount of money players receive from valuables (e.g., gold bars and similar items). - Workers will no longer repair a damaged destructible that has been reported by a guard if it has been concealed in the meantime.Misc- Removed achievement triggers for Golden Wood Island locations from the Tutorial level, as they were easier to reach there than on the actual map.Bugfixes- Fixed multiple issues where special area permissions were not correctly assigned when taking a prison job, which previously led to false arrests when prisoners were simply performing their assigned work. - Fixed an issue where certain special item permissions were not assigned when taking a prison job, leading to false illegal item arrests. - Fixed important documents not properly granting additional experience upon escape. - Fixed the “important documents” achievement not triggering properly. - Fixed localization for the “until wanted” string not displaying correctly. - Fixed the “BFF” achievement not triggering after reaching 100 relationship with a character. - Fixed screws sometimes not being properly detected as destructible objects (e.g., by NPCs). - Fixed an issue where the “until wanted” score would increase despite being inside the target area, due to overlapping included sub-areas. - Fixed an issue where the target area direction arrow could behave incorrectly in certain situations (e.g., during free time).I took a short break last week, so the map editor guide is a bit delayed while I’m fixing some of the other remaining major bugs.– Max
    Read full article on Community Announcements (allehabengutelaune)
  • AnnouncementsOfficial

    Version 1.0.2 – More Fixes, Font and UI Improvements

    Version 1.0.2 is live!This update focuses on gameplay tweaks, UI and localization improvements, and brings another batch of bug fixes.CHANGELOGGameplay- The solitary cellblock and contained cells are now always allowed to enter, except during night and during lockdown, to avoid the player being rearrested while in solitary when their punishment is done - The helicopter now continues searching during lockdown, shooting at a prisoner instead of keeping focus on them - Doctors also delay their rescue job if the prisoner is being arrested (to avoid the character being shot twice by the helicopter, for example) - Guards that are searching for a specific prisoner during lockdown now always run - Missing the green area during the running minigame now only decreases progress by 1 instead of setting it to 0 - Changed wall rotation of back door of Cellblock B to prevent the player from being softlocked in vent area - Increased toilet storage capacity from 1 to 3 - Increased the telephone number attribute gain from 10 to 15 attribute levels UI- Added a pop-up information message informing players that another player has triggered a lockdown after missing rollcall - Added a pop-up information message for failed pickpocket attempts - Changed disobedience label from "k% wanted" to "k% until wanted" - Added localized item names for molotov cocktail - Slightly increased duration of pop-up information messages (e.g., reasons for arrest, lost prison job, etc.) - Highlighted tutorial level "Waiting for players" message Localization- Added several missing characters for Korean, Japanese, Traditional Chinese, and Simplified Chinese Misc/Performance- Optimized performance of the security controller that distributes NPC jobs to guards Bugfixes- Fixed a bug that caused pending punishments to not be removed properly when loading a save file without one of the initial players - Fixed an issue that caused the helicopter to keep shooting at a prisoner who is already being escorted - Fixed an i...
    Read full article on Community Announcements (allehabengutelaune)
  • Patch NotesOfficial

    Version 1.0.1b – Save System Fixes and Lobby Stability Improvements

    Version 1.0.1b is live! This update brings save system fixes, lobby stability improvements, and various bug fixes.CHANGELOGGameplay- Certain NPC fights are now limited to avoid some prisoner NPCs continuing to fight until their target becomes unconscious - Workers now always run to complete their refill storage NPC jobs - Workers now do not clean up the cantine when an eat phase is interrupted by a lockdownMultiplayer- Improved lobby connection stability by handling Steam connection timing and duplicated request issues - User interface adjustments to prevent the player from accidentally opening several lobbies at once - Detection areas of electrical devices (e.g., CCTV cameras) are now evaluated only on the owner client of the object being evaluated, which prevents multiple detections from being triggered at once - Fixed an issue that caused a lobby not to be joinable if either the host or the client had already been in a game during the current sessionMisc- Auto-save now waits until no player is being escorted and the scene can be safely loaded - Saving is also disabled when a player is being carried by a doctor - Slightly improved the player unstuck functionality (to cover more edge cases, such as being stuck when placed in a bed) - Reduced default prisoner fill rate from 0.5 to 0.25 - Improved performance of certain NPC job assignment systems (e.g., distributing refill jobs to worker NPCs), reducing potential spikes for certain in-game events - Reduced garbage generated by detection areas (reduces spikes caused by garbage collection)Bugfixes- Fixed an issue that caused the player to be unable to move after loading a game where they saved during sleep - Fixed an issue that caused the player to be stuck in objects after loading a game where they saved during sitting - Fixed an issue that caused the prison to be permanently on lockdown when the player who caused the lockdown disconnected - Fixed an issue that caused the workboard to not be highlighted sometimes on t...
    Read full article on Community Announcements (allehabengutelaune)

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